/*
* The Mana Server
* Copyright (C) 2008-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see .
*/
#include "chathandler.h"
#include "chatclient.h"
#include "party.h"
#include "account-server/storage.h"
#include "account-server/serverhandler.h"
#include "common/manaserv_protocol.h"
#include "net/messagein.h"
#include "net/messageout.h"
using namespace ManaServ;
void updateInfo(ChatClient *client, int partyId)
{
Character *character = storage->getCharacter(client->characterName);
GameServerHandler::sendPartyChange(character, partyId);
}
void ChatHandler::removeExpiredPartyInvites()
{
time_t now = time(NULL);
while (!mInvitations.empty() && mInvitations.front().mExpireTime < now)
{
std::map::iterator itr;
itr = mNumInvites.find(mInvitations.front().mInviter);
if (--itr->second <= 0)
mNumInvites.erase(itr);
mInvitations.pop_front();
}
}
void ChatHandler::handlePartyInvite(MessageIn &msg)
{
std::string inviterName = msg.readString();
std::string inviteeName = msg.readString();
ChatClient *inviter = getClient(inviterName);
ChatClient *invitee = getClient(inviteeName);
if (!inviter || !invitee)
return;
removeExpiredPartyInvites();
const int maxInvitesPerTimeframe = 10;
int &num = mNumInvites[inviterName];
if (num >= maxInvitesPerTimeframe)
{
MessageOut out(CPMSG_PARTY_REJECTED);
out.writeString(inviterName);
out.writeInt8(ERRMSG_LIMIT_REACHED);
inviter->send(out);
return;
}
++num;
if (invitee->party)
{
MessageOut out(CPMSG_PARTY_REJECTED);
out.writeString(inviterName);
out.writeInt8(ERRMSG_FAILURE);
inviter->send(out);
return;
}
mInvitations.push_back(PartyInvite(inviterName, inviteeName));
MessageOut out(CPMSG_PARTY_INVITED);
out.writeString(inviterName);
invitee->send(out);
}
void ChatHandler::handlePartyInviteAnswer(ChatClient &client, MessageIn &msg)
{
if (client.party)
return;
MessageOut outInvitee(CPMSG_PARTY_INVITE_ANSWER_RESPONSE);
std::string inviter = msg.readString();
// check if the invite is still valid
bool valid = false;
removeExpiredPartyInvites();
const size_t size = mInvitations.size();
for (size_t i = 0; i < size; ++i)
{
if (mInvitations[i].mInviter == inviter &&
mInvitations[i].mInvitee == client.characterName)
{
valid = true;
}
}
// the invitee did not accept the invitation
if (!msg.readInt8())
{
if (!valid)
return;
// send rejection to inviter
ChatClient *inviterClient = getClient(inviter);
if (inviterClient)
{
MessageOut out(CPMSG_PARTY_REJECTED);
out.writeString(inviter);
out.writeInt8(ERRMSG_OK);
inviterClient->send(out);
}
return;
}
// if the invitation has expired, tell the inivtee about it
if (!valid)
{
outInvitee.writeInt8(ERRMSG_TIME_OUT);
client.send(outInvitee);
return;
}
// check that the inviter is still in the game
ChatClient *c1 = getClient(inviter);
if (!c1)
{
outInvitee.writeInt8(ERRMSG_FAILURE);
client.send(outInvitee);
return;
}
// if party doesnt exist, create it
if (!c1->party)
{
c1->party = new Party();
c1->party->addUser(inviter);
// tell game server to update info
updateInfo(c1, c1->party->getId());
}
outInvitee.writeInt8(ERRMSG_OK);
Party::PartyUsers users = c1->party->getUsers();
const unsigned usersSize = users.size();
for (unsigned i = 0; i < usersSize; i++)
outInvitee.writeString(users[i]);
client.send(outInvitee);
// add invitee to the party
c1->party->addUser(client.characterName, inviter);
client.party = c1->party;
// tell game server to update info
updateInfo(&client, client.party->getId());
}
void ChatHandler::handlePartyQuit(ChatClient &client)
{
removeUserFromParty(client);
MessageOut out(CPMSG_PARTY_QUIT_RESPONSE);
out.writeInt8(ERRMSG_OK);
client.send(out);
// tell game server to update info
updateInfo(&client, 0);
}
void ChatHandler::removeUserFromParty(ChatClient &client)
{
if (client.party)
{
client.party->removeUser(client.characterName);
informPartyMemberQuit(client);
// if theres less than 1 member left, remove the party
if (client.party->userCount() < 1)
{
delete client.party;
client.party = 0;
}
}
}
void ChatHandler::informPartyMemberQuit(ChatClient &client)
{
std::map::iterator itr;
std::map::const_iterator itr_end = mPlayerMap.end();
for (itr = mPlayerMap.begin(); itr != itr_end; ++itr)
{
if (itr->second->party == client.party)
{
MessageOut out(CPMSG_PARTY_MEMBER_LEFT);
out.writeInt32(client.characterId);
itr->second->send(out);
}
}
}