/* * The Mana World Server * Copyright 2008 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "chathandler.hpp" #include "chatchannel.hpp" #include "chatchannelmanager.hpp" #include "chatclient.hpp" #include "guild.hpp" #include "guildmanager.hpp" #include "../account-server/character.hpp" #include "../account-server/dalstorage.hpp" #include "../net/messagein.hpp" #include "../net/messageout.hpp" #include "../defines.h" void ChatHandler::sendGuildInvite(const std::string &invitedName, const std::string &inviterName, const std::string &guildName) { MessageOut msg(CPMSG_GUILD_INVITED); msg.writeString(inviterName); msg.writeString(guildName); std::map::iterator itr = mPlayerMap.find(invitedName); if (itr == mPlayerMap.end()) { itr->second->send(msg); } } void ChatHandler::sendGuildRejoin(ChatClient &client) { // Get list of guilds and check what rights they have. std::vector guilds = guildManager->getGuildsForPlayer(client.characterId); for (unsigned int i = 0; i != guilds.size(); ++i) { Guild *guild = guilds[i]; short permissions; if (!guild) { return; } permissions = guild->getUserPermissions(client.characterId); std::string guildName = guild->getName(); // Tell the client what guilds the character belongs to and their permissions MessageOut msg(CPMSG_GUILD_REJOIN); msg.writeString(guildName); msg.writeShort(guild->getId()); msg.writeShort(permissions); // get channel id of guild channel ChatChannel *channel = joinGuildChannel(guildName, client); // send the channel id for the autojoined channel msg.writeShort(channel->getId()); msg.writeString(channel->getAnnouncement()); client.send(msg); sendGuildListUpdate(guildName, client.characterName, GUILD_EVENT_ONLINE_PLAYER); } } ChatChannel* ChatHandler::joinGuildChannel(const std::string &guildName, ChatClient &client) { // Automatically make the character join the guild chat channel ChatChannel *channel = chatChannelManager->getChannel(guildName); if (!channel) { // Channel doesnt exist so create it int channelId = chatChannelManager->createNewChannel(guildName, "Guild Channel", "", false); channel = chatChannelManager->getChannel(channelId); } // Add user to the channel if (channel->addUser(&client)) { // Send an CPMSG_UPDATE_CHANNEL to warn other clients a user went // in the channel. warnUsersAboutPlayerEventInChat(channel, client.characterName, CHAT_EVENT_NEW_PLAYER); } return channel; } void ChatHandler::sendGuildListUpdate(const std::string &guildName, const std::string &characterName, char eventId) { Guild *guild = guildManager->findByName(guildName); if (guild) { MessageOut msg(CPMSG_GUILD_UPDATE_LIST); msg.writeShort(guild->getId()); msg.writeString(characterName); msg.writeByte(eventId); std::map::const_iterator chr; std::list members = guild->getMembers(); for (std::list::const_iterator itr = members.begin(); itr != members.end(); ++itr) { Character *c = storage->getCharacter((*itr)->mId, NULL); chr = mPlayerMap.find(c->getName()); if (chr != mPlayerMap.end()) { chr->second->send(msg); } } } } void ChatHandler::handleGuildCreation(ChatClient &client, MessageIn &msg) { MessageOut reply(CPMSG_GUILD_CREATE_RESPONSE); // Check if guild already exists and if so, return error std::string guildName = msg.readString(); if (!guildManager->doesExist(guildName)) { // Guild doesnt already exist so create it Guild *guild = guildManager->createGuild(guildName, client.characterId); reply.writeByte(ERRMSG_OK); reply.writeString(guildName); reply.writeShort(guild->getId()); reply.writeShort(guild->getUserPermissions(client.characterId)); // Send autocreated channel id ChatChannel* channel = joinGuildChannel(guildName, client); reply.writeShort(channel->getId()); } else { reply.writeByte(ERRMSG_ALREADY_TAKEN); } client.send(reply); } void ChatHandler::handleGuildInvitation(ChatClient &client, MessageIn &msg) { MessageOut reply(CPMSG_GUILD_INVITE_RESPONSE); MessageOut invite(CPMSG_GUILD_INVITED); // send an invitation from sender to character to join guild int guildId = msg.readShort(); std::string character = msg.readString(); // get the chat client and the guild ChatClient *invitedClient = mPlayerMap[character]; Guild *guild = guildManager->findById(guildId); if (invitedClient && guild) { // check permissions of inviter, and that they arent inviting themself, // and arent someone already in the guild if (guild->canInvite(client.characterId) && (client.characterName != character) && !guild->checkInGuild(invitedClient->characterId)) { // send