/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMWSERV_DEFINES_H_ #define _TMWSERV_DEFINES_H_ /** * Enumeration type for account levels. */ enum { AL_BANNED = 0, /**< This user is currently banned. */ AL_NORMAL = 10, /**< User has regular rights. */ AL_GM = 50, /**< User can perform a subset of administrator tasks. */ AL_ADMIN = 99 /**< User can perform administrator tasks. */ }; enum { // Network related MAX_CLIENTS = 1024, // Chat related /** * N.B: Private channels can't have an id less * than MAX_PUBLIC_CHANNELS_RANGE. */ MAX_PUBLIC_CHANNELS_RANGE = 1000, MAX_PRIVATE_CHANNELS_RANGE = 10000, MAX_CHANNEL_NAME = 15, MAX_CHANNEL_ANNOUNCEMENT = 150, MAX_CHANNEL_PASSWORD = 12, // Registering related MIN_LOGIN_LENGTH = 4, MAX_LOGIN_LENGTH = 16, MIN_PASSWORD_LENGTH = 4, MAX_PASSWORD_LENGTH = 25, MIN_EMAIL_LENGTH = 7, MAX_EMAIL_LENGTH = 50, // Character related MIN_CHARACTER_LENGTH = 4, MAX_CHARACTER_LENGTH = 25, MAX_OF_CHARACTERS = 3, MAX_HAIRSTYLE_VALUE = 7, MAX_HAIRCOLOR_VALUE = 9, MAX_GENDER_VALUE = 2, /** * Points to give to a brand new character */ POINTS_TO_DISTRIBUTES_AT_LVL1 = 60, // Screen Related /** * Determine the area in which a character is aware of other beings */ AROUND_AREA = 320 }; /** * Enumerated type for communicated messages * - PAMSG_*: from client to account server * - APMSG_*: from account server to client * - PCMSG_*: from client to chat server * - CPMSG_*: from chat server to client * - PGMSG_*: from client to game server * - GPMSG_*: from game server to client * Components: B byte, W word, D double word, S variable-size string * C tile-based coordinates (B*3) */ enum { // Login/Register PAMSG_REGISTER = 0x0000, // L version, S username, S password, S email APMSG_REGISTER_RESPONSE = 0x0002, // B error PAMSG_UNREGISTER = 0x0003, // S username, S password APMSG_UNREGISTER_RESPONSE = 0x0004, // B error PAMSG_LOGIN = 0x0010, // L version, S username, S password APMSG_LOGIN_RESPONSE = 0x0012, // B error PAMSG_LOGOUT = 0x0013, // - APMSG_LOGOUT_RESPONSE = 0x0014, // B error PAMSG_CHAR_CREATE = 0x0020, // S name, B hair style, B hair color, B gender, W*6 stats APMSG_CHAR_CREATE_RESPONSE = 0x0021, // B error PAMSG_CHAR_DELETE = 0x0022, // B index APMSG_CHAR_DELETE_RESPONSE = 0x0023, // B error APMSG_CHAR_INFO = 0x0024, // B index, S name, B gender, B hair style, B hair color, W level, W character points, W correction points, D money, W*6 stats PAMSG_CHAR_SELECT = 0x0026, // B index APMSG_CHAR_SELECT_RESPONSE = 0x0027, // B error, B*32 token, S game address, W game port, S chat address, W chat port PAMSG_EMAIL_CHANGE = 0x0030, // S email APMSG_EMAIL_CHANGE_RESPONSE = 0x0031, // B error PAMSG_EMAIL_GET = 0x0032, // - APMSG_EMAIL_GET_RESPONSE = 0x0033, // B error, S email PAMSG_PASSWORD_CHANGE = 0x0034, // S old password, S new password APMSG_PASSWORD_CHANGE_RESPONSE = 0x0035, // B error PGMSG_CONNECT = 0x0050, // B*32 token GPMSG_CONNECT_RESPONSE = 0x0051, // B error PCMSG_CONNECT = 0x0053, // B*32 token CPMSG_CONNECT_RESPONSE = 0x0054, // B error PGMSG_DISCONNECT = 0x0060, // B reconnect account GPMSG_DISCONNECT_RESPONSE = 0x0061, // B error, B*32 token PCMSG_DISCONNECT = 0x0063, // - CPMSG_DISCONNECT_RESPONSE = 0x0064, // B error PAMSG_RECONNECT = 0x0065, // B*32 token APMSG_RECONNECT_RESPONSE = 0x0066, // B error // Game GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port PGMSG_PICKUP = 0x0110, // W*2 position PGMSG_DROP = 0x0111, // B