/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/effect.hpp" #include "game-server/mapcomposite.hpp" #include "game-server/state.hpp" void Effect::update() { if (mHasBeenShown) GameState::enqueueRemove(this); } namespace Effects { void show(int id, MapComposite *map, const Point &pos) { Effect *effect = new Effect(id); effect->setMap(map); effect->setPosition(pos); GameState::enqueueInsert(effect); } void show(int id, MapComposite *map, Being *b) { Effect *effect = new Effect(id); effect->setMap(map); if (effect->setBeing(b)) GameState::enqueueInsert(effect); } }