/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include #include #include "account-server/storage.hpp" #include "point.h" #include "account-server/account.hpp" #include "chat-server/chatchannel.hpp" #include "chat-server/guild.hpp" #include "chat-server/post.hpp" #include "common/configuration.hpp" #include "dal/dalexcept.h" #include "dal/dataproviderfactory.h" #include "utils/functors.h" #include "utils/logger.h" #include "utils/xml.hpp" #include "utils/sha256.h" static const char *DEFAULT_ITEM_FILE = "items.xml"; // defines the supported db version static const char *DB_VERSION_PARAMETER = "database_version"; static const char *SUPPORTED_DB_VERSION = "8"; /* * MySQL specificities: * - TINYINT is an integer (1 byte) type defined as an extension to * the SQL standard. * - all integer types can have an optional (non-standard) attribute * UNSIGNED (http://dev.mysql.com/doc/mysql/en/numeric-types.html) * * SQLite3 specificities: * - any column (but only one for each table) with the exact type of * 'INTEGER PRIMARY KEY' is taken as auto-increment. * - the supported data types are: NULL, INTEGER, REAL, TEXT and BLOB * (http://www.sqlite.org/datatype3.html) * - the size of TEXT cannot be set, it is just ignored by the engine. * - IMPORTANT: foreign key constraints are not yet supported * (http://www.sqlite.org/omitted.html). Included in case of future * support. * * Notes: * - the SQL queries will take advantage of the most appropriate data * types supported by a particular database engine in order to * optimize the server database size. * * TODO: Fix problem with PostgreSQL null primary key's. */ static const char *ACCOUNTS_TBL_NAME = "mana_accounts"; static const char *CHARACTERS_TBL_NAME = "mana_characters"; static const char *CHAR_SKILLS_TBL_NAME = "mana_char_skills"; static const char *CHAR_STATUS_EFFECTS_TBL_NAME = "mana_char_status_effects"; static const char *CHAR_KILL_COUNT_TBL_NAME = "mana_char_kill_stats"; static const char *INVENTORIES_TBL_NAME = "mana_inventories"; static const char *ITEMS_TBL_NAME = "mana_items"; static const char *GUILDS_TBL_NAME = "mana_guilds"; static const char *GUILD_MEMBERS_TBL_NAME = "mana_guild_members"; static const char *QUESTS_TBL_NAME = "mana_quests"; static const char *WORLD_STATES_TBL_NAME = "mana_world_states"; static const char *POST_TBL_NAME = "mana_post"; static const char *POST_ATTACHMENTS_TBL_NAME = "mana_post_attachments"; static const char *AUCTION_TBL_NAME = "mana_auctions"; static const char *AUCTION_BIDS_TBL_NAME = "mana_auction_bids"; static const char *ONLINE_USERS_TBL_NAME = "mana_online_list"; static const char *TRANSACTION_TBL_NAME = "mana_transactions"; /** * Constructor. */ Storage::Storage() : mDb(dal::DataProviderFactory::createDataProvider()), mItemDbVersion(0) { } /** * Destructor. */ Storage::~Storage() { if (mDb->isConnected()) close(); delete mDb; } /** * Connect to the database and initialize it if necessary. */ void Storage::open() { // Do nothing if already connected. if (mDb->isConnected()) return; using namespace dal; try { // open a connection to the database. mDb->connect(); // check database version here std::string dbversion = getWorldStateVar(DB_VERSION_PARAMETER); if (dbversion != SUPPORTED_DB_VERSION) { std::ostringstream errmsg; errmsg << "Database version is not supported. " << "Needed version: '" << SUPPORTED_DB_VERSION << "', current version: '" << dbversion << "'"; throw errmsg.str(); } // synchronize base data from xml files syncDatabase(); // clean list of online users, this should be empty after restart std::ostringstream sql; sql << "DELETE FROM " << ONLINE_USERS_TBL_NAME; mDb->execSql(sql.str()); /* Uncomment this and run the account server once to update existing * password hashes. Making backup of the database is recommended, since * it doesn't check whether the passwords are already hashed, and the * operation is not reversible! */ //updatePasswordHashes(); } catch (const DbConnectionFailure& e) { std::ostringstream errmsg; errmsg << "(DALStorage::open #1) Unable to connect to the database: " << e.what(); throw errmsg.str(); } } /** * Disconnect from the database. */ void Storage::close() { mDb->disconnect(); } /** * Temporary function to hash all account passwords, for updating a database * of accounts to the change to hashing passwords on both the server and the * client. */ void Storage::updatePasswordHashes() { using namespace dal; std::ostringstream sql2; sql2 << "SELECT id, password FROM " << ACCOUNTS_TBL_NAME; const RecordSet &results = mDb->execSql(sql2.str()); if (!results.isEmpty()) { std::vector > hashed; const unsigned nRows = results.rows(); for (unsigned row = 0; row < nRows; row++) { string_to< unsigned > toUint; const int id = toUint(results(row, 0)); const std::string password = results(row, 1); const std::string hashedPassword = sha256(password); hashed.push_back(std::pair(id, hashedPassword)); } for (unsigned i = 0; i < hashed.size(); ++i) { std::ostringstream setsql; setsql << "UPDATE " << ACCOUNTS_TBL_NAME << " SET password = '" << hashed[i].second << "' WHERE id = '" << hashed[i].first << "'"; mDb->execSql(setsql.str()); } std::cout << "Hashed the passwords of " << nRows << " accounts!" << std::endl; } } /** * Gets an account from a prepared SQL statement * * @return the account found */ Account *Storage::getAccountBySQL() { try { const dal::RecordSet &accountInfo = mDb->processSql(); // if the account is not even in the database then // we have no choice but to return nothing. if (accountInfo.isEmpty()) { return NULL; } // specialize the string_to functor to convert // a string to an unsigned int. string_to< unsigned > toUint; unsigned id = toUint(accountInfo(0, 0)); // create an Account instance // and initialize it with information about the user. Account *account = new Account(id); account->setName(accountInfo(0, 1)); account->setPassword(accountInfo(0, 2)); account->setEmail(accountInfo(0, 3)); account->setRegistrationDate(toUint(accountInfo(0, 6))); account->setLastLogin(toUint(accountInfo(0, 7))); int level = toUint(accountInfo(0, 4)); // Check if the user is permanently banned, or temporarily banned. if (level == AL_BANNED || time(NULL) <= (int) toUint(accountInfo(0, 5))) { account->setLevel(AL_BANNED); // It is, so skip character loading. return account; } account->setLevel(level); // load the characters