the name of the inviter and the name of the guild // that the character has been invited to join std::string senderName = client.characterName; std::string guildName = guild->getName(); invite.writeString(senderName); invite.writeString(guildName); invite.writeShort(guildId); invitedClient->send(invite); reply.writeByte(ERRMSG_OK); // add member to list of invited members to the guild guild->addInvited(invitedClient->characterId); } else { reply.writeByte(ERRMSG_FAILURE); } } else { reply.writeByte(ERRMSG_FAILURE); } client.send(reply); } void ChatHandler::handleGuildAcceptInvite(ChatClient &client, MessageIn &msg) { MessageOut reply(CPMSG_GUILD_ACCEPT_RESPONSE); std::string guildName = msg.readString(); bool error = true; // set true by default, and set false only if success // check guild exists and that member was invited // then add them as guild member // and remove from invite list Guild *guild = guildManager->findByName(guildName); if (guild) { if (guild->checkInvited(client.characterId)) { // add user to guild guildManager->addGuildMember(guild, client.characterId); reply.writeByte(ERRMSG_OK); reply.writeString(guild->getName()); reply.writeShort(guild->getId()); reply.writeShort(guild->getUserPermissions(client.characterId)); // have character join guild channel ChatChannel *channel = joinGuildChannel(guild->getName(), client); reply.writeShort(channel->getId()); sendGuildListUpdate(guildName, client.characterName, GUILD_EVENT_NEW_PLAYER); // success! set error to false error = false; } } if (error) { reply.writeByte(ERRMSG_FAILURE); } client.send(reply); } void ChatHandler::handleGuildRetrieveMembers(ChatClient &client, MessageIn &msg) { MessageOut reply(CPMSG_GUILD_GET_MEMBERS_RESPONSE); short guildId = msg.readShort(); Guild *guild = guildManager->findById(guildId); // check for valid guild // write a list of member names that belong to the guild if (guild) { // make sure the requestor is in the guild if (guild->checkInGuild(client.characterId)) { reply.writeByte(ERRMSG_OK); reply.writeShort(guildId); std::list memberList = guild->getMembers(); std::list::const_iterator itr_end = memberList.end(); for(std::list::iterator itr = memberList.begin(); itr != itr_end; ++itr) { Character *c = storage->getCharacter((*itr)->mId, NULL); std::string memberName = c->getName(); reply.writeString(memberName); reply.writeByte(mPlayerMap.find(memberName) != mPlayerMap.end()); } } } else { reply.writeByte(ERRMSG_FAILURE); } client.send(reply); } void ChatHandler::handleGuildMemberLevelChange(ChatClient &client, MessageIn &msg) { // get the guild, the user to change the permissions, and the new permission // check theyre valid, and then change them MessageOut reply(CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE); short guildId = msg.readShort(); std::string user = msg.readString(); short level = msg.readByte(); Guild *guild = guildManager->findById(guildId); Character *c = storage->getCharacter(user); if (guild && c) { if (guildManager->changeMemberLevel(&client, guild, c->getDatabaseID(), level) == 0) { reply.writeByte(ERRMSG_OK); client.send(reply); } } reply.writeByte(ERRMSG_FAILURE); client.send(reply); } void ChatHandler::handleGuildQuit(ChatClient &client, MessageIn &msg) { MessageOut reply(CPMSG_GUILD_QUIT_RESPONSE); short guildId = msg.readShort(); Guild *guild = guildManager->findById(guildId); // check for valid guild // check the member is in the guild // remove the member from the guild if (guild) { if (guild->checkInGuild(client.characterId)) { reply.writeByte(ERRMSG_OK); reply.writeShort(guildId); // Check if they are the leader, and if so, remove the guild channel if (guild->checkLeader(client.characterId)) { chatChannelManager->removeChannel(chatChannelManager->getChannelId(guild->getName())); } else { // guild manager checks if the member is the last in the guild // and removes the guild if so guildManager->removeGuildMember(guild, client.characterId); sendGuildListUpdate(guild->getName(), client.characterName, GUILD_EVENT_LEAVING_PLAYER); } } else { reply.writeByte(ERRMSG_FAILURE); } } else { reply.writeByte(ERRMSG_FAILURE); } client.send(reply); } void ChatHandler::guildChannelTopicChange(ChatChannel *channel, int playerId, const std::string &topic) { Guild *guild = guildManager->findByName(channel->getName()); if (guild) { if(guild->checkLeader(playerId)) { chatChannelManager->setChannelTopic(channel->getId(), topic); } } }