slot, B amount PGMSG_EQUIP = 0x0112, // B slot PGMSG_UNEQUIP = 0x0113, // B slot PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }* GPMSG_INVENTORY_FULL = 0x0121, // { B slot, W item id [, B amount] }* GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { B attribute, W base value, W modified value }* GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { B skill, D exp got, D exp needed }* GPMSG_LEVELUP = 0x0150, // W new level, W character points, W correction points GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup PGMSG_RAISE_ATTRIBUTE = 0x0160, // B attribute GPMSG_RAISE_ATTRIBUTE_RESPONSE = 0x0161, // B error PGMSG_LOWER_ATTRIBUTE = 0x0170, // B attribute GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error PGMSG_RESPAWN = 0x0180, // - GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position // character: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }* // monster: W type id // npc: W type id GPMSG_BEING_LEAVE = 0x0201, // W being id GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes PGMSG_WALK = 0x0260, // W*2 destination PGMSG_ACTION_CHANGE = 0x0270, // B Action GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, C position, B speed] [, W*2 destination] }* GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }* PGMSG_ATTACK = 0x0290, // B direction GPMSG_BEING_ATTACK = 0x0291, // W being id, B direction, B attacktype PGMSG_SAY = 0x02A0, // S text GPMSG_SAY = 0x02A1, // W being id, S text GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }* GPMSG_NPC_MESSAGE = 0x02B1, // W being id, B* text PGMSG_NPC_TALK = 0x02B2, // W being id PGMSG_NPC_TALK_NEXT = 0x02B3, // W being id PGMSG_NPC_SELECT = 0x02B4, // W being id, B choice GPMSG_NPC_BUY = 0x02B5, // W being id, { W item id, W amount, W cost }* GPMSG_NPC_SELL = 0x02B6, // W being id, { W item id, W amount, W cost }* PGMSG_NPC_BUYSELL = 0x02B7, // W item id, W amount PGMSG_TRADE_REQUEST = 0x02C0, // W being id GPMSG_TRADE_REQUEST = 0x02C1, // W being id GPMSG_TRADE_START = 0x02C2, // - GPMSG_TRADE_COMPLETE = 0x02C3, // - PGMSG_TRADE_CANCEL = 0x02C4, // - GPMSG_TRADE_CANCEL = 0x02C5, // - PGMSG_TRADE_ACCEPT = 0x02C6, // - GPMSG_TRADE_ACCEPT = 0x02C7, // - PGMSG_TRADE_ADD_ITEM = 0x02C8, // B slot, B amount GPMSG_TRADE_ADD_ITEM = 0x02C9, // W item id, B amount PGMSG_TRADE_SET_MONEY = 0x02CA, // L amount GPMSG_TRADE_SET_MONEY = 0x02CB, // L amount PGMSG_USE_ITEM = 0x0300, // B slot GPMSG_USE_RESPONSE = 0x0301, // B error GPMSG_BEINGS_DAMAGE = 0x0310, // { W being id, W amount }* // Guild PCMSG_GUILD_CREATE = 0x0350, // S name CPMSG_GUILD_CREATE_RESPONSE = 0x0351, // B error, W guild, B rights, W channel PCMSG_GUILD_INVITE = 0x0352, // W id, S name CPMSG_GUILD_INVITE_RESPONSE = 0x0353, // B error PCMSG_GUILD_ACCEPT = 0x0354, // W id CPMSG_GUILD_ACCEPT_RESPONSE = 0x0355, // B error, W guild, B rights, W channel PCMSG_GUILD_GET_MEMBERS = 0x0356, // W id CPMSG_GUILD_GET_MEMBERS_RESPONSE = 0x0357, // S names CPMSG_GUILD_UPDATE_LIST = 0x0358, // W id, S name PCMSG_GUILD_QUIT = 0x0360, // W id CPMSG_GUILD_QUIT_RESPONSE = 0x0361, // B error CPMSG_GUILD_INVITED = 0x0370, // S char name, S guild name, W id CPMSG_GUILD_REJOIN = 0x0371, // S name, W guild, B rights, W channel // Party PCMSG_PARTY_CREATE = 0x03A0, // - CPMSG_PARTY_CREATE_RESPONSE = 0x03A1, // B error PCMSG_PARTY_QUIT = 0x03AA, // - CPMSG_PARTY_QUIT_RESPONSE = 0x03AB, // B error // Chat CPMSG_ERROR = 0x0401, // B