/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see .
*/
#include
#include
#include
#include
#include "protocol.h"
#include "account-server/character.hpp"
#include "account-server/storage.hpp"
#include "chat-server/guildmanager.hpp"
#include "chat-server/chatchannelmanager.hpp"
#include "chat-server/chatclient.hpp"
#include "chat-server/chathandler.hpp"
#include "common/transaction.hpp"
#include "net/connectionhandler.hpp"
#include "net/messagein.hpp"
#include "net/messageout.hpp"
#include "net/netcomputer.hpp"
#include "utils/logger.h"
#include "utils/stringfilter.h"
#include "utils/tokendispenser.hpp"
void registerChatClient(const std::string &token,
const std::string &name,
int level)
{
ChatHandler::Pending *p = new ChatHandler::Pending;
p->character = name;
p->level = level;
chatHandler->mTokenCollector.addPendingConnect(token, p);
}
ChatHandler::ChatHandler():
mTokenCollector(this)
{
}
bool ChatHandler::startListen(enet_uint16 port, const std::string &host)
{
LOG_INFO("Chat handler started:");
return ConnectionHandler::startListen(port, host);
}
void ChatHandler::deletePendingClient(ChatClient *c)
{
MessageOut msg(CPMSG_CONNECT_RESPONSE);
msg.writeByte(ERRMSG_TIME_OUT);
// The computer will be deleted when the disconnect event is processed
c->disconnect(msg);
}
void ChatHandler::deletePendingConnect(Pending *p)
{
delete p;
}
void ChatHandler::tokenMatched(ChatClient *client, Pending *p)
{
MessageOut msg(CPMSG_CONNECT_RESPONSE);
client->characterName = p->character;
client->accountLevel = p->level;
Character *c = storage->getCharacter(p->character);
if (!c)
{
// character wasnt found
msg.writeByte(ERRMSG_FAILURE);
}
else
{
client->characterId = c->getDatabaseID();
delete p;
msg.writeByte(ERRMSG_OK);
// Add chat client to player map
mPlayerMap.insert(std::pair(client->characterName, client));
}
client->send(msg);
}
NetComputer *ChatHandler::computerConnected(ENetPeer *peer)
{
return new ChatClient(peer);
}
void ChatHandler::computerDisconnected(NetComputer *comp)
{
ChatClient *computer = static_cast< ChatClient * >(comp);
if (computer->characterName.empty())
{
// Not yet fully logged in, remove it from pending clients.
mTokenCollector.deletePendingClient(computer);
}
else
{
// Remove user from all channels.
chatChannelManager->removeUserFromAllChannels(computer);
// Remove user from party
removeUserFromParty(*computer);
// Remove the character from the player map
// need to do this after removing them from party
// as that uses the player map
mPlayerMap.erase(computer->characterName);
}
delete computer;
}
void ChatHandler::processMessage(NetComputer *comp, MessageIn &message)
{
ChatClient &computer = *static_cast< ChatClient * >(comp);
MessageOut result;
if (computer.characterName.empty())
{
if (message.getId() != PCMSG_CONNECT) return;
std::string magic_token = message.readString(MAGIC_TOKEN_LENGTH);
mTokenCollector.addPendingClient(magic_token, &computer);
sendGuildRejoin(computer);
return;
}
switch (message.getId())
{
case PCMSG_CHAT:
handleChatMessage(computer, message);
break;
case PCMSG_ANNOUNCE:
handleAnnounceMessage(computer, message);
break;
case PCMSG_PRIVMSG:
handlePrivMsgMessage(computer, message);
break;
case PCMSG_WHO:
handleWhoMessage(computer);
break;
case PCMSG_ENTER_CHANNEL:
handleEnterChannelMessage(computer, message);
break;
case PCMSG_USER_MODE:
handleModeChangeMessage(computer, message);
break;
case PCMSG_KICK_USER:
handleKickUserMessage(computer, message);
case PCMSG_QUIT_CHANNEL:
handleQuitChannelMessage(computer, message);
break;
case PCMSG_LIST_CHANNELS:
handleListChannelsMessage(computer, message);
break;
case PCMSG_LIST_CHANNELUSERS:
handleListChannelUsersMessage(computer, message);
break;
case PCMSG_TOPIC_CHANGE:
handleTopicChange(computer, message);
