/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SERVER_CONNECTIONHANDLER_ #include "netcomputer.h" #include "packet.h" /** * This class represents the connection handler interface. The connection * handler will respond to connect/reconnect/disconnect events and handle * incoming messages, passing them on to registered message handlers. */ class ConnectionHandler { public: /** * Called when a computer connects to a network session. */ void computerConnected(NetComputer *computer); /** * Called when a computer reconnects to a network session. */ void computerReconnected(NetComputer *computer); /** * Called when a computer disconnects from a network session. * * Note: After returning from this method the NetComputer * reference is no longer guaranteed to be valid. */ void computerDisconnected(NetComputer *computer); /** * Called when a computer sends a packet to the network session. */ void receivePacket(NetComputer *computer, Packet *packet); }; #endif