associated with the account. std::ostringstream sql; sql << "select id from " << CHARACTERS_TBL_NAME << " where user_id = '" << id << "';"; const dal::RecordSet &charInfo = mDb->execSql(sql.str()); if (!charInfo.isEmpty()) { int size = charInfo.rows(); Characters characters; LOG_DEBUG("Account "<< id << " has " << size << " character(s) in database."); // Two steps: it seems like multiple requests cannot be alive at the same time. std::vector< unsigned > characterIDs; for (int k = 0; k < size; ++k) { characterIDs.push_back(toUint(charInfo(k, 0))); } for (int k = 0; k < size; ++k) { if (Character *ptr = getCharacter(characterIDs[k], account)) { characters.push_back(ptr); } else { LOG_ERROR("Failed to get character " << characterIDs[k] << " for account " << id << '.'); } } account->setCharacters(characters); } return account; } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("DALStorage::getAccountBySQL: " << e.what()); return NULL; // TODO: Throw exception here } } /** * Get an account by user name. * * @param userName the owner of the account. * @return the account associated to the user name. */ Account *Storage::getAccount(const std::string &userName) { std::ostringstream sql; sql << "SELECT * FROM " << ACCOUNTS_TBL_NAME << " WHERE username = ?"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, userName); } return getAccountBySQL(); } /** * Get an account by ID. * * @param accountID the ID of the account. * * @return the account associated with the ID. */ Account *Storage::getAccount(int accountID) { std::ostringstream sql; sql << "SELECT * FROM " << ACCOUNTS_TBL_NAME << " WHERE id = ?"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, accountID); } return getAccountBySQL(); } /** * Gets a character from a prepared SQL statement * * @param owner the account the character is in. * * @return the character found by the query. */ Character *Storage::getCharacterBySQL(Account *owner) { Character *character; // specialize the string_to functor to convert // a string to an unsigned int. string_to< unsigned > toUint; try { const dal::RecordSet &charInfo = mDb->processSql(); // if the character is not even in the database then // we have no choice but to return nothing. if (charInfo.isEmpty()) { return NULL; } // specialize the string_to functor to convert // a string to an unsigned short. string_to< unsigned short > toUshort; character = new Character(charInfo(0, 2), toUint(charInfo(0, 0))); character->setGender(toUshort(charInfo(0, 3))); character->setHairStyle(toUshort(charInfo(0, 4))); character->setHairColor(toUshort(charInfo(0, 5))); character->setLevel(toUshort(charInfo(0, 6))); character->setCharacterPoints(toUshort(charInfo(0, 7))); character->setCorrectionPoints(toUshort(charInfo(0, 8))); character->getPossessions().money = toUint(charInfo(0, 9)); Point pos(toUshort(charInfo(0, 10)), toUshort(charInfo(0, 11))); character->setPosition(pos); for (int i = 0; i < CHAR_ATTR_NB; ++i) { character->setAttribute(CHAR_ATTR_BEGIN + i, toUshort(charInfo(0, 13 + i))); } int mapId = toUint(charInfo(0, 12)); if (mapId > 0) { character->setMapId(mapId); } else { // Set character to default map and one of the default location // Default map is to be 1, as not found return value will be 0. character->setMapId(Configuration::getValue("defaultMap", 1)); } /* Fill the account-related fields. Last step, as it may require a new SQL query. */ if (owner) { character->setAccount(owner); } else { int id = toUint(charInfo(0, 1)); character->setAccountID(id); std::ostringstream s; s << "select level from " << ACCOUNTS_TBL_NAME << " where id = '" << id << "';"; const dal::RecordSet &levelInfo = mDb->execSql(s.str()); character->setAccountLevel(toUint(levelInfo(0, 0)), true); } // load the skills of the char from CHAR_SKILLS_TBL_NAME std::ostringstream s; s << "SELECT skill_id, skill_exp " << "FROM " << CHAR_SKILLS_TBL_NAME << " " << "WHERE char_id = " << character->getDatabaseID(); const dal::RecordSet &skillInfo = mDb->execSql(s.str()); if (!skillInfo.isEmpty()) { const unsigned int nRows = skillInfo.rows(); for (unsigned int row = 0; row < nRows; row++) { character->setExperience( toUint(skillInfo(row, 0)), // skillid toUint(skillInfo(row, 1))); // experience } } // Load the status effect s.clear(); s.str(""); s << "select status_id, status_time FROM " << CHAR_STATUS_EFFECTS_TBL_NAME << " WHERE char_id = " << character->getDatabaseID(); const dal::RecordSet &statusInfo = mDb->execSql(s.str()); if (!statusInfo.isEmpty()) { const unsigned int nRows = statusInfo.rows(); for (unsigned int row = 0; row < nRows; row++) { character->applyStatusEffect( toUint(statusInfo(row, 0)), // Statusid toUint(statusInfo(row, 1))); // Time } } // Load the kill stats s.clear(); s.str(""); // Load the status effect s << "select monster_id, kills FROM " << CHAR_KILL_COUNT_TBL_NAME << " WHERE char_id = " << character->getDatabaseID(); const dal::RecordSet &killsInfo = mDb->execSql(s.str()); if (!statusInfo.isEmpty()) { const unsigned int nRows = killsInfo.rows(); for (unsigned int row = 0; row < nRows; row++) { character->setKillCount( toUint(killsInfo(row, 0)), // MonsterID toUint(killsInfo(row, 1))); // Kills } } } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::getCharacter #1) SQL query failure: " << e.what()); return NULL; } try { std::ostringstream sql; sql << " select * from " << INVENTORIES_TBL_NAME << " where owner_id = '" << character->getDatabaseID() << "' order by slot asc;"; const dal::RecordSet &itemInfo = mDb->execSql(sql.str()); if (!itemInfo.isEmpty()) { Possessions &poss = character->getPossessions(); unsigned nextSlot = 0; for (int k = 0, size = itemInfo.rows(); k < size; ++k) { unsigned slot = toUint(itemInfo(k, 2)); if (slot < EQUIPMENT_SLOTS) { poss.equipment[slot] = toUint(itemInfo(k, 3)); } else { slot -= 32; if (slot >= INVENTORY_SLOTS || slot < nextSlot) { LOG_ERROR("(DALStorage::getCharacter #2) Corrupted inventory."); break; } InventoryItem item; if (slot != nextSlot) { item.itemId = 0; item.amount = slot - nextSlot; poss.inventory.push_back(item); } item.itemId = toUint(itemInfo(k, 3)); item.amount = toUint(itemInfo(k, 4)); poss.inventory.push_back(item); nextSlot = slot + 1; } } } } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::getCharacter #2) SQL query failure: " << e.what()); return NULL; } return character; } /** * Gets a character by database ID. * * @param id the ID of the character. * @param owner the account the character is in. * * @return the character associated to the ID. */ Character *Storage::getCharacter(int id, Account *owner) { std::ostringstream sql; sql << "SELECT * FROM " << CHARACTERS_TBL_NAME << " WHERE id = ?"