/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMWSERV_CHATSERVER_GUILD_H_ #define _TMWSERV_CHATSERVER_GUILD_H_ #include #include /** * Guild members */ struct GuildMember { public: /** * Permissions * Members with NONE cannot invite users or set permissions * Members with COMMANDER can invite other users but * cannot set permissions * Members with LEADER can invite users and set permissions */ enum { NONE = 0, COMMANDER, LEADER }; int mId; std::string mName; int mPermissions; }; /** * A guild and its members. */ class Guild { public: /** * Constructor. */ Guild(const std::string &name); /** * Destructor. */ ~Guild(); /** * Add a member to the guild. * Removes a user from invite list if on it */ void addMember(int playerId, int permissions = GuildMember::NONE); /** * Remove a member from the guild. */ void removeMember(int playerId); /** * Check player is the leader of the guild. */ bool checkLeader(int playerId); /** * Set player as leader of the guild. */ void setLeader(int playerId); /** * Set the ID of the guild. */ void setId(int id) { mId = id; } /** * Check if player has been invited to the guild. */ bool checkInvited(int playerId); /** * Add a player to the invite list. */ void addInvited(int playerId); /** * Returns the name of the guild. */ std::string getName() const { return mName; } /** * Returns the ID of the guild. */ int getId() const { return mId; } /** * Returns a list of the members in this guild. */ std::list getMembers() { return mMembers; } /** * Returns the total number of members in the guild. */ int totalMembers() const { return mMembers.size(); } /** * Find member by name. */ bool checkInGuild(int playerId); /** * Returns whether a user can invite */ bool canInvite(int playerId); /** * Returns a users permissions */ int getUserPermissions(int playerId); /** * Sets a users permissions */ void setUserPermissions(int playerId, int level); protected: /** * Return a member based on their character name */ GuildMember* getMember(int playerId); private: short mId; std::string mName; std::list mMembers; std::list mInvited; }; #endif