/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include "dalstorage.h" #include "configuration.h" #include "dalstoragesql.h" #include "dal/dalexcept.h" #include "dal/dataproviderfactory.h" #include "utils/cipher.h" #include "utils/functors.h" #include "utils/logger.h" /** * Functor used to search an Account by name in Accounts. */ class account_by_name { public: account_by_name(const std::string& name) : mName(name) {} bool operator()(std::pair const &elem) const { return elem.second->getName() == mName; } private: std::string mName; /**< the name to look for */ }; /** * Constructor. */ DALStorage::DALStorage() : mDb(dal::DataProviderFactory::createDataProvider()) { // the connection to the database will be made on the first request // to the database. } /** * Destructor. */ DALStorage::~DALStorage() throw() { if (mDb->isConnected()) { close(); } // mAccounts and mCharacters contain smart pointers that will deallocate // the memory so nothing else to do here :) } /** * Connect to the database and initialize it if necessary. */ void DALStorage::open(void) { // Do nothing if already connected. if (mDb->isConnected()) { return; } using namespace dal; static bool dbFileShown = false; std::string dbFile(getName()); try { // open a connection to the database. #if defined (MYSQL_SUPPORT) || defined (POSTGRESQL_SUPPORT) mDb->connect(getName(), getUser(), getPassword()); if (!dbFileShown) { LOG_INFO("Using " << dbFile << " as Database Name.", 0); dbFileShown = true; } #elif defined (SQLITE_SUPPORT) // create the database file name. dbFile += ".db"; mDb->connect(dbFile, "", ""); if (!dbFileShown) { LOG_INFO("SQLite uses ./" << dbFile << " as DB.", 0); dbFileShown = true; } #endif // ensure that the required tables are created. // // strategy1: find a way to obtain the list of tables from the // underlying database and create the tables that are // missing. // // strategy2: try to create the tables and check the exceptions // thrown. // // comments: // - strategy1 is easy to achieve if we are using MysQL as // executing the request "show tables;" returns the list of // tables. However, there is not such a query for SQLite3. // When using SQLite3 from the interactive shell or the // command line, the command ".tables" returns the list of // tables but sqlite3_exec() does not validate this statement // and fails. // The cost of this strategy is: // (num. tables to create + 1) queries at most and // 1 at minimum. // // - strategy2 will work with probably most databases. // The cost of this strategy is: // (num. tables to create) queries. // we will stick with strategy2 for the moment as we are focusing // on SQLite. // FIXME: The tables should be checked/created at startup in order to avoid // a DbSqlQueryExecFailure assert on sqlite while registering. // Also, this would initialize connection to the database earlier in memory. createTable(MAPS_TBL_NAME, SQL_MAPS_TABLE); createTable(ACCOUNTS_TBL_NAME, SQL_ACCOUNTS_TABLE); createTable(CHARACTERS_TBL_NAME, SQL_CHARACTERS_TABLE); createTable(ITEMS_TBL_NAME, SQL_ITEMS_TABLE); createTable(WORLD_ITEMS_TBL_NAME, SQL_WORLD_ITEMS_TABLE); createTable(INVENTORIES_TBL_NAME, SQL_INVENTORIES_TABLE); createTable(CHANNELS_TBL_NAME, SQL_CHANNELS_TABLE); } catch (const DbConnectionFailure& e) { LOG_ERROR("unable to connect to the database: " << e.what(), 0); } catch (const DbSqlQueryExecFailure& e) { LOG_ERROR("SQL query failure: " << e.what(), 0); } mIsOpen = mDb->isConnected(); } /** * Disconnect from the database. */ void DALStorage::close(void) { mDb->disconnect(); mIsOpen = mDb->isConnected(); } /** * Get an account by user name. */ AccountPtr DALStorage::getAccount(const std::string& userName) { // connect to the database (if not connected yet). open(); // look for the account in the list first. Accounts::iterator it_end = mAccounts.end(), it = std::find_if(mAccounts.begin(), it_end, account_by_name(userName)); if (it != it_end) return it->second; using namespace dal; // the account was not in the list, look for it in the database. try { std::string sql("select * from "); sql += ACCOUNTS_TBL_NAME; sql += " where username = \""; sql += userName; sql += "\";"; const RecordSet& accountInfo = mDb->execSql(sql); // if the account is not even in the database then // we have no choice but to return nothing. if (accountInfo.isEmpty()) { return AccountPtr(NULL); } // specialize the string_to functor to convert // a string to an unsigned int. string_to toUint; unsigned id = toUint(accountInfo(0, 0)); // create an Account instance // and initialize it with information about the user. AccountPtr account(new