/* * The Mana Server * Copyright (C) 2007-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef COMMON_INVENTORYDATA_HPP #define COMMON_INVENTORYDATA_HPP #include /** * Numbers of inventory slots */ enum { EQUIPMENT_SLOTS = 11, INVENTORY_SLOTS = 50 }; /** * Structure storing an item in the inventory. * When the itemId is zero, this item represents "amount" consecutive empty slots. */ struct InventoryItem { unsigned short itemId; unsigned char amount; }; /** * Structure storing the equipment and inventory of a Player. */ struct Possessions { std::vector< InventoryItem > inventory; int money; unsigned short equipment[EQUIPMENT_SLOTS]; Possessions(): money(0) { for (int i = 0; i < EQUIPMENT_SLOTS; ++i) equipment[i] = 0; } }; #endif