error CPMSG_ANNOUNCEMENT = 0x0402, // S text CPMSG_PRIVMSG = 0x0403, // S user, S text CPMSG_PUBMSG = 0x0404, // W channel, S user, S text PCMSG_CHAT = 0x0410, // S text, W channel PCMSG_ANNOUNCE = 0x0411, // S text PCMSG_PRIVMSG = 0x0412, // S user, S text // -- Channeling PCMSG_REGISTER_CHANNEL = 0x0420, // B pub/priv, S name, S announcement, S password CPMSG_REGISTER_CHANNEL_RESPONSE = 0x0421, // B error, W id PCMSG_UNREGISTER_CHANNEL = 0x0422, // W channel CPMSG_UNREGISTER_CHANNEL_RESPONSE = 0x0423, // B error CPMSG_CHANNEL_EVENT = 0x0430, // W channel, B event, S user PCMSG_ENTER_CHANNEL = 0x0440, // S channel, S password CPMSG_ENTER_CHANNEL_RESPONSE = 0x0441, // B error, W channel CPMSG_JOINED_CHANNEL = 0x0442, // S channel, W channel id PCMSG_QUIT_CHANNEL = 0x0443, // W channel CPMSG_QUIT_CHANNEL_RESPONSE = 0x0444, // B error PCMSG_LIST_CHANNELS = 0x0445, // - CPMSG_LIST_CHANNELS_RESPONSE = 0x0446, // W number of channels, S channels CPMSG_USERJOINED = 0x0450, // W channel, S name CPMSG_USERLEFT = 0x0451, // W channel, S name PCMSG_LIST_CHANNELUSERS = 0x0460, // S channel CPMSG_LIST_CHANNELUSERS_RESPONSE = 0x0461, // S users // Inter-server GAMSG_REGISTER = 0x0500, // S address, W port, { W map id }* AGMSG_ACTIVE_MAP = 0x0501, // W map id AGMSG_PLAYER_ENTER = 0x0510, // B*32 token, L id, S name, serialised character data GAMSG_PLAYER_DATA = 0x0520, // L id, serialised character data GAMSG_REDIRECT = 0x0530, // L id AGMSG_REDIRECT_RESPONSE = 0x0531, // L id, B*32 token, S game address, W game port GAMSG_PLAYER_RECONNECT = 0x0532, // L id, B*32 token GAMSG_SET_QUEST = 0x0540, // L id, S name, S value GAMSG_GET_QUEST = 0x0541, // L id, S name AGMSG_GET_QUEST_RESPONSE = 0x0542, // L id, S name, S value GAMSG_BAN_PLAYER = 0x550, // L id, W duration GAMSG_STATISTICS = 0x560, // { W map id, W thing nb, W monster nb, W player nb, { L character id }* }* XXMSG_INVALID = 0x7FFF }; // Generic return values enum { ERRMSG_OK = 0, // everything is fine ERRMSG_FAILURE, // the action failed ERRMSG_NO_LOGIN, // the user is not yet logged ERRMSG_NO_CHARACTER_SELECTED, // the user needs a character ERRMSG_INSUFFICIENT_RIGHTS, // the user is not privileged ERRMSG_INVALID_ARGUMENT, // part of the received message was invalid ERRMSG_ALREADY_TAKEN, // name used was already taken ERRMSG_SERVER_FULL, // the server is overloaded ERRMSG_TIME_OUT // data failed to arrive in due time }; // Login specific return values enum { LOGIN_INVALID_VERSION = 0x40, // the user is using an incompatible protocol LOGIN_BANNED // the user is currently banned }; // Account register specific return values enum { REGISTER_INVALID_VERSION = 0x40, // the user is using an incompatible protocol REGISTER_EXISTS_USERNAME, // there already is an account with this username REGISTER_EXISTS_EMAIL // there already is an account with this email address }; // Character creation specific return values enum { CREATE_INVALID_HAIRSTYLE = 0x40, CREATE_INVALID_HAIRCOLOR, CREATE_INVALID_GENDER, CREATE_ATTRIBUTES_TOO_HIGH, CREATE_ATTRIBUTES_TOO_LOW, CREATE_ATTRIBUTES_EQUAL_TO_ZERO, CREATE_EXISTS_NAME, CREATE_TOO_MUCH_CHARACTERS }; // Character attribute modification specific return value enum AttribmodResponseCode { ATTRIBMOD_OK = ERRMSG_OK, ATTRIBMOD_INVALID_ATTRIBUTE = 0x40, ATTRIBMOD_NO_POINTS_LEFT, ATTRIBMOD_DENIED }; // Email change specific return values enum { EMAILCHG_EXISTS_EMAIL = 0x40 }; // Chat errors return values