/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include #include #include "connectionhandler.h" #include "netsession.h" #include "utils/logger.h" #ifdef SCRIPT_SUPPORT #include "script.h" #endif #define MAX_CLIENTS 1024 /** * TEMPORARY * Split a string into a std::vector delimiting elements by 'split'. This * function could be used for ASCII message handling (as we do not have * a working client yet, using ASCII allows tools like Netcat to be used * to test server functionality). * * This function may seem unoptimized, except it is this way to allow for * thread safety. */ std::vector stringSplit(const std::string &str, const std::string &split) { std::vector result; // temporary result unsigned int i; unsigned int last = 0; // iterate through string for (i = 0; i < str.length(); i++) { if (str.compare(i, split.length(), split.c_str(), split.length()) == 0) { result.push_back(str.substr(last, i - last)); last = i + 1; } } // add remainder of string if (last < str.length()) { result.push_back(str.substr(last, str.length())); } return result; } /** * Convert a IP4 address into its string representation */ std::string ip4ToString(unsigned int ip4addr) { std::stringstream ss; ss << (ip4addr & 0x000000ff) << "." << ((ip4addr & 0x0000ff00) >> 8) << "." << ((ip4addr & 0x00ff0000) >> 16) << "." << ((ip4addr & 0xff000000) >> 24); return ss.str(); } //////////////// ClientData::ClientData(): inp(0) { } ConnectionHandler::ConnectionHandler() { } void ConnectionHandler::startListen(ListenThreadData *ltd) { // Allocate a socket set SDLNet_SocketSet set = SDLNet_AllocSocketSet(MAX_CLIENTS); if (!set) { LOG_FATAL("SDLNet_AllocSocketSet: " << SDLNet_GetError()) exit(1); } // Add the server socket to the socket set if (SDLNet_TCP_AddSocket(set, ltd->socket) < 0) { LOG_FATAL("SDLNet_AddSocket: " << SDLNet_GetError()) exit(1); } // Keep checking for socket activity while running while (ltd->running) { int numready = SDLNet_CheckSockets(set, 100); if (numready == -1) { LOG_ERROR("SDLNet_CheckSockets: " << SDLNet_GetError()) // When this is a system error, perror may help us perror("SDLNet_CheckSockets"); } else if (numready > 0) { LOG_INFO(numready << " sockets with activity!") // Check server socket if (SDLNet_SocketReady(ltd->socket)) { TCPsocket client = SDLNet_TCP_Accept(ltd->socket); if (client) { // Add the client socket to the socket set if (SDLNet_TCP_AddSocket(set, client) < 0) { LOG_ERROR("SDLNet_AddSocket: " << SDLNet_GetError()) } else { NetComputer *comp = new NetComputer(this); clients[comp] = client; computerConnected(comp); LOG_INFO(clients.size() << " clients connected") } } } // Check client sockets std::map::iterator i; for (i = clients.begin(); i != clients.end(); ) { NetComputer *comp = (*i).first; TCPsocket s = (*i).second; if (SDLNet_SocketReady(s)) { char buffer[1024]; int result = SDLNet_TCP_Recv(s, buffer, 1024); if (result <= 0) { SDLNet_TCP_DelSocket(set, s); SDLNet_TCP_Close(s); computerDisconnected(comp); delete comp; comp = NULL; } else { // Copy the incoming data to the in buffer of this // client buffer[result] = 0; LOG_INFO("Received " << buffer); #ifdef SCRIPT_SUPPORT // this could be good if you wanted to extend the // server protocol using a scripting language. This // could be attained by using allowing scripts to // "hook" certain messages. //script->message(buffer); #endif // if the scripting subsystem didn't hook the message // it will be handled by the default message handler. // convert the client IP address to string representation std::string ipaddr = ip4ToString(SDLNet_TCP_GetPeerAddress(s)->host); // generate packet Packet *packet = new Packet(buffer, strlen(buffer)); MessageIn msg(packet); // (MessageIn frees packet) // make sure that the packet is big enough if (strlen(buffer) >= 4) { unsigned int messageType = (unsigned int)*packet->data; if (handlers.find(messageType) != handlers.end()) { // send message to appropriate handler handlers[messageType]->receiveMessage(*comp, msg); } else { // bad message (no registered handler) LOG_ERROR("Unhandled message received from " << ipaddr); } } else { LOG_ERROR("Message too short from " << ipaddr); } // } } // Traverse to next client, possibly deleting current if (comp == NULL) { std::map::iterator ii = i; ii++; clients.erase(i); i = ii; } else { i++; } } } } // - Disconnect all clients (close sockets) SDLNet_FreeSocketSet(set); } void ConnectionHandler::computerConnected(NetComputer *comp) { LOG_INFO("A client connected!") } void ConnectionHandler::computerDisconnected(NetComputer *comp) { LOG_INFO("A client disconnected!") } void ConnectionHandler::registerHandler( unsigned int msgId, MessageHandler *handler) { handlers[msgId] = handler; }