Account(accountInfo(0, 1), accountInfo(0, 2), accountInfo(0, 3), id)); // specialize the string_to functor to convert // a string to an unsigned short. string_to toUshort; mAccounts.insert(std::make_pair(id, account)); // load the characters associated with the account. sql = "select * from "; sql += CHARACTERS_TBL_NAME; sql += " where user_id = '"; sql += accountInfo(0, 0); sql += "';"; const RecordSet& charInfo = mDb->execSql(sql); if (!charInfo.isEmpty()) { Players players; LOG_INFO(userName << "'s account has " << charInfo.rows() << " character(s) in database.", 1); // As the recordset functions are set to be able to get one // recordset at a time, we store charInfo in a temp array of // strings. To avoid the problem where values of charInfo were // erased by the values of mapInfo. std::string strCharInfo[charInfo.rows()][charInfo.cols()]; for (unsigned int i = 0; i < charInfo.rows(); ++i) { for (unsigned int j = 0; j < charInfo.cols(); ++j) { strCharInfo[i][j] = charInfo(i,j); } } unsigned int charRows = charInfo.rows(); for (unsigned int k = 0; k < charRows; ++k) { PlayerPtr player(new Player(strCharInfo[k][2], toUint(strCharInfo[k][0]))); player->setGender((Genders)toUshort(strCharInfo[k][3])); player->setHairStyle(toUshort(strCharInfo[k][4])); player->setHairColor(toUshort(strCharInfo[k][5])); player->setLevel(toUshort(strCharInfo[k][6])); player->setMoney(toUint(strCharInfo[k][7])); player->setXY(toUshort(strCharInfo[k][8]), toUshort(strCharInfo[k][9])); for (int i = 0; i < NB_RSTAT; ++i) player->setRawStat(i, toUshort(strCharInfo[k][11 + i])); unsigned int mapId = toUint(strCharInfo[k][10]); if ( mapId > 0 ) { player->setMapId(mapId); } else { // Set player to default map and one of the default location // Default map is to be 1, as not found return value will be 0. player->setMapId((int)config.getValue("defaultMap", 1)); } mCharacters.push_back(player); players.push_back(player); } // End of for each characters account->setCharacters(players); } // End if there are characters. return account; } catch (const DbSqlQueryExecFailure& e) { return AccountPtr(NULL); // TODO: Throw exception here } } /** * Return the list of all Emails addresses. */ std::list DALStorage::getEmailList() { // If not opened already open(); std::list emailList; try { std::string sql("select email from "); sql += ACCOUNTS_TBL_NAME; sql += ";"; const dal::RecordSet& accountInfo = mDb->execSql(sql); // if the account is not even in the database then // we have no choice but to return nothing. if (accountInfo.isEmpty()) { return emailList; } for (unsigned int i = 0; i < accountInfo.rows(); i++) { // We add all these addresses to the list emailList.push_front(accountInfo(i, 0)); } } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. LOG_ERROR("SQL query failure: " << e.what(), 0); } return emailList; } /** * Return the number of same Emails in account's table. */ unsigned int DALStorage::getSameEmailNumber(const std::string &email) { // If not opened already open(); try { std::string sql("select count(email) from "); sql += ACCOUNTS_TBL_NAME; sql += " where upper(email) = upper(\"" + email + "\");"; const dal::RecordSet& accountInfo = mDb->execSql(sql); // If the account is empty then we have no choice but to return false. if (accountInfo.isEmpty()) { return 0; } std::stringstream ssStream(accountInfo(0,0)); unsigned int iReturn = 0; ssStream >> iReturn; return iReturn; } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. LOG_ERROR("SQL query failure: " << e.what(), 0); } return 0; } /** * Tells if the character's name already exists * @return true if character's name exists. */ bool DALStorage::doesCharacterNameExists(const std::string& name) { // If not opened already open(); try { std::string sql("select count(name) from "); sql += CHARACTERS_TBL_NAME; sql += " where name = \""; sql += name; sql += "\";"; const dal::RecordSet& accountInfo = mDb->execSql(sql); // if the account is empty then // we have no choice but to return false. if (accountInfo.isEmpty()) { return false; } std::stringstream ssStream(accountInfo(0,0)); int iReturn = -1; ssStream >> iReturn; if ( iReturn > 0 ) { return true; } else { return false; } } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. LOG_ERROR("SQL query failure: " << e.what(), 0); } return false; } /** * Tells the map name from the map id */ const std::string DALStorage::getMapNameFromId(const unsigned int mapId) { // If not opened already open(); try { std::stringstream sql; sql << "select map from "; sql << MAPS_TBL_NAME; sql << " where id = "; sql << mapId; sql << ";"; const dal::RecordSet& mapInfo = mDb->execSql(sql.str()); // If the map return is empty then we have no choice but to return None. if (mapInfo.isEmpty()) { return "None"; } std::string strMap(mapInfo(0,0)); return strMap; } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. LOG_ERROR("SQL query failure: " << e.what(), 0); } return "None"; } std::map DALStorage::getChannelList() { // If not opened already open(); // specialize the string_to functor to convert // a string to a short. string_to toShort; // The formatted datas std::map channels; try { std::stringstream sql; sql << "select id, name, announcement, password from "; sql << CHANNELS_TBL_NAME; sql << ";"; const dal::RecordSet& channelInfo = mDb->execSql(sql.str()); // If the map return is empty then we have no choice but to return false. if (channelInfo.isEmpty()) { return channels; } for ( unsigned int i = 0; i < channelInfo.rows(); ++i) { channels.insert(std::make_pair(toShort(channelInfo(i,0)), ChatChannel(channelInfo(i,1), channelInfo(i,2), channelInfo(i,3)))); LOG_DEBUG("Channel (" << channelInfo(i,0) << ") loaded: " << channelInfo(i,1) << ": " << channelInfo(i,2), 5); } return channels; } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. LOG_ERROR("SQL query failure: " << e.what(), 0); } return channels; } void DALStorage::updateChannels(std::map& channelList) { #if defined (SQLITE_SUPPORT) // Reopen the db in this thread for sqlite, to avoid // Library Call out of sequence problem due to thread safe. close(); #endif open(); try { // Empties the table std::stringstream sql; sql << "delete from " << CHANNELS_TBL_NAME << ";"; mDb->execSql(sql.str()); for (std::map::iterator i = channelList.begin(); i != channelList.end();) { // insert registered channel if id < MAX_PUBLIC_CHANNELS_RANGE; if ( i->first < (signed)MAX_PUBLIC_CHANNELS_RANGE ) { if (i->second.getName() != "") { sql.str(""); sql << "insert into " << CHANNELS_TBL_NAME << " (id, name, announcement, password)" << " values (" << i->first << ", \"" << i->second.getName() << "\", \"" << i->second.getAnnouncement() << "\", \"" << i->second.getPassword() << "\");"; LOG_DEBUG("Channel (" << i->first << ") saved: " << i->second.getName() << ": " << i->second.getAnnouncement(), 5); } mDb->execSql(sql.str()); } ++i; } } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. LOG_ERROR("SQL query failure: " << e.what(), 0); } } /** * Create the specified table. */ void DALStorage::createTable(const std::string& tblName, const std::string& sql) { try { mDb->execSql(sql); } catch (const dal::DbSqlQueryExecFailure& e) { // error message to check against. #if defined (MYSQL_SUPPORT) std::string alreadyExists("Table '"); alreadyExists += tblName; alreadyExists += "' already exists"; #elif defined (POSTGRESQL_SUPPORT) std::string alreadyExists("table "); alreadyExists += tblName; alreadyExists += " already exists"; #else // SQLITE_SUPPORT std::string alreadyExists("table "); alreadyExists += tblName; alreadyExists += " already exists"; #endif const std::string msg(e.what()); // oops, another problem occurred. if (msg != alreadyExists) { // rethrow to let other error handlers manage the problem. throw; } } } /** * Add an account to the database. */ void DALStorage::addAccount(AccountPtr const &account) { assert(account->getCharacters().size() == 0); using namespace dal; // TODO: we should start a transaction here so that in case of problem // the lost of data would be minimized. // insert the account. std::ostringstream sql1; sql1 << "insert into " << ACCOUNTS_TBL_NAME << " (username, password, email, level, banned)" << " values (\"" << account->getName() << "\", \"" << account->getPassword() << "\", \"" << account->getEmail() << "\", " << account->getLevel() << ", 0);"; mDb->execSql(sql1.str()); // get the account id. std::ostringstream sql2; sql2 << "select id from " << ACCOUNTS_TBL_NAME << " where username = \"" << account->getName() << "\";"; const RecordSet& accountInfo = mDb->execSql(sql2.str()); string_to toUint; unsigned id = toUint(accountInfo(0, 0)); account->setID(id); mAccounts.insert(std::make_pair(id, account)); } /** * Update all the accounts from the database. */ void DALStorage::flushAll() { for (Accounts::iterator i = mAccounts.begin(), i_end = mAccounts.end(); i != i_end; ++i) flush(i->second); } /** * Update an account from the database. */ void DALStorage::flush(AccountPtr const &account) { assert(account->getID() >= 0); using namespace dal; // TODO: we should start a transaction here so that in case of problem // the loss of data would be minimized. // update the account. std::ostringstream sql1; sql1 << "update " << ACCOUNTS_TBL_NAME << " set username = \"" << account->getName() << "\", " << "password = \"" << account->getPassword() << "\", " << "email = \"" << account->getEmail() << "\", " << "level = '" << account->getLevel() << "' " << "where id = '" << account->getID() << "';"; mDb->execSql(sql1.str()); // get the list of characters that belong to this account. Players &characters = account->getCharacters(); // insert or update the characters. for (Players::const_iterator it = characters.begin(), it_end = characters.end(); it != it_end; ++it) { std::ostringstream sql3; if ((*it)->getID() < 0) { // insert the character sql3 << "insert into " << CHARACTERS_TBL_NAME << " (user_id, name, gender, hair_style, hair_color, level, money," " x, y, map_id, str, agi, vit, int, dex, luck) values (" << account->getID() << ", \"" << (*it)->getName() << "\", " << (*it)->getGender() << ", " << (int)(*it)->getHairStyle() << ", " << (int)(*it)->getHairColor() << ", " << (int)(*it)->getLevel() << ", " << (*it)->getMoney() << ", " << (*it)->getX() << ", " << (*it)->getY() << ", " << (*it)->getMapId() << ", " << (*it)->getRawStat(STAT_STR) << ", " << (*it)->getRawStat(STAT_AGI) << ", " << (*it)->getRawStat(STAT_VIT) << ", " << (*it)->getRawStat(STAT_INT) << ", " << (*it)->getRawStat(STAT_DEX) << ", " << (*it)->getRawStat(STAT_LUK) << ");"; // get the character id std::ostringstream sql2; sql2 << "select id from " << CHARACTERS_TBL_NAME << " where name = \"" << (*it)->getName() << "\";"; RecordSet const &charInfo = mDb->execSql(sql2.str()); string_to toUint; (*it)->setID(toUint(charInfo(0, 0))); } else { sql3 << "update " << CHARACTERS_TBL_NAME << " set name = \"" << (*it)->getName() << "\", " << " gender = " << (*it)->getGender() << ", " << " hair_style = " << (int)(*it)->getHairStyle() << ", " << " hair_color = " << (int)(*it)->getHairColor() << ", " << " level = " << (int)(*it)->getLevel() << ", " << " money = " << (*it)->getMoney() << ", " << " x = " << (*it)->getX() << ", " << " y = " << (*it)->getY() << ", " << " map_id = " << (*it)->getMapId() << ", " << " str = " << (*it)->getRawStat(STAT_STR) << ", " << " agi = " << (*it)->getRawStat(STAT_AGI) << ", " << " vit = " << (*it)->getRawStat(STAT_VIT) << ", " #if defined(MYSQL_SUPPORT) || defined(POSTGRESQL_SUPPORT) << " `int` = " << (*it)->getRawStat(STAT_INT) << ", " #else << " int = " << (*it)->getRawStat(STAT_INT) << ", " #endif << " dex = " << (*it)->getRawStat(STAT_DEX) << ", " << " luck = " << (*it)->getRawStat(STAT_LUK) << " where id = " << (*it)->getID() << ";"; } mDb->execSql(sql3.str()); // TODO: inventories. } // Existing characters in memory have been inserted or updated in database. // Now, let's remove those who are no more in memory from database. // specialize the string_to functor to convert // a string to an unsigned int. string_to toUint; std::ostringstream sql4; sql4 << "select name, id from " << CHARACTERS_TBL_NAME << " where user_id = '" << account->getID() << "';"; const RecordSet& charInMemInfo = mDb->execSql(sql4.str()); // We compare chars from memory and those existing in db, // And delete those not in mem but existing in db. bool charFound; for ( unsigned int i = 0; i < charInMemInfo.rows(); ++i) // in database { charFound = false; for (Players::const_iterator it = characters.begin(), it_end = characters.end(); it != it_end; ++it) // In memory { if ( charInMemInfo(i, 0) == (*it)->getName() ) { charFound = true; break; } } if ( !charFound ) { // The char is db but not in memory, // It will be removed from database. // We store the id of the char to delete // Because as deleted, the RecordSet is also emptied // That creates an error. unsigned int charId = toUint(charInMemInfo(i, 1)); // delete the inventory. std::ostringstream sql5; sql5 << "delete from "; sql5 << INVENTORIES_TBL_NAME; sql5 << " where owner_id = '"; sql5 << charId; sql5 << "';"; mDb->execSql(sql5.str()); // now delete the character. std::ostringstream sql6; sql6 << "delete from "; sql6 << CHARACTERS_TBL_NAME; sql6 << " where id = '"; sql6 << charId; sql6 << "';"; mDb->execSql(sql6.str()); } } } /** * Delete an account and its associated data from the database. */ void DALStorage::delAccount(AccountPtr const &account) { using namespace dal; account->setCharacters(Players()); flush(account); mAccounts.erase(account->getID()); // delete the account. std::ostringstream sql; sql << "delete from " << ACCOUNTS_TBL_NAME << " where id = '" << account->getID() << "';"; mDb->execSql(sql.str()); } /** * Unload an account from memory. */ void DALStorage::unloadAccount(AccountPtr const &account) { flush(account); mAccounts.erase(account->getID()); }