/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/actor.hpp" #include "game-server/map.hpp" #include "game-server/mapcomposite.hpp" #include void Actor::setPosition(const Point &p) { mPos = p; // Update blockmap if (getMap()) { const Point &oldP = getPosition(); if ((oldP.x / 32 != p.x / 32 || oldP.y / 32 != p.y / 32)) { getMap()->getMap()->freeTile(oldP.x / 32, oldP.y / 32, getBlockType()); getMap()->getMap()->blockTile(p.x / 32, p.y / 32, getBlockType()); } } } void Actor::setMap(MapComposite *map) { assert (map); MapComposite *oldMap = getMap(); Point p = getPosition(); if (oldMap) { oldMap->getMap()->freeTile(p.x / 32, p.y / 32, getBlockType()); } Thing::setMap(map); map->getMap()->blockTile(p.x / 32, p.y / 32, getBlockType()); /* the last line might look illogical because the current position is * invalid on the new map, but it is necessary to block the old position * because the next call of setPosition() will automatically free the old * position. When we don't block the position now the occupation counting * will be off. */ }