break;
case PCMSG_DISCONNECT:
handleDisconnectMessage(computer, message);
break;
case PCMSG_GUILD_CREATE:
handleGuildCreation(computer, message);
break;
case PCMSG_GUILD_INVITE:
handleGuildInvitation(computer, message);
break;
case PCMSG_GUILD_ACCEPT:
handleGuildAcceptInvite(computer, message);
break;
case PCMSG_GUILD_GET_MEMBERS:
handleGuildRetrieveMembers(computer, message);
break;
case PCMSG_GUILD_PROMOTE_MEMBER:
handleGuildMemberLevelChange(computer, message);
break;
case PCMSG_GUILD_KICK_MEMBER:
handleGuildMemberKick(computer, message);
case PCMSG_GUILD_QUIT:
handleGuildQuit(computer, message);
break;
case PCMSG_PARTY_INVITE:
handlePartyInvite(computer, message);
break;
case PCMSG_PARTY_ACCEPT_INVITE:
handlePartyAcceptInvite(computer, message);
break;
case PCMSG_PARTY_QUIT:
handlePartyQuit(computer);
break;
case PCMSG_PARTY_REJECT_INVITE:
handlePartyRejection(computer, message);
break;
default:
LOG_WARN("ChatHandler::processMessage, Invalid message type"
<< message.getId());
result.writeShort(XXMSG_INVALID);
break;
}
if (result.getLength() > 0)
computer.send(result);
}
void
ChatHandler::handleCommand(ChatClient &computer, const std::string &command)
{
LOG_INFO("Chat: Received unhandled command: " << command);
MessageOut result;
result.writeShort(CPMSG_ERROR);
result.writeByte(CHAT_UNHANDLED_COMMAND);
computer.send(result);
}
void
ChatHandler::warnPlayerAboutBadWords(ChatClient &computer)
{
// We could later count if the player is really often unpolite.
MessageOut result;
result.writeShort(CPMSG_ERROR);
result.writeByte(CHAT_USING_BAD_WORDS); // The Channel
computer.send(result);
LOG_INFO(computer.characterName << " says bad words.");
}
void
ChatHandler::handleChatMessage(ChatClient &client, MessageIn &msg)
{
std::string text = msg.readString();
// Pass it through the slang filter (false when it contains bad words)
if (!stringFilter->filterContent(text))
{
warnPlayerAboutBadWords(client);
return;
}
short channelId = msg.readShort();
ChatChannel *channel = chatChannelManager->getChannel(channelId);
if (channel)
{
LOG_DEBUG(client.characterName << " says in channel " << channelId
<< ": " << text);
MessageOut result(CPMSG_PUBMSG);
result.writeShort(channelId);
result.writeString(client.characterName);
result.writeString(text);
sendInChannel(channel, result);
}
// log transaction
Transaction trans;
trans.mCharacterId = client.characterId;
trans.mAction = TRANS_MSG_PUBLIC;
trans.mMessage = "User said " + text;
storage->addTransaction(trans);
}
void
ChatHandler::handleAnnounceMessage(ChatClient &client, MessageIn &msg)
{
std::string text = msg.readString();
if (!stringFilter->filterContent(text))
{
warnPlayerAboutBadWords(client);
return;
}
if (client.accountLevel == AL_ADMIN || client.accountLevel == AL_GM)
{
// TODO: b_lindeijer: Shouldn't announcements also have a sender?
LOG_INFO("ANNOUNCE: " << text);
MessageOut result(CPMSG_ANNOUNCEMENT);
result.writeString(text);
// We send the message to all players in the default channel as it is
// an announcement.
sendToEveryone(result);
// log transaction
Transaction trans;
trans.mCharacterId = client.characterId;
trans.mAction = TRANS_MSG_ANNOUNCE;
trans.mMessage = "User announced " + text;
storage->addTransaction(trans);
}
else
{
MessageOut result(CPMSG_ERROR);
result.writeByte(ERRMSG_INSUFFICIENT_RIGHTS);
client.send(result);
LOG_INFO(client.characterName <<
" couldn't make an announcement due to insufficient rights.");
}
}
void
ChatHandler::handlePrivMsgMessage(ChatClient &client, MessageIn &msg)
{
std::string user = msg.readString();
std::string text = msg.readString();
if (!stringFilter->filterContent(text))
{
warnPlayerAboutBadWords(client);
return;
}
// We seek the player to whom the message is told and send it to her/him.
