/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMWSERV_CHATCHANNELMANAGER_H_ #define _TMWSERV_CHATCHANNELMANAGER_H_ #include #include "chat-server/chatchannel.hpp" /** * The chat channel manager takes care of registering and removing public and * private chat channels. Every channel gets a unique channel ID. */ class ChatChannelManager { public: /** * Constructor. */ ChatChannelManager(); /** * Destructor. */ ~ChatChannelManager(); /** * Registers a public channel. Can fail if the maximum of public * channels has already been reached or when a channel with the same * name already exists. * * @return the ID of the registered channel, or 0 if the registering * was unsuccessful. */ int registerPublicChannel(const std::string &channelName, const std::string &channelAnnouncement, const std::string &channelPassword); /** * Registers a private channel. Can fail if the maximum of private * channels has already been reached or when a channel with the same * name already exists. * * @todo b_lindeijer: Pretty much the same as registering public * channel. Maybe they should be merged and private/public should * be passed as a boolean? * * @return the ID of the registered channel, or 0 if the registering * was unsuccessful. */ int registerPrivateChannel(const std::string &channelName, const std::string &channelAnnouncement, const std::string &channelPassword); /** * Remove a channel. */ bool removeChannel(int channelId); /** * Returns a list containing all public channels. * * @return a list of all public channels */ std::list getPublicChannels(); /** * Get the id of a channel from its name. * * @return the id of the channel, 0 if it was unsuccessful. */ int getChannelId(const std::string &channelName); /** * Returns the chat channel with the given channel ID. * * @return The chat channel, or NULL when it doesn't exist. */ ChatChannel* getChannel(int channelId); /** * Remove a user from all channels. Used at logout. * * @see ChatChannel::removeUserFromChannel */ void removeUserFromAllChannels(ChatClient *); /** * Returns whether a channel exists. * * @param channelId a channel ID */ bool channelExists(int channelId); private: typedef std::map ChatChannels; typedef ChatChannels::iterator ChatChannelIterator; /** * The map keeping all the chat channels. The channel id must be * unique. */ ChatChannels mChatChannels; }; extern ChatChannelManager *chatChannelManager; #endif