enum { CHAT_USING_BAD_WORDS = 0x40, CHAT_UNHANDLED_COMMAND }; // Chat channels event values enum { CHAT_EVENT_NEW_PLAYER = 0, CHAT_EVENT_LEAVING_PLAYER }; // Moving object flags enum { // Payload contains the current position. MOVING_POSITION = 1, // Payload contains the destination. MOVING_DESTINATION = 2 }; /** * Possible states of beings. * States can be multiple for the same being. * To be used as bitmask values. */ enum BeingState { STATE_POISONED = 1, STATE_STONED = 2, STATE_STUNNED = 4, STATE_SLOWED = 8, STATE_TIRED = 16, STATE_MAD = 32, STATE_BERSERK = 64, STATE_HASTED = 128, STATE_FLOATING = 256 }; /** * Element attribute for beings, actors, and items. * Subject to change until Pauan and Dabe are finished with the element system. * Please keep element modifier of BeingAttribute in sync. */ enum Element { ELEMENT_NEUTRAL = 0, ELEMENT_FIRE, ELEMENT_WATER, ELEMENT_EARTH, ELEMENT_AIR, ELEMENT_LIGHTNING, ELEMENT_METAL, ELEMENT_WOOD, ELEMENT_ICE, ELEMENT_ILLEGAL }; /** * Attributes used during combat. Available to all the beings. */ enum { BASE_ATTR_BEGIN = 0, BASE_ATTR_PHY_ATK_MIN = BASE_ATTR_BEGIN, BASE_ATTR_PHY_ATK_DELTA, /**< Physical attack power. */ BASE_ATTR_MAG_ATK, /**< Magical attack power. */ BASE_ATTR_PHY_RES, /**< Resistance to physical damage. */ BASE_ATTR_MAG_RES, /**< Resistance to magical damage. */ BASE_ATTR_EVADE, /**< Ability to avoid hits. */ BASE_ATTR_HIT, /**< Ability to hit stuff. */ BASE_ATTR_HP, /**< Hit Points (Base value: maximum, Modded value: current) */ BASE_ATTR_HP_REGEN,/**< number of HP regenerated every 10 game ticks */ BASE_ATTR_END, BASE_ATTR_NB = BASE_ATTR_END - BASE_ATTR_BEGIN, BASE_ELEM_BEGIN = BASE_ATTR_END, BASE_ELEM_NEUTRAL = BASE_ELEM_BEGIN, BASE_ELEM_FIRE, BASE_ELEM_WATER, BASE_ELEM_EARTH, BASE_ELEM_AIR, BASE_ELEM_SACRED, BASE_ELEM_DEATH, BASE_ELEM_END, BASE_ELEM_NB = BASE_ELEM_END - BASE_ELEM_BEGIN, NB_BEING_ATTRIBUTES = BASE_ELEM_END }; /** * Attributes of characters. Used to derive being attributes. * Please keep weapon skills in sync with item weapon types. */ enum { CHAR_ATTR_BEGIN = NB_BEING_ATTRIBUTES, CHAR_ATTR_STRENGTH = CHAR_ATTR_BEGIN, CHAR_ATTR_AGILITY, CHAR_ATTR_DEXTERITY, CHAR_ATTR_VITALITY, CHAR_ATTR_INTELLIGENCE, CHAR_ATTR_WILLPOWER, CHAR_ATTR_END, CHAR_ATTR_NB = CHAR_ATTR_END - CHAR_ATTR_BEGIN, CHAR_SKILL_BEGIN = CHAR_ATTR_END, CHAR_SKILL_WEAPON_BEGIN = CHAR_SKILL_BEGIN, CHAR_SKILL_WEAPON_NONE = CHAR_SKILL_WEAPON_BEGIN, CHAR_SKILL_WEAPON_KNIFE, CHAR_SKILL_WEAPON_SWORD, CHAR_SKILL_WEAPON_POLEARM, CHAR_SKILL_WEAPON_STAFF, CHAR_SKILL_WEAPON_WHIP, CHAR_SKILL_WEAPON_BOW, CHAR_SKILL_WEAPON_SHOOTING, CHAR_SKILL_WEAPON_MACE, CHAR_SKILL_WEAPON_AXE, CHAR_SKILL_WEAPON_THROWN, CHAR_SKILL_WEAPON_END, CHAR_SKILL_WEAPON_NB = CHAR_SKILL_WEAPON_END - CHAR_SKILL_WEAPON_BEGIN, CHAR_SKILL_MAGIC_BEGIN = CHAR_SKILL_WEAPON_END, CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER = CHAR_SKILL_MAGIC_BEGIN, // add magic skills here CHAR_SKILL_MAGIC_END, CHAR_SKILL_MAGIC_NB = CHAR_SKILL_MAGIC_END - CHAR_SKILL_MAGIC_BEGIN, CHAR_SKILL_CRAFT_BEGIN = CHAR_SKILL_MAGIC_END, CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER = CHAR_SKILL_CRAFT_BEGIN, // add crafting skills here CHAR_SKILL_CRAFT_END, CHAR_SKILL_CRAFT_NB = CHAR_SKILL_CRAFT_END - CHAR_SKILL_CRAFT_BEGIN, CHAR_SKILL_END = CHAR_SKILL_CRAFT_END, CHAR_SKILL_NB = CHAR_SKILL_END - CHAR_SKILL_BEGIN, NB_CHARACTER_ATTRIBUTES = CHAR_SKILL_END }; #endif // _TMWSERV_DEFINES_H_