sayToPlayer(client, user, text);
// log transaction
Transaction trans;
trans.mCharacterId = client.characterId;
trans.mAction = TRANS_MSG_PRIVATE;
trans.mMessage = "User said " + text;
trans.mMessage.append(" to " + user);
storage->addTransaction(trans);
}
void ChatHandler::handleWhoMessage(ChatClient &client)
{
MessageOut reply(CPMSG_WHO_RESPONSE);
std::map::iterator itr, itr_end;
itr = mPlayerMap.begin();
itr_end = mPlayerMap.end();
while (itr != itr_end)
{
reply.writeString(itr->first);
++itr;
}
client.send(reply);
}
void ChatHandler::handleEnterChannelMessage(ChatClient &client, MessageIn &msg)
{
MessageOut reply(CPMSG_ENTER_CHANNEL_RESPONSE);
std::string channelName = msg.readString();
std::string givenPassword = msg.readString();
ChatChannel *channel = NULL;
if (chatChannelManager->channelExists(channelName) ||
chatChannelManager->tryNewPublicChannel(channelName))
{
channel = chatChannelManager->getChannel(channelName);
}
if (!channel)
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else if (!channel->getPassword().empty() &&
channel->getPassword() != givenPassword)
{
// Incorrect password (should probably have its own return value)
reply.writeByte(ERRMSG_INSUFFICIENT_RIGHTS);
}
else if (!channel->canJoin())
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else
{
if (channel->addUser(&client))
{
reply.writeByte(ERRMSG_OK);
// The user entered the channel, now give him the channel
// id, the announcement string and the user list.
reply.writeShort(channel->getId());
reply.writeString(channelName);
reply.writeString(channel->getAnnouncement());
const ChatChannel::ChannelUsers &users = channel->getUserList();
for (ChatChannel::ChannelUsers::const_iterator i = users.begin(),
i_end = users.end();
i != i_end; ++i)
{
reply.writeString((*i)->characterName);
reply.writeString(channel->getUserMode((*i)));
}
// Send an CPMSG_UPDATE_CHANNEL to warn other clients a user went
// in the channel.
warnUsersAboutPlayerEventInChat(channel,
client.characterName,
CHAT_EVENT_NEW_PLAYER);
// log transaction
Transaction trans;
trans.mCharacterId = client.characterId;
trans.mAction = TRANS_CHANNEL_JOIN;
trans.mMessage = "User joined " + channelName;
storage->addTransaction(trans);
}
else
{
reply.writeByte(ERRMSG_FAILURE);
}
}
client.send(reply);
}
void
ChatHandler::handleModeChangeMessage(ChatClient &client, MessageIn &msg)
{
short channelId = msg.readShort();
ChatChannel *channel = chatChannelManager->getChannel(channelId);
if (channelId == 0 || !channel)
{
// invalid channel
return;
}
if (channel->getUserMode(&client).find('o') == std::string::npos)
{
// invalid permissions
return;
}
// get the user whos mode has been changed
std::string user = msg.readString();
// get the mode to change to
unsigned char mode = msg.readByte();
channel->setUserMode(getClient(user), mode);
// set the info to pass to all channel clients
std::stringstream info;
info << client.characterName << ":" << user << ":" << mode;
warnUsersAboutPlayerEventInChat(channel,
info.str(),
CHAT_EVENT_MODE_CHANGE);
// log transaction
Transaction trans;
trans.mCharacterId = client.characterId;
trans.mAction = TRANS_CHANNEL_MODE;
trans.mMessage = "User mode ";
trans.mMessage.append(mode + " set on " + user);
storage->addTransaction(trans);
}
void
ChatHandler::handleKickUserMessage(ChatClient &client, MessageIn &msg)
{
short channelId = msg.readShort();
ChatChannel *channel = chatChannelManager->getChannel(channelId);
if (channelId == 0 || !channel)
{
// invalid channel
return;
}
if (channel->getUserMode(&client).find('o') == std::string::npos)
{
// invalid permissions
return;
}
// get the user whos being kicked
std::string user = msg.readString();
if (channel->removeUser(getClient(user)))
{
std::stringstream ss;
ss << client.characterName << ":" << user;
warnUsersAboutPlayerEventInChat(channel,
ss.str(),
CHAT_EVENT_KICKED_PLAYER);
}
// log transaction
Transaction trans;
trans.mCharacterId = client.characterId;
trans.mAction = TRANS_CHANNEL_KICK;
trans.mMessage = "User kicked " + user;
storage->addTransaction(trans);
}
void
ChatHandler::handleQuitChannelMessage(ChatClient &client, MessageIn &msg)
{
MessageOut reply(CPMSG_QUIT_CHANNEL_RESPONSE);
short channelId = msg.readShort();
ChatChannel *channel = chatChannelManager->getChannel(channelId);
if (channelId == 0 || !channel)
{
reply.writeByte(ERRMSG_INVALID_ARGUMENT);
}
else if (!channel->removeUser(&client))
{
reply.writeByte(ERRMSG_FAILURE);
}
else
{
reply.writeByte(ERRMSG_OK);
reply.writeShort(channelId);
// Send an CPMSG_UPDATE_CHANNEL to warn other clients a user left
// the channel.
