/* * The Mana World Server * Copyright 2007 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMWSERV_COMMON_INVENTORYDATA_HPP_ #define _TMWSERV_COMMON_INVENTORYDATA_HPP_ #include /** * Numbers of inventory slots */ enum { EQUIPMENT_SLOTS = 11, INVENTORY_SLOTS = 50 }; /** * Structure storing an item in the inventory. * When the itemId is zero, this item represents "amount" consecutive empty slots. */ struct InventoryItem { unsigned short itemId; unsigned char amount; }; /** * Structure storing the equipment and inventory of a Player. */ struct Possessions { unsigned short equipment[EQUIPMENT_SLOTS]; std::vector< InventoryItem > inventory; Possessions() { for (int i = 0; i < EQUIPMENT_SLOTS; ++i) equipment[i] = 0; } }; #endif