/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMWSERV_CHATCHANNELHANDLER_H_ #define _TMWSERV_CHATCHANNELHANDLER_H_ #include #include "chatchannel.h" class ChatChannelManager { public: /** * Constructor */ ChatChannelManager(); /** * Destructor */ ~ChatChannelManager(); /** * Add a public channel. * * @return the number of the channel registered. * 0 if the registering was unsuccessful. */ short registerPublicChannel(const std::string& channelName, const std::string& channelAnnouncement, const std::string& channelPassword); /** * Add a private channel. * * @return the number of the channel registered. * 0 if the registering was unsuccessful. */ short registerPrivateChannel(const std::string& channelName, const std::string& channelAnnouncement, const std::string& channelPassword); /** * Remove a channel. */ bool removeChannel(short channelId); /** * Get the id of a channel from its name. * * @return the id of the channel * 0 if it was unsuccessful. */ short getChannelId(const std::string& channelName); /** * Get the name of a channel from its id. * * @return the name of the channel */ std::string getChannelName(short channelId); /** * Get the announcement string of a channel from its id. * * @return the announcement string of the channel */ std::string getChannelAnnouncement(short channelId); /** * Set the announcement string of a channel from its id. * * @return the announcement string of the channel */ bool setChannelAnnouncement(short channelId, std::string const &channelAnnouncement); /** * Set the announcement string of a channel from its id. * * @return the announcement string of the channel */ bool setChannelPassword(short channelId, const std::string& channelPassword); /** * Get the password of a channel from its id. * * @return the password of the channel */ std::string getChannelPassword(short channelId); /** * get the ChatChannel object from its id. * * @return the ChatChannel object */ ChatChannel _getChannel(short channelId); /** * Add a user in a channel */ bool addUserInChannel(std::string const &, short channelId); /** * Remove a user from a channel. */ bool removeUserFromChannel(std::string const &, short channelId); /** * Remove a user from every channels. * Used at logout. */ void removeUserFromEveryChannels(std::string const &); /** * Get the list of the users registered in a channel */ std::vector< std::string > const &getUserListInChannel(short channelId); /** * tells if a channel exists */ bool isChannelRegistered(short channelId); private: /** * The list keeping all the chat channels. * * The channel id must be unique. */ std::map mChatChannels; }; extern ChatChannelManager *chatChannelManager; #endif