warnUsersAboutPlayerEventInChat(channel,
client.characterName,
CHAT_EVENT_LEAVING_PLAYER);
// log transaction
Transaction trans;
trans.mCharacterId = client.characterId;
trans.mAction = TRANS_CHANNEL_QUIT;
trans.mMessage = "User left " + channel->getName();
storage->addTransaction(trans);
if (channel->getUserList().empty())
{
chatChannelManager->removeChannel(channel->getId());
}
}
client.send(reply);
}
void
ChatHandler::handleListChannelsMessage(ChatClient &client, MessageIn &msg)
{
MessageOut reply(CPMSG_LIST_CHANNELS_RESPONSE);
std::list channels =
chatChannelManager->getPublicChannels();
for (std::list::iterator i = channels.begin(),
i_end = channels.end();
i != i_end; ++i)
{
reply.writeString((*i)->getName());
reply.writeShort((*i)->getUserList().size());
}
client.send(reply);
// log transaction
Transaction trans;
trans.mCharacterId = client.characterId;
trans.mAction = TRANS_CHANNEL_LIST;
trans.mMessage = "";
storage->addTransaction(trans);
}
void
ChatHandler::handleListChannelUsersMessage(ChatClient &client, MessageIn &msg)
{
MessageOut reply(CPMSG_LIST_CHANNELUSERS_RESPONSE);
std::string channelName = msg.readString();
ChatChannel *channel = chatChannelManager->getChannel(channelName);
if (channel)
{
reply.writeString(channel->getName());
const ChatChannel::ChannelUsers &users = channel->getUserList();
for (ChatChannel::ChannelUsers::const_iterator
i = users.begin(), i_end = users.end(); i != i_end; ++i)
{
reply.writeString((*i)->characterName);
reply.writeString(channel->getUserMode((*i)));
}
client.send(reply);
}
// log transaction
Transaction trans;
trans.mCharacterId = client.characterId;
trans.mAction = TRANS_CHANNEL_USERLIST;
trans.mMessage = "";
storage->addTransaction(trans);
}
void
ChatHandler::handleTopicChange(ChatClient &client, MessageIn &msg)
{
short channelId = msg.readShort();
std::string topic = msg.readString();
ChatChannel *channel = chatChannelManager->getChannel(channelId);
if (!guildManager->doesExist(channel->getName()))
{
chatChannelManager->setChannelTopic(channelId, topic);
}
else
{
guildChannelTopicChange(channel, client.characterId, topic);
}
// log transaction
Transaction trans;
trans.mCharacterId = client.characterId;
trans.mAction = TRANS_CHANNEL_TOPIC;
trans.mMessage = "User changed topic to " + topic;
trans.mMessage.append(" in " + channel->getName());
storage->addTransaction(trans);
}
void
ChatHandler::handleDisconnectMessage(ChatClient &client, MessageIn &msg)
{
MessageOut reply(CPMSG_DISCONNECT_RESPONSE);
reply.writeByte(ERRMSG_OK);
chatChannelManager->removeUserFromAllChannels(&client);
guildManager->disconnectPlayer(&client);
client.send(reply);
}
void
ChatHandler::sayToPlayer(ChatClient &computer, const std::string &playerName,
const std::string &text)
{
MessageOut result;
LOG_DEBUG(computer.characterName << " says to " << playerName << ": "
<< text);
// Send it to the being if the being exists
result.writeShort(CPMSG_PRIVMSG);
result.writeString(computer.characterName);
result.writeString(text);
for (NetComputers::iterator i = clients.begin(), i_end = clients.end();
i != i_end; ++i) {
if (static_cast< ChatClient * >(*i)->characterName == playerName)
{
(*i)->send(result);
break;
}
}
}
void ChatHandler::warnUsersAboutPlayerEventInChat(ChatChannel *channel,
const std::string &info,
char eventId)
{
MessageOut msg(CPMSG_CHANNEL_EVENT);
msg.writeShort(channel->getId());
msg.writeByte(eventId);
msg.writeString(info);
sendInChannel(channel, msg);
}
void ChatHandler::sendInChannel(ChatChannel *channel, MessageOut &msg)
{
const ChatChannel::ChannelUsers &users = channel->getUserList();
for (ChatChannel::ChannelUsers::const_iterator
i = users.begin(), i_end = users.end(); i != i_end; ++i)
{
(*i)->send(msg);
}
}
ChatClient* ChatHandler::getClient(const std::string &name)
{
std::map::iterator itr;
itr = mPlayerMap.find(name);
if (itr != mPlayerMap.end())
{
return itr->second;
}
else
{
return NULL;
}
}