/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "connectionhandler.h" #include "chatchannelmanager.h" #include "messagein.h" #include "messageout.h" #include "netcomputer.h" #include "utils/logger.h" #ifdef SCRIPT_SUPPORT #include "script.h" #endif std::string ip4ToString(unsigned int ip4addr) { std::stringstream ss; ss << (ip4addr & 0x000000ff) << "." << ((ip4addr & 0x0000ff00) >> 8) << "." << ((ip4addr & 0x00ff0000) >> 16) << "." << ((ip4addr & 0xff000000) >> 24); return ss.str(); } //////////////// ClientData::ClientData(): inp(0) { } bool ConnectionHandler::startListen(enet_uint16 port) { // Bind the server to the default localhost. address.host = ENET_HOST_ANY; address.port = port; LOG_INFO("Listening on port " << port << "...", 0); host = enet_host_create(&address /* the address to bind the server host to */, MAX_CLIENTS /* allow up to MAX_CLIENTS clients and/or outgoing connections */, 0 /* assume any amount of incoming bandwidth */, 0 /* assume any amount of outgoing bandwidth */); return host; } void ConnectionHandler::stopListen() { // - Disconnect all clients (close sockets) // TODO: probably there's a better way. ENetPeer *currentPeer; for (currentPeer = host->peers; currentPeer < &host->peers[host->peerCount]; ++currentPeer) { if (currentPeer->state == ENET_PEER_STATE_CONNECTED) { enet_peer_disconnect(currentPeer, 0); enet_host_flush(host); enet_peer_reset(currentPeer); } } enet_host_destroy(host); // FIXME: memory leak on NetComputers } void ConnectionHandler::flush() { enet_host_flush(host); } void ConnectionHandler::process() { ENetEvent event; // Process Enet events and do not block. while (enet_host_service(host, &event, 0) > 0) { switch (event.type) { case ENET_EVENT_TYPE_CONNECT: { LOG_INFO("A new client connected from " << ip4ToString(event.peer->address.host) << ":" << event.peer->address.port, 0); NetComputer *comp = computerConnected(event.peer); clients.push_back(comp); /*LOG_INFO(ltd->host->peerCount << " client(s) connected", 0);*/ // Store any relevant client information here. event.peer->data = (void *)comp; } break; case ENET_EVENT_TYPE_RECEIVE: { NetComputer *comp = (NetComputer*) event.peer->data; #ifdef SCRIPT_SUPPORT // This could be good if you wanted to extend the // server protocol using a scripting language. This // could be attained by using allowing scripts to // "hook" certain messages. //script->message(buffer); #endif // If the scripting subsystem didn't hook the message // it will be handled by the default message handler. // Make sure that the packet is big enough (> short) if (event.packet->dataLength >= 2) { MessageIn msg((char *)event.packet->data, event.packet->dataLength); LOG_INFO("Received message " << msg.getId() << " (" << event.packet->dataLength << " B) from " << *comp, 2); processMessage(comp, msg); } else { LOG_ERROR("Message too short from " << *comp, 0); } /* Clean up the packet now that we're done using it. */ enet_packet_destroy(event.packet); } break; case ENET_EVENT_TYPE_DISCONNECT: { NetComputer *comp = (NetComputer *)event.peer->data; LOG_INFO(ip4ToString(event.peer->address.host) << " disconnected.", 0); // Reset the peer's client information. computerDisconnected(comp); clients.erase(std::find(clients.begin(), clients.end(), comp)); event.peer->data = NULL; } break; default: break; } } } void ConnectionHandler::sendToEveryone(const MessageOut &msg) { for (NetComputers::iterator i = clients.begin(), i_end = clients.end(); i != i_end; ++i) { (*i)->send(msg); } } unsigned int ConnectionHandler::getClientNumber() { return clients.size(); }