/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include #include #include "account-server/storage.h" #include "account-server/account.h" #include "account-server/character.h" #include "account-server/flooritem.h" #include "chat-server/chatchannel.h" #include "chat-server/guild.h" #include "chat-server/post.h" #include "common/configuration.h" #include "common/manaserv_protocol.h" #include "dal/dalexcept.h" #include "dal/dataproviderfactory.h" #include "utils/functors.h" #include "utils/point.h" #include "utils/string.h" #include "utils/throwerror.h" #include "utils/xml.h" #include static const char *DEFAULT_ITEM_FILE = "items.xml"; // Defines the supported db version static const char *DB_VERSION_PARAMETER = "database_version"; /* * MySQL specificities: * - TINYINT is an integer (1 byte) type defined as an extension to * the SQL standard. * - all integer types can have an optional (non-standard) attribute * UNSIGNED (http://dev.mysql.com/doc/mysql/en/numeric-types.html) * * SQLite3 specificities: * - any column (but only one for each table) with the exact type of * 'INTEGER PRIMARY KEY' is taken as auto-increment. * - the supported data types are: NULL, INTEGER, REAL, TEXT and BLOB * (http://www.sqlite.org/datatype3.html) * - the size of TEXT cannot be set, it is just ignored by the engine. * - IMPORTANT: foreign key constraints are not yet supported * (http://www.sqlite.org/omitted.html). Included in case of future * support. * * Notes: * - the SQL queries will take advantage of the most appropriate data * types supported by a particular database engine in order to * optimize the server database size. * * TODO: Fix problem with PostgreSQL null primary key's. */ // Table names static const char *ACCOUNTS_TBL_NAME = "mana_accounts"; static const char *CHARACTERS_TBL_NAME = "mana_characters"; static const char *CHAR_ATTR_TBL_NAME = "mana_char_attr"; static const char *CHAR_STATUS_EFFECTS_TBL_NAME = "mana_char_status_effects"; static const char *CHAR_KILL_COUNT_TBL_NAME = "mana_char_kill_stats"; static const char *CHAR_ABILITIES_TBL_NAME = "mana_char_abilities"; static const char *QUESTLOG_TBL_NAME = "mana_questlog"; static const char *INVENTORIES_TBL_NAME = "mana_inventories"; static const char *ITEMS_TBL_NAME = "mana_items"; static const char *GUILDS_TBL_NAME = "mana_guilds"; static const char *GUILD_MEMBERS_TBL_NAME = "mana_guild_members"; static const char *QUESTS_TBL_NAME = "mana_quests"; static const char *WORLD_STATES_TBL_NAME = "mana_world_states"; static const char *POST_TBL_NAME = "mana_post"; static const char *POST_ATTACHMENTS_TBL_NAME = "mana_post_attachments"; static const char *AUCTION_TBL_NAME = "mana_auctions"; static const char *AUCTION_BIDS_TBL_NAME = "mana_auction_bids"; static const char *ONLINE_USERS_TBL_NAME = "mana_online_list"; static const char *TRANSACTION_TBL_NAME = "mana_transactions"; static const char *FLOOR_ITEMS_TBL_NAME = "mana_floor_items"; Storage::Storage() : mDb(dal::DataProviderFactory::createDataProvider()), mItemDbVersion(0) { } Storage::~Storage() { if (mDb->isConnected()) close(); delete mDb; } void Storage::open() { // Do nothing if already connected. if (mDb->isConnected()) return; using namespace dal; try { // Open a connection to the database. mDb->connect(); // Check database version here int dbversion = utils::stringToInt( getWorldStateVar(DB_VERSION_PARAMETER, SystemMap)); int supportedDbVersion = ManaServ::SUPPORTED_DB_VERSION; if (dbversion != supportedDbVersion) { std::ostringstream errmsg; errmsg << "Database version is not supported. " << "Needed version: '" << supportedDbVersion << "', current version: '" << dbversion << "'"; utils::throwError(errmsg.str()); } // Synchronize base data from xml files syncDatabase(); // Clean list of online users, this should be empty after restart std::ostringstream sql; sql << "DELETE FROM " << ONLINE_USERS_TBL_NAME; mDb->execSql(sql.str()); // In case where the server shouldn't keep floor item in database, // we remove remnants at startup if (Configuration::getValue("game_floorItemDecayTime", 0) > 0) { sql.clear(); sql << "DELETE FROM " << FLOOR_ITEMS_TBL_NAME; mDb->execSql(sql.str()); } } catch (const DbConnectionFailure& e) { utils::throwError("(DALStorage::open) " "Unable to connect to the database: ", e); } } void Storage::close() { mDb->disconnect(); } Account *Storage::getAccountBySQL() { try { const dal::RecordSet &accountInfo = mDb->processSql(); // If the account is not even in the database then // we have no choice but to return nothing. if (accountInfo.isEmpty()) return 0; string_to< unsigned > toUint; unsigned id = toUint(accountInfo(0, 0)); // Create an Account instance // and initialize it with information about the user. Account *account = new Account(id); account->setName(accountInfo(0, 1)); account->setPassword(accountInfo(0, 2)); account->setEmail(accountInfo(0, 3)); account->setRegistrationDate(toUint(accountInfo(0, 6))); account->setLastLogin(toUint(accountInfo(0, 7))); int level = toUint(accountInfo(0, 4)); // Check if the user is permanently banned, or temporarily banned. if (level == AL_BANNED || time(0) <= (int) toUint(accountInfo(0, 5))) { account->setLevel(AL_BANNED); // It is, so skip character loading. return account; } account->setLevel(level); // Correct on-the-fly the old 0 slot characters // NOTE: Will be deprecated and removed at some point. fixCharactersSlot(id); // Load the characters associated with the account. std::ostringstream sql; sql << "select id from " << CHARACTERS_TBL_NAME << " where user_id = '" << id << "';"; const dal::RecordSet &charInfo = mDb->execSql(sql.str()); if (!charInfo.isEmpty()) { int size = charInfo.rows(); Characters characters; LOG_DEBUG("Account "<< id << " has " << size << " character(s) in database."); // Two steps: it seems like multiple requests cannot be alive // at the same time. std::vector< unsigned > characterIDs; for (int k = 0; k < size; ++k) characterIDs.push_back(toUint(charInfo(k, 0))); for (int k = 0; k < size; ++k) { if (CharacterData *ptr = getCharacter(characterIDs[k], account)) { characters[ptr->getCharacterSlot()] = ptr; } else { LOG_ERROR("Failed to get character " << characterIDs[k] << " for account " << id << '.'); } } account->setCharacters(characters); } return account; } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::getAccountBySQL) SQL query failure: ", e); } return 0; } void Storage::fixCharactersSlot(int accountId) { try { // Obtain all the characters slots from an account. std::ostringstream sql; sql << "SELECT id, slot FROM " << CHARACTERS_TBL_NAME << " where user_id = " << accountId; const dal::RecordSet &charInfo = mDb->execSql(sql.str()); // If the account is not even in the database then // we can quit now. if (charInfo.isEmpty()) return; string_to< unsigned > toUint; std::map slotsToUpdate; int characterNumber = charInfo.rows(); unsigned currentSlot = 1; // We parse all the characters slots to see how many are to be // corrected. for (int k = 0; k < characterNumber; ++k) { // If the slot found is equal to 0. if (toUint(charInfo(k, 1)) == 0) { // Find the new slot number to assign. for (int l = 0; l < characterNumber; ++l) { if (toUint(charInfo(l, 1)) == currentSlot) currentSlot++; } slotsToUpdate.insert(std::make_pair(toUint(charInfo(k, 0)), currentSlot)); } } if (!slotsToUpdate.empty()) { dal::PerformTransaction transaction(mDb); // Update the slots in database. for (std::map::iterator i = slotsToUpdate.begin(), i_end = slotsToUpdate.end(); i != i_end; ++i) { // Update the character slot. sql.clear(); sql.str(""); sql << "UPDATE " << CHARACTERS_TBL_NAME << " SET slot = " << i->second << " where id = " << i->first; mDb->execSql(sql.str()); } transaction.commit(); } } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::fixCharactersSlots) " "SQL query failure: ", e); } } Account *Storage::getAccount(const std::string &userName) { std::ostringstream sql; sql << "SELECT * FROM " << ACCOUNTS_TBL_NAME << " WHERE username = ?"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, userName); return getAccountBySQL(); } return 0; } Account *Storage::getAccount(int accountID) { std::ostringstream sql; sql << "SELECT * FROM " << ACCOUNTS_TBL_NAME << " WHERE id = ?"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, accountID); return getAccountBySQL(); } return 0; } CharacterData *Storage::getCharacterBySQL(Account *owner) { CharacterData *character = 0; string_to< unsigned > toUint; string_to< int > toInt; try { const dal::RecordSet &charInfo = mDb->processSql(); // If the character is not even in the database then // we have no choice but to return nothing. if (charInfo.isEmpty()) return 0; string_to< unsigned short > toUshort; string_to< double > toDouble; character = new CharacterData(charInfo(0, 2), toUint(charInfo(0, 0))); character->setGender(toUshort(charInfo(0, 3))); character->setHairStyle(toUshort(charInfo(0, 4))); character->setHairColor(toUshort(charInfo(0, 5))); character->setAttributePoints(toUshort(charInfo(0, 6))); character->setCorrectionPoints(toUshort(charInfo(0, 7))); Point pos(toInt(charInfo(0, 8)), toInt(charInfo(0, 9))); character->setPosition(pos); int mapId = toUint(charInfo(0, 10)); if (mapId > 0) { character->setMapId(mapId); } else { // Set character to default map and one of the default location // Default map is to be 1, as not found return value will be 0. character->setMapId(Configuration::getValue("char_defaultMap", 1)); } character->setCharacterSlot(toUint(charInfo(0, 11))); // Fill the account-related fields. Last step, as it may require a new // SQL query. if (owner) { character->setAccount(owner); } else { int id = toUint(charInfo(0, 1)); character->setAccountID(id); std::ostringstream s; s << "select level from " << ACCOUNTS_TBL_NAME << " where id = '" << id << "';"; const dal::RecordSet &levelInfo = mDb->execSql(s.str()); character->setAccountLevel(toUint(levelInfo(0, 0)), true); } std::ostringstream s; // Load attributes. { s << "SELECT attr_id, attr_base, attr_mod " << "FROM " << CHAR_ATTR_TBL_NAME << " " << "WHERE char_id = " << character->getDatabaseID(); const dal::RecordSet &attrInfo = mDb->execSql(s.str()); const unsigned nRows = attrInfo.rows(); for (unsigned row = 0; row < nRows; ++row) { unsigned id = toUint(attrInfo(row, 0)); character->setAttribute(id, toDouble(attrInfo(row, 1))); character->setModAttribute(id, toDouble(attrInfo(row, 2))); } } // Load the status effects { s.clear(); s.str(""); s << "select status_id, status_time FROM " << CHAR_STATUS_EFFECTS_TBL_NAME << " WHERE char_id = " << character->getDatabaseID(); const dal::RecordSet &statusInfo = mDb->execSql(s.str()); const unsigned nRows = statusInfo.rows(); for (unsigned row = 0; row < nRows; row++) { character->applyStatusEffect( toUint(statusInfo(row, 0)), // Status Id toUint(statusInfo(row, 1))); // Time } } // Load the kill stats { s.clear(); s.str(""); s << "select monster_id, kills FROM " << CