/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMWSERV_CHATCHANNELMANAGER_H_ #define _TMWSERV_CHATCHANNELMANAGER_H_ #include #include "chat-server/chatchannel.hpp" class ChatChannelManager { public: /** * Constructor. */ ChatChannelManager(); /** * Destructor. */ ~ChatChannelManager(); /** * Registers a public channel. Can fail if the maximum of public * channels has already been reached or when a channel with the same * name already exists. * * @return the ID of the registered channel, or 0 if the registering * was unsuccessful. */ short registerPublicChannel(const std::string &channelName, const std::string &channelAnnouncement, const std::string &channelPassword); /** * Registers a private channel. Can fail if the maximum of private * channels has already been reached or when a channel with the same * name already exists. * * TODO: Pretty much the same as registering public channel. Maybe they * should be merged and private/public should be passed as a * boolean? * * @return the ID of the registered channel, or 0 if the registering * was unsuccessful. */ short registerPrivateChannel(const std::string &channelName, const std::string &channelAnnouncement, const std::string &channelPassword); /** * Remove a channel. */ bool removeChannel(short channelId); /** * Get all public channels. * TODO: Why not return an actual std::list? * * @param numChannels The number of channels returned is stored here * @return a list of channel names */ std::string getPublicChannelNames(short &numChannels); /** * Get the number of channels that have been registered. * TODO: Documentation doesn't match function name, needs fixing. * * @return the number of registered channels */ short getNumberOfChannelUsers(const std::string &channelName); /** * Get the id of a channel from its name. * * @return the id of the channel, 0 if it was unsuccessful. */ short getChannelId(const std::string &channelName); /** * Get the name of a channel from its id. * TODO: Can probably return a const std::string& * TODO: Possibly throw exception when id doesn't exist * * @return the name of the channel */ std::string getChannelName(short channelId); /** * Get the announcement string of a channel from its id. * TODO: Can probably return a const std::string& * TODO: Possibly throw exception when id doesn't exist * * @return the announcement string of the channel */ std::string getChannelAnnouncement(short channelId); /** * Set the announcement string of a channel from its id. * TODO: Documentation about returned value is broken * * @return the announcement string of the channel */ bool setChannelAnnouncement(short channelId, std::string const &channelAnnouncement); /** * Set the password of a channel by its id. * TODO: Documentation about returned value is broken * * @return the password of the channel */ bool setChannelPassword(short channelId, const std::string &channelPassword); /** * Get the password of a channel from its id. * TODO: Can probably return a const std::string & * * @return the password of the channel */ std::string getChannelPassword(short channelId); /** * Get the privacy of the channel from its id. * TODO: Rename to isPrivate? * * @return the privacy of the channel */ bool getChannelPrivacy(short channelId); /** * Get the ChatChannel object from its id. * TODO: If we have a channel object, why not use that to set * announcement, password, private status, add/remove users, etc? * * @return the ChatChannel object */ ChatChannel _getChannel(short channelId); /** * Add a user in a channel. */ bool addUserInChannel(std::string const &, short channelId); /** * Remove a user from a channel. */ bool removeUserFromChannel(std::string const &, short channelId); /** * Remove a user from all channels. Used at logout. */ void removeUserFromAllChannels(std::string const &userName); /** * Get the list of the users registered in a channel. */ std::vector const &getUserListInChannel(short channelId); /** * Tells if a channel exists. */ bool isChannelRegistered(short channelId); private: typedef std::map ChatChannels; typedef ChatChannels::iterator ChatChannelIterator; /** * The map keeping all the chat channels. The channel id must be * unique. */ ChatChannels mChatChannels; }; extern ChatChannelManager *chatChannelManager; #endif