/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SERVER_DEFINES_ #define _TMW_SERVER_DEFINES_ #include #include "object.h" // this file holds the global definitions and constants to be included // in multiple places throughout the server // debug and error definitions go in debug.h, not here // I. ACCOUNT DEFINITIONS // A. Account Types #define STATUS_NORMAL 0 // denotes normal account status #define STATUS_ADMIN 1 // denotes admin acount status #define STATUS_GM 2 // denotes GM account status #define STATUS_BANNED 3 // denotes a temporarily banned account #define STATUS_RESTRICTED 4 // denotes a restricted access account // Player Gender #define GENDER_MALE 0 // denotes male gender #define GENDER_FEMALE 1 // denotes female gender #define GENDER_UNKNOWN 2 // denotes unkown gender (possibly for some monsters?) // DATA STRUCTURES DEFINITIONS // persistent character data struct CharData { Being player; // player information //std::string charName; // (depreciated :) now in player.name //equipData charEquip; // structure of equipped items (check Being) //estateData charEstate; // character's estate data (check Being) Being charPet[3]; // character's pets (using generic being object) //petData charPet[3]; // character's pets (depreciated :) //itemData charItem; // character's inventory (check Being) //graphicData charGraphic; // character's appearance (should be in Being) }; // Account Data Structure struct AccountData { std::string accountID; // the account's ID std::string accountEMail; // the email of the account's owner std::string accountPass; // the account's password int accountStatus; // the account's status: normal, gm, banned, etc. CharData accountChar[5]; // the characters stored in the account. }; #endif