/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMWSERV_EFFECT_H #define _TMWSERV_EFFECT_H #include "game-server/object.hpp" class Effect : public Object { public: Effect(int id) : Object(OBJECT_EFFECT), mEffectId(id), mHasBeenShown(false) {} int getEffectId() const { return mEffectId; } /** * Removes effect after it has been shown. */ virtual void update(); /** * Called when the object has been shown to a player in the state loop. */ void show() { mHasBeenShown = true; } private: int mEffectId; bool mHasBeenShown; }; namespace Effects { /** * Convenience method to show an effect. */ void show(int id, MapComposite *map, const Point &pos); // TODO: get this in sync with effects.xml enum { FIRE_BURST = 15 }; } #endif