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, id); } return getCharacterBySQL(owner); } /** * Gets a character by character name. * * @param name of the character * * @return the character associated to the name */ Character *Storage::getCharacter(const std::string &name) { std::ostringstream sql; sql << "SELECT * FROM " << CHARACTERS_TBL_NAME << " WHERE name = ?"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, name); } return getCharacterBySQL(NULL); } /** * Tells if the user name already exists. * @return true if the user name exists. */ bool Storage::doesUserNameExist(const std::string &name) { try { std::ostringstream sql; sql << "SELECT COUNT(username) FROM " << ACCOUNTS_TBL_NAME << " WHERE username = ?"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, name); } const dal::RecordSet &accountInfo = mDb->processSql(); std::istringstream ssStream(accountInfo(0, 0)); unsigned int iReturn = 1; ssStream >> iReturn; return iReturn != 0; } catch (const std::exception &e) { // TODO: throw an exception. LOG_ERROR("(DALStorage::doesUserNameExist) SQL query failure: " << e.what()); } return true; } /** * Tells if the email address already exists. * @return true if the email address exists. */ bool Storage::doesEmailAddressExist(const std::string &email) { try { std::ostringstream sql; sql << "SELECT COUNT(email) FROM " << ACCOUNTS_TBL_NAME << " WHERE UPPER(email) = UPPER(?)"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, email); } const dal::RecordSet &accountInfo = mDb->processSql(); std::istringstream ssStream(accountInfo(0, 0)); unsigned int iReturn = 1; ssStream >> iReturn; return iReturn != 0; } catch (const std::exception &e) { // TODO: throw an exception. LOG_ERROR("(DALStorage::doesEmailAddressExist) SQL query failure: " << e.what()); } return true; } /** * Tells if the character's name already exists. * @return true if character's name exists. */ bool Storage::doesCharacterNameExist(const std::string& name) { try { std::ostringstream sql; sql << "SELECT COUNT(name) FROM " << CHARACTERS_TBL_NAME << " WHERE name = ?"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, name); } const dal::RecordSet &accountInfo = mDb->processSql(); std::istringstream ssStream(accountInfo(0, 0)); int iReturn = 1; ssStream >> iReturn; return iReturn != 0; } catch (const std::exception &e) { // TODO: throw an exception. LOG_ERROR("(DALStorage::doesCharacterNameExist) SQL query failure: " << e.what()); } return true; } /** * Updates the data for a single character, does not update the owning account * or the characters name. Primary usage should be storing characterdata * received from a game server. * * @param ptr Character to store values in the database. * @param startTransaction set to false if this method is called as * nested transaction. * @return true on success */ bool Storage::updateCharacter(Character *character, bool startTransaction) { // Update the database Character data (see CharacterData for details) if (startTransaction) { mDb->beginTransaction(); } try { std::ostringstream sqlUpdateCharacterInfo; sqlUpdateCharacterInfo << "update " << CHARACTERS_TBL_NAME << " " << "set " << "gender = '" << character->getGender() << "', " << "hair_style = '" << character->getHairStyle() << "', " << "hair_color = '" << character->getHairColor() << "', " << "level = '" << character->getLevel() << "', " << "char_pts = '" << character->getCharacterPoints() << "', " << "correct_pts = '"<< character->getCorrectionPoints() << "', " << "money = '" << character->getPossessions().money << "', " << "x = '" << character->getPosition().x << "', " << "y = '" << character->getPosition().y << "', " << "map_id = '" << character->getMapId() << "', " << "str = '" << character->getAttribute(CHAR_ATTR_STRENGTH) << "', " << "agi = '" << character->getAttribute(CHAR_ATTR_AGILITY) << "', " << "dex = '" << character->getAttribute(CHAR_ATTR_DEXTERITY) << "', " << "vit = '" << character->getAttribute(CHAR_ATTR_VITALITY) << "', " #if defined(MYSQL_SUPPORT) || defined(POSTGRESQL_SUPPORT) << "`int` = '" #else << "int = '" #endif << character->getAttribute(CHAR_ATTR_INTELLIGENCE) << "', " << "will = '" << character->getAttribute(CHAR_ATTR_WILLPOWER) << "' " << "where id = '" << character->getDatabaseID() << "';"; mDb->execSql(sqlUpdateCharacterInfo.str()); } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. if (startTransaction) { mDb->rollbackTransaction(); } LOG_ERROR("(DALStorage::updateCharacter #1) SQL query failure: " << e.what()); return false; } /** * Character's skills */ try { std::map::const_iterator skill_it; for (skill_it = character->getSkillBegin(); skill_it != character->getSkillEnd(); skill_it++) { updateExperience(character->getDatabaseID(), skill_it->first, skill_it->second); } } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. if (startTransaction) { mDb->rollbackTransaction(); } LOG_ERROR("(DALStorage::updateCharacter #2) SQL query failure: " << e.what()); return false; } /** * Character's kill count */ try { std::map::const_iterator kill_it; for (kill_it = character->getKillCountBegin(); kill_it != character->getKillCountEnd(); kill_it++) { updateKillCount(character->getDatabaseID(), kill_it->first, kill_it->second); } } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. if (startTransaction) { mDb->rollbackTransaction(); } LOG_ERROR("(DALStorage::updateCharacter #2) SQL query failure: " << e.what()); return false; } /** * Character's inventory */ // Delete the old inventory first try { std::ostringstream sqlDeleteCharacterInventory; sqlDeleteCharacterInventory << "delete from " << INVENTORIES_TBL_NAME << " where owner_id = '" << character->getDatabaseID() << "';"; mDb->execSql(sqlDeleteCharacterInventory.str()); } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. if (startTransaction) { mDb->rollbackTransaction(); } LOG_ERROR("(DALStorage::updateCharacter #3) SQL query failure: " << e.what()); return false; } // Insert the new inventory data try { std::ostringstream sql; sql << "insert into " << INVENTORIES_TBL_NAME << " (owner_id, slot, class_id, amount) values (" << character->getDatabaseID() << ", "; std::string base = sql.str(); const Possessions &poss = character->getPossessions(); for (int j = 0; j < EQUIPMENT_SLOTS; ++j) { int v = poss.equipment[j]; if (!v) continue; sql.str(std::string()); sql << base << j << ", " << v << ", 1);"; mDb->execSql(sql.str()); } int slot = 32; for (std::vector< InventoryItem >::const_iterator j = poss.inventory.begin(), j_end = poss.inventory.end(); j != j_end; ++j) { int v = j->itemId; if (!v) { slot += j->amount; continue; } sql.str(std::string()); sql << base << slot << ", " << v << ", " << unsigned(j->amount) << ");"; mDb->execSql(sql.str()); ++slot; } } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. if (startTransaction) { mDb->rollbackTransaction(); } LOG_ERROR("(DALStorage::updateCharacter #4) SQL query failure: " << e.what()); return false; } /** * Update char status effects */ try { // Delete the old status effects first std::ostringstream sql; sql << "delete from " << CHAR_STATUS_EFFECTS_TBL_NAME << " where char_id = '" << character->getDatabaseID() << "';"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. if (startTransaction) { mDb->rollbackTransaction(); } LOG_ERROR("(DALStorage::updateCharacter #5) SQL query failure: " << e.what()); return false; } try { std::map::const_iterator status_it; for (status_it = character->getStatusEffectBegin(); status_it != character->getStatusEffectEnd(); status_it++) { insertStatusEffect(character->getDatabaseID(), status_it->first, status_it->second); } } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception if (startTransaction) { mDb->rollbackTransaction(); } LOG_ERROR("(DALStorage::updateCharacter #6) SQL query failure: " << e.what()); return false; } if (startTransaction) { mDb->commitTransaction(); } return true; } /** * Save changes of a skill to the database permanently. * * @param character Character thats skill has changed. * @param skill_id Identifier of the changed skill. * * @exception dbl::DbSqlQueryExecFailure. * @deprecated Use DALStorage::updateExperience instead!!! */ void Storage::flushSkill(const Character *character, int skill_id) { updateExperience(character->getDatabaseID(), skill_id, character->getExperience(skill_id)); } /** * Add an account to the database. * @param account the new account. */ void Storage::addAccount(Account *account) { assert(account->getCharacters().size() == 0); using namespace dal; mDb->beginTransaction(); try { // insert the account std::ostringstream sql; sql << "insert into " << ACCOUNTS_TBL_NAME << " (username, password, email, level, banned, registration, lastlogin)" << " VALUES (?, ?, ?, " << account->getLevel() << ", 0, " << account->getRegistrationDate() << ", " << account->getLastLogin() << ");"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, account->getName()); mDb->bindValue(2, account->getPassword()); mDb->bindValue(3, account->getEmail()); } mDb->processSql(); account->setID(mDb->getLastId()); mDb->commitTransaction(); } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("Error in DALStorage::addAccount: " << e.what()); mDb->rollbackTransaction(); } } /** * Update an account from the database. */ void Storage::flush(Account *account) { assert(account->getID() >= 0); using namespace dal; mDb->beginTransaction(); try { // update the account std::ostringstream sqlUpdateAccountTable; sqlUpdateAccountTable << "update " << ACCOUNTS_TBL_NAME << " set username = '" << account->getName() << "', " << "password = '" << account->getPassword() << "', " << "email = '" << account->getEmail() << "', " << "level = '" << account->getLevel() << "', " << "lastlogin = '" << account->getLastLogin() << "' " << "where id = '" << account->getID() << "';"; mDb->execSql(sqlUpdateAccountTable.str()); // get the list of characters that belong to this account. Characters &characters = account->getCharacters(); // insert or update the characters. for (Characters::const_iterator it = characters.begin(), it_end = characters.end(); it != it_end; ++it) { if ((*it)->getDatabaseID() >= 0) { /* 2nd. parameter false means: don't start a transaction in the updateCharacter method, cause we did this already a few lines above */ updateCharacter(*it, false); } else { std::ostringstream sqlInsertCharactersTable; // insert the character // This assumes that the characters name has been checked for // uniqueness sqlInsertCharactersTable << "insert into " << CHARACTERS_TBL_NAME << " (user_id, name, gender, hair_style, hair_color, level, char_pts, correct_pts, money," << " x, y, map_id, str, agi, dex, vit, " #if defined(MYSQL_SUPPORT) || defined(POSTGRESQL_SUPPORT) << "`int`, " #else << "int, " #endif << "will ) values (" << account->getID() << ", \"" << (*it)->getName() << "\", " << (*it)->getGender() << ", " << (int)(*it)->getHairStyle() << ", " << (int)(*it)->getHairColor() << ", " << (int)(*it)->getLevel() << ", " << (int)(*it)->getCharacterPoints() << ", " << (int)(*it)->getCorrectionPoints() << ", " << (*it)->getPossessions().money << ", " << (*it)->getPosition().x << ", " << (*it)->getPosition().y << ", " << (*it)->getMapId() << ", " << (*it)->getAttribute(CHAR_ATTR_STRENGTH) << ", " << (*it)->getAttribute(CHAR_ATTR_AGILITY) << ", " << (*it)->getAttribute(CHAR_ATTR_DEXTERITY) << ", " << (*it)->getAttribute(CHAR_ATTR_VITALITY) << ", " << (*it)->getAttribute(CHAR_ATTR_INTELLIGENCE) << ", " << (*it)->getAttribute(CHAR_ATTR_WILLPOWER) << " " << ");"; mDb->execSql(sqlInsertCharactersTable.str()); // Update the character ID. (*it)->setDatabaseID(mDb->getLastId()); // update the characters skill std::map::const_iterator skill_it; for (skill_it = (*it)->getSkillBegin(); skill_it != (*it)->getSkillEnd(); skill_it++) { updateExperience((*it)->getDatabaseID(), skill_it->first, skill_it->second); } } } // // Existing characters in memory have been inserted or updated in database. // Now, let's remove those who are no more in memory from database. // specialize the string_to functor to convert // a string to an unsigned int. string_to toUint; std::ostringstream sqlSelectNameIdCharactersTable; sqlSelectNameIdCharactersTable << "select name, id from " << CHARACTERS_TBL_NAME << " where user_id = '" << account->getID() << "';"; const RecordSet& charInMemInfo = mDb->execSql(sqlSelectNameIdCharactersTable.str()); // We compare chars from memory and those existing in db, // And delete those not in mem but existing in db. bool charFound; for (unsigned int i = 0; i < charInMemInfo.rows(); ++i) // in database { charFound = false; for (Characters::const_iterator it = characters.begin(), it_end = characters.end(); it != it_end; ++it) // In memory { if (charInMemInfo(i, 0) == (*it)->getName()) { charFound = true; break; } } if (!charFound) { // The char is db but not in memory, // It will be removed from database. // We store the id of the char to delete // Because as deleted, the RecordSet is also emptied // That creates an error. unsigned int charId = toUint(charInMemInfo(i, 1)); delCharacter(charId, false); } } mDb->commitTransaction(); } catch (const std::exception &e) { LOG_ERROR("ERROR in DALStorage::flush: " << e.what()); mDb->rollbackTransaction(); } } /** * Delete an account and its associated data from the database. * * @param account the account to delete. */ void Storage::delAccount(Account *account) { account->setCharacters(Characters()); flush(account); // delete the account. std::ostringstream sql; sql << "delete from " << ACCOUNTS_TBL_NAME << " where id = '" << account->getID() << "';"; mDb->execSql(sql.str()); } /** * Update the date and time of the last login. * * @param account the account that recently logged in. */ void Storage::updateLastLogin(const Account *account) { std::ostringstream sql; sql << "UPDATE " << ACCOUNTS_TBL_NAME << " SET lastlogin = '" << account->getLastLogin() << "'" << " WHERE id = '" << account->getID() << "';"; mDb->execSql(sql.str()); } /** * Write a modification message about Character points to the database. * * @param CharId ID of the character * @param CharPoints Number of character points left for the character * @param CorrPoints Number of correction points left for the character * @param AttribId ID of the modified attribute * @param AttribValue New value of the modified attribute */ void Storage::updateCharacterPoints(int charId, int charPoints, int corrPoints, int attribId, int attribValue) { std::ostringstream sql; sql << "UPDATE " << CHARACTERS_TBL_NAME << " SET char_pts = " << charPoints << ", " << " correct_pts = " << corrPoints << ", "; switch (attribId) { case CHAR_ATTR_STRENGTH: sql << "str = "; break; case CHAR_ATTR_AGILITY: sql << "agi = "; break; case CHAR_ATTR_DEXTERITY: sql << "dex = "; break; case CHAR_ATTR_VITALITY: sql << "vit = "; break; case CHAR_ATTR_INTELLIGENCE: sql << "int = "; break; case CHAR_ATTR_WILLPOWER: sql << "will = "; break; } sql << attribValue << " WHERE id = " << charId; mDb->execSql(sql.str()); } /** * Write a modification message about character skills to the database. * @param CharId ID of the character * @param SkillId ID of the skill * @param SkillValue new skill points */ void Storage::updateExperience(int charId, int skillId, int skillValue) { try { // if experience has decreased to 0 we don't store it anymore, // its the default if (skillValue == 0) { std::ostringstream sql; sql << "DELETE FROM " << CHAR_SKILLS_TBL_NAME << " WHERE char_id = " << charId << " AND skill_id = " << skillId; mDb->execSql(sql.str()); return; } // try to update the skill std::ostringstream sql; sql << "UPDATE " << CHAR_SKILLS_TBL_NAME << " SET skill_exp = " << skillValue << " WHERE char_id = " << charId << " AND skill_id = " << skillId; mDb->execSql(sql.str()); // check if the update has modified a row if (mDb->getModifiedRows() > 0) { return; } sql.clear(); sql.str(""); sql << "INSERT INTO " << CHAR_SKILLS_TBL_NAME << " " << "(char_id, skill_id, skill_exp) VALUES ( " << charId << ", " << skillId << ", " << skillValue << ")"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("DALStorage::updateExperience: " << e.what()); throw; } } /** * Write a modification message about character skills to the database. * @param CharId ID of the character * @param monsterId ID of the monster type * @param kills new amount of kills */ void Storage::updateKillCount(int charId, int monsterId, int kills) { try { // try to update the kill count std::ostringstream sql; sql << "UPDATE " << CHAR_KILL_COUNT_TBL_NAME << " SET kills = " << kills << " WHERE char_id = " << charId << " AND monster_id = " << monsterId; mDb->execSql(sql.str()); // check if the update has modified a row if (mDb->getModifiedRows() > 0) { return; } sql.clear(); sql.str(""); sql << "INSERT INTO " << CHAR_KILL_COUNT_TBL_NAME << " " << "(char_id, monster_id, kills) VALUES ( " << charId << ", " << monsterId << ", " << kills << ")"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("DALStorage::updateKillCount: " << e.what()); throw; } } /** * Inserts a record about a status effect into the database * @param charId ID of the character in the database * @param statusId ID of the status effect * @param time Time left on the status effect */ void Storage::insertStatusEffect(int charId, int statusId, int time) { try { std::ostringstream sql; sql << "insert into " << CHAR_STATUS_EFFECTS_TBL_NAME << " (char_id, status_id, status_time) VALUES ( " << charId << ", " << statusId << ", " << time << ")"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("DALStorage::insertStatusEffect: " << e.what()); throw; } } /** * Add a new guild. */ void Storage::addGuild(Guild *guild) { std::ostringstream insertSql; insertSql << "insert into " << GUILDS_TBL_NAME << " (name) VALUES (?)"; if (mDb->prepareSql(insertSql.str())) { mDb->bindValue(1, guild->getName()); } mDb->processSql(); std::ostringstream selectSql; selectSql << "SELECT id FROM " << GUILDS_TBL_NAME << " WHERE name = ?"; if (mDb->prepareSql(selectSql.str())) { mDb->bindValue(1, guild->getName()); } const dal::RecordSet& guildInfo = mDb->processSql(); string_to toUint; unsigned id = toUint(guildInfo(0, 0)); guild->setId(id); } /** * Delete a guild. */ void Storage::removeGuild(Guild *guild) { std::ostringstream sql; sql << "delete from " << GUILDS_TBL_NAME << " where id = '" << guild->getId() << "';"; mDb->execSql(sql.str()); } /** * Add member to guild. */ void Storage::addGuildMember(int guildId, int memberId) { std::ostringstream sql; try { sql << "insert into " << GUILD_MEMBERS_TBL_NAME << " (guild_id, member_id, rights)" << " values (" << guildId << ", \"" << memberId << "\", " << 0 << ");"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. LOG_ERROR("SQL query failure: " << e.what()); } } /** * Remove member from guild. */ void Storage::removeGuildMember(int guildId, int memberId) { std::ostringstream sql; try { sql << "delete from " << GUILD_MEMBERS_TBL_NAME << " where member_id = \"" << memberId << "\" and guild_id = '" << guildId << "';"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. LOG_ERROR("SQL query failure: " << e.what()); } } /** * Save guild member rights. */ void Storage::setMemberRights(int guildId, int memberId, int rights) { std::ostringstream sql; try { sql << "update " << GUILD_MEMBERS_TBL_NAME << " set rights = '" << rights << "'" << " where member_id = \"" << memberId << "\";"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. LOG_ERROR("SQL query failure: " << e.what()); } } /** * Get the list of guilds. * @return a list of guilds */ std::list Storage::getGuildList() { std::list guilds; std::stringstream sql; string_to toShort; /** * Get the guilds stored in the db. */ try { sql << "select id, name from " << GUILDS_TBL_NAME << ";"; const dal::RecordSet& guildInfo = mDb->execSql(sql.str()); // check that at least 1 guild was returned if (guildInfo.isEmpty()) { return guilds; } // loop through every row in the table and assign it to a guild for ( unsigned int i = 0; i < guildInfo.rows(); ++i) { Guild* guild = new Guild(guildInfo(i,1)); guild->setId(toShort(guildInfo(i,0))); guilds.push_back(guild); } string_to< unsigned > toUint; /** * Add the members to the guilds. */ for (std::list::iterator itr = guilds.begin(); itr != guilds.end(); ++itr) { std::ostringstream memberSql; memberSql << "select member_id, rights from " << GUILD_MEMBERS_TBL_NAME << " where guild_id = '" << (*itr)->getId() << "';"; const dal::RecordSet& memberInfo = mDb->execSql(memberSql.str()); std::list > members; for (unsigned int j = 0; j < memberInfo.rows(); ++j) { members.push_back(std::pair(toUint(memberInfo(j, 0)), toUint(memberInfo(j, 1)))); } for (std::list >::const_iterator i = members.begin(); i != members.end(); ++i) { Character *character = getCharacter((*i).first, NULL); if (character) { character->addGuild((*itr)->getName()); (*itr)->addMember(character->getDatabaseID(), (*i).second); } } } } catch (const dal::DbSqlQueryExecFailure& e) { // TODO: throw an exception. LOG_ERROR("SQL query failure: " << e.what()); } return guilds; } /** * Gets the value of a quest variable. */ std::string Storage::getQuestVar(int id, const std::string &name) { try { std::ostringstream query; query << "select value from " << QUESTS_TBL_NAME << " WHERE owner_id = ? AND name = ?"; if (mDb->prepareSql(query.str())) { mDb->bindValue(1, id); mDb->bindValue(2, name); } const dal::RecordSet &info = mDb->processSql(); if (!info.isEmpty()) return info(0, 0); } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::getQuestVar) SQL query failure: " << e.what()); } return std::string(); } /** * Gets the string value of a map specific world state variable. * * @param name Name of the requested world-state variable. * @param map_id Id of the specific map. */ std::string Storage::getWorldStateVar(const std::string &name, int map_id) { try { std::ostringstream query; query << "SELECT value " << " FROM " << WORLD_STATES_TBL_NAME << " WHERE state_name = '" << name << "'"; // add map filter if map_id is given if (map_id >= 0) { query << " AND map_id = '" << map_id << "'"; } query << ";"; const dal::RecordSet &info = mDb->execSql(query.str()); if (!info.isEmpty()) return info(0, 0); } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::getWorldStateVar) SQL query failure: " << e.what()); } return std::string(); } /** * Sets the value of a world state variable. * * @param name Name of the world-state vairable. * @param value New value of the world-state variable. */ void Storage::setWorldStateVar(const std::string &name, const std::string &value) { return setWorldStateVar(name, -1, value); } /** * Sets the value of a world state variable of a specific map. * * @param name Name of the world-state vairable. * @param mapId ID of the specific map * @param value New value of the world-state variable. */ void Storage::setWorldStateVar(const std::string &name, int mapId, const std::string &value) { try { // set the value to empty means: delete the variable if (value.empty()) { std::ostringstream deleteStateVar; deleteStateVar << "DELETE FROM " << WORLD_STATES_TBL_NAME << " WHERE state_name = '" << name << "'"; if (mapId >= 0) { deleteStateVar << " AND map_id = '" << mapId << "'"; } deleteStateVar << ";"; mDb->execSql(deleteStateVar.str()); return; } // try to update the variable in the database std::ostringstream updateStateVar; updateStateVar << "UPDATE " << WORLD_STATES_TBL_NAME << " SET value = '" << value << "', " << " moddate = '" << time(NULL) << "' " << " WHERE state_name = '" << name << "'"; if (mapId >= 0) { updateStateVar << " AND map_id = '" << mapId << "'"; } updateStateVar << ";"; mDb->execSql(updateStateVar.str()); // if we updated a row, were finished here if (mDb->getModifiedRows() >= 1) { return; } // otherwise we have to add the new variable std::ostringstream insertStateVar; insertStateVar << "INSERT INTO " << WORLD_STATES_TBL_NAME << " (state_name, map_id, value , moddate) VALUES (" << "'" << name << "', "; if (mapId >= 0) { insertStateVar << "'" << mapId << "', "; } else { insertStateVar << "NULL , "; } insertStateVar << "'" << value << "', " << "'" << time(NULL) << "');"; mDb->execSql(insertStateVar.str()); } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::setWorldStateVar) SQL query failure: " << e.what()); } } /** * Sets the value of a quest variable. */ void Storage::setQuestVar(int id, const std::string &name, const std::string &value) { try { std::ostringstream query1; query1 << "delete from " << QUESTS_TBL_NAME << " where owner_id = '" << id << "' and name = '" << name << "';"; mDb->execSql(query1.str()); if (value.empty()) return; std::ostringstream query2; query2 << "insert into " << QUESTS_TBL_NAME << " (owner_id, name, value) values ('" << id << "', '" << name << "', '" << value << "');"; mDb->execSql(query2.str()); } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::setQuestVar) SQL query failure: " << e.what()); } } /** * Sets a ban on an account (hence on all its characters). * * @param id character identifier. * @param duration duration in minutes. */ void Storage::banCharacter(int id, int duration) { try { std::ostringstream query; query << "select user_id from " << CHARACTERS_TBL_NAME << " where id = '" << id << "';"; const dal::RecordSet &info = mDb->execSql(query.str()); if (info.isEmpty()) { LOG_ERROR("Tried to ban an unknown user."); return; } std::ostringstream sql; sql << "update " << ACCOUNTS_TBL_NAME << " set level = '" << AL_BANNED << "', banned = '" << time(NULL) + duration * 60 << "' where id = '" << info(0, 0) << "';"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::banAccount) SQL query failure: " << e.what()); } } /** * Delete a character in the database. * * @param charId character identifier. * @param startTransaction indicates wheter the function should run in * its own transaction or is called inline of another transaction */ void Storage::delCharacter(int charId, bool startTransaction = true) const { if (startTransaction) mDb->beginTransaction(); try { std::ostringstream sql; // delete the inventory of the character sql << "DELETE FROM " << INVENTORIES_TBL_NAME << " WHERE owner_id = '" << charId << "';"; mDb->execSql(sql.str()); // delete the skills of the character sql.clear(); sql.str(""); sql << "DELETE FROM " << CHAR_SKILLS_TBL_NAME << " WHERE char_id = '" << charId << "';"; mDb->execSql(sql.str()); // delete from the quests table sql.clear(); sql.str(""); sql << "DELETE FROM " << QUESTS_TBL_NAME << " WHERE owner_id = '" << charId << "';"; mDb->execSql(sql.str()); // delete from the guilds table sql.clear(); sql.str(""); sql << "DELETE FROM " << GUILD_MEMBERS_TBL_NAME << " WHERE member_id = '" << charId << "';"; mDb->execSql(sql.str()); // delete auctions of the character sql.clear(); sql.str(""); sql << "DELETE FROM " << AUCTION_TBL_NAME << " WHERE char_id = '" << charId << "';"; mDb->execSql(sql.str()); // delete bids made on auctions made by the character sql.clear(); sql.str(""); sql << "DELETE FROM " << AUCTION_BIDS_TBL_NAME << " WHERE char_id = '" << charId << "';"; mDb->execSql(sql.str()); // now delete the character itself. sql.clear(); sql.str(""); sql << "DELETE FROM " << CHARACTERS_TBL_NAME << " WHERE id = '" << charId << "';"; mDb->execSql(sql.str()); if (startTransaction) mDb->commitTransaction(); } catch (const dal::DbSqlQueryExecFailure &e) { if (startTransaction) mDb->rollbackTransaction(); LOG_ERROR("(DALStorage::delCharacter) SQL query failure: " << e.what()); } } /** * Delete a character in the database. The object itself is not touched * by this function! * * @param character character object. * @param startTransaction indicates wheter the function should run in * its own transaction or is called inline of another transaction */ void Storage::delCharacter(Character *character, bool startTransaction = true) const { delCharacter(character->getDatabaseID(), startTransaction); } /** * Removes expired bans from accounts */ void Storage::checkBannedAccounts() { try { // update expired bans std::ostringstream sql; sql << "update " << ACCOUNTS_TBL_NAME << " set level = " << AL_PLAYER << ", banned = 0" << " where level = " << AL_BANNED << " AND banned <= " << time(NULL) << ";"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::checkBannedAccounts) SQL query failure: " << e.what()); } } /** * Set the level on an account. * * @param id The id of the account * @param level The level to set for the account */ void Storage::setAccountLevel(int id, int level) { try { std::ostringstream sql; sql << "update " << ACCOUNTS_TBL_NAME << " set level = " << level << " where id = " << id << ";"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::setAccountLevel) SQL query failure: " << e.what()); } } /** * Set the level on a character. * * @param id The id of the character * @param level The level to set for the character */ void Storage::setPlayerLevel(int id, int level) { try { std::ostringstream sql; sql << "update " << CHARACTERS_TBL_NAME << " set level = " << level << " where id = " << id << ";"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::setPlayerLevel) SQL query failure: " << e.what()); } } /** * Store letter. * * @param letter The letter to store */ void Storage::storeLetter(Letter *letter) { std::ostringstream sql; if (letter->getId() == 0) { // the letter was never saved before sql << "INSERT INTO " << POST_TBL_NAME << " VALUES ( " << "NULL, " << letter->getSender()->getDatabaseID() << ", " << letter->getReceiver()->getDatabaseID() << ", " << letter->getExpiry() << ", " << time(NULL) << ", " << "?)"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, letter->getContents()); } mDb->processSql(); letter->setId(mDb->getLastId()); // TODO: store attachments in the database return; } else { // the letter has a unique id, update the record in the db sql << "UPDATE " << POST_TBL_NAME << " SET sender_id = '" << letter->getSender()->getDatabaseID() << "', " << " receiver_id = '" << letter->getReceiver()->getDatabaseID() << "', " << " letter_type = '" << letter->getType() << "', " << " expiration_date = '" << letter->getExpiry() << "', " << " sending_date = '" << time(NULL) << "', " << " letter_text = ? " << " WHERE letter_id = '" << letter->getId() << "'"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, letter->getContents()); } mDb->processSql(); if (mDb->getModifiedRows() == 0) { // this should never happen... LOG_ERROR("(DALStorage::storePost) trying to update nonexistant letter"); throw "(DALStorage::storePost) trying to update nonexistant letter"; } // TODO: update attachments in the database } } /** * Retrieve post * * @param playerId The id of the character requesting his post */ Post *Storage::getStoredPost(int playerId) { Post *p = new Post(); // specialize the string_to functor to convert // a string to an unsigned int. string_to< unsigned > toUint; std::ostringstream sql; sql << "SELECT * FROM " << POST_TBL_NAME << " WHERE receiver_id = " << playerId; const dal::RecordSet &post = mDb->execSql(sql.str()); if (post.isEmpty()) { // there is no post waiting for the character return p; } for (unsigned int i = 0; i < post.rows(); i++ ) { // load sender and receiver Character *sender = getCharacter(toUint(post(i, 1)), NULL); Character *receiver = getCharacter(toUint(post(i, 2)), NULL); Letter *letter = new Letter(toUint( post(0,3) ), sender, receiver); letter->setId( toUint(post(0, 0)) ); letter->setExpiry( toUint(post(0, 4)) ); letter->addText( post(0, 6) ); // TODO: load attachments per letter from POST_ATTACHMENTS_TBL_NAME // needs redesign of struct ItemInventroy p->addLetter(letter); } return p; } /** * Delete a letter from the database. * @param letter The letter to delete. */ void Storage::deletePost(Letter *letter) { mDb->beginTransaction(); try { std::ostringstream sql; // first delete all attachments of the letter // this could leave "dead" items in the item_instances table sql << "DELETE FROM " << POST_ATTACHMENTS_TBL_NAME << " WHERE letter_id = " << letter->getId(); mDb->execSql(sql.str()); // delete the letter itself sql.clear(); sql.str(""); sql << "DELETE FROM " << POST_TBL_NAME << " WHERE letter_id = " << letter->getId(); mDb->execSql(sql.str()); mDb->commitTransaction(); letter->setId(0); } catch(const dal::DbSqlQueryExecFailure &e) { mDb->rollbackTransaction(); LOG_ERROR("(DALStorage::deletePost) SQL query failure: " << e.what()); } } /** * Synchronizes the base data in the connected SQL database with the xml * files like items.xml. * This method is called once after initialization of DALStorage. * Probably this function should be called if a gm requests an online * reload of the xml files to load new items or monsters without server * restart. */ void Storage::syncDatabase() { XML::Document doc(DEFAULT_ITEM_FILE); xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "items")) { LOG_ERROR("Item Manager: Error while parsing item database (items.xml)!"); return; } mDb->beginTransaction(); int itmCount = 0; for_each_xml_child_node(node, rootNode) { // Try to load the version of the item database. The version is defined // as subversion tag embedded as XML attribute. So every modification // to the items.xml file will increase the revision automatically. if (xmlStrEqual(node->name, BAD_CAST "version")) { std::string revision = XML::getProperty(node, "revision", std::string()); mItemDbVersion = atoi(revision.c_str()); LOG_INFO("Loading item database version " << mItemDbVersion); } if (!xmlStrEqual(node->name, BAD_CAST "item")) { continue; } if (xmlStrEqual(node->name, BAD_CAST "item")) { int id = XML::getProperty(node, "id", 0); if (id < 500) { continue; } int weight = XML::getProperty(node, "weight", 0); std::string type = XML::getProperty(node, "type", ""); std::string name = XML::getProperty(node, "name", ""); std::string desc = XML::getProperty(node, "description", ""); std::string eff = XML::getProperty(node, "effect", ""); std::string image = XML::getProperty(node, "image", ""); std::string dye(""); // split image name and dye string size_t pipe = image.find("|"); if (pipe != std::string::npos) { dye = image.substr(pipe + 1); image = image.substr(0, pipe); } try { std::ostringstream sql; sql << "UPDATE " << ITEMS_TBL_NAME << " SET name = ?, " << " description = ?, " << " image = '" << image << "', " << " weight = " << weight << ", " << " itemtype = '" << type << "', " << " effect = ?, " << " dyestring = '" << dye << "' " << " WHERE id = " << id; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, name); mDb->bindValue(2, desc); mDb->bindValue(3, eff); } mDb->processSql(); if (mDb->getModifiedRows() == 0) { sql.clear(); sql.str(""); sql << "INSERT INTO " << ITEMS_TBL_NAME << " VALUES ( " << id << ", ?, ?, '" << image << "', " << weight << ", '" << type << "', ?, '" << dye << "' )"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, name); mDb->bindValue(2, desc); mDb->bindValue(3, eff); } mDb->processSql(); } itmCount++; } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::SyncDatabase) SQL query failure: " << e.what()); } } } mDb->commitTransaction(); } /** * Sets the status of a character to online (true) or offline (false). * * @param charId Id of the character. * @param online True to mark the character as being online. */ void Storage::setOnlineStatus(int charId, bool online) { try { std::ostringstream sql; if (online) { // first we try to update the online status. this prevents errors // in case we get the online status twice sql << "SELECT COUNT(*) FROM " << ONLINE_USERS_TBL_NAME << " WHERE char_id = " << charId; const std::string res = mDb->execSql(sql.str())(0, 0); if (res != "0") return; sql.clear(); sql.str(""); sql << "INSERT INTO " << ONLINE_USERS_TBL_NAME << " VALUES (" << charId << ", " << time(NULL) << ")"; mDb->execSql(sql.str()); } else { sql << "DELETE FROM " << ONLINE_USERS_TBL_NAME << " WHERE char_id = " << charId; mDb->execSql(sql.str()); } } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::setOnlineStatus) SQL query failure: " << e.what()); } } /** * Store a transaction. */ void Storage::addTransaction(const Transaction &trans) { try { std::stringstream sql; sql << "INSERT INTO " << TRANSACTION_TBL_NAME << " VALUES (NULL, " << trans.mCharacterId << ", " << trans.mAction << ", " << "?, " << time(NULL) << ")"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, trans.mMessage); } mDb->processSql(); } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::addTransaction) SQL query failure: " << e.what()); } } /** * Retrieve the last \num transactions that were stored. */ std::vector Storage::getTransactions(unsigned int num) { std::vector transactions; string_to toUint; try { std::stringstream sql; sql << "SELECT * FROM " << TRANSACTION_TBL_NAME; const dal::RecordSet &rec = mDb->execSql(sql.str()); int size = rec.rows(); int start = size - num; // Get the last records and store them in transactions for (int i = start; i < size; ++i) { Transaction trans; trans.mCharacterId = toUint(rec(i, 1)); trans.mAction = toUint(rec(i, 2)); trans.mMessage = rec(i, 3); transactions.push_back(trans); } } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::getTransactions) SQL query failure: " << e.what()); } return transactions; } /** * Retrieve all transactions since the given \a date. */ std::vector Storage::getTransactions(time_t date) { std::vector transactions; string_to toUint; try { std::stringstream sql; sql << "SELECT * FROM " << TRANSACTION_TBL_NAME << " WHERE time > " << date; const dal::RecordSet &rec = mDb->execSql(sql.str()); for (unsigned int i = 0; i < rec.rows(); ++i) { Transaction trans; trans.mCharacterId = toUint(rec(i, 1)); trans.mAction = toUint(rec(i, 2)); trans.mMessage = rec(i, 3); transactions.push_back(trans); } } catch (const dal::DbSqlQueryExecFailure &e) { LOG_ERROR("(DALStorage::getTransactions) SQL query failure: " << e.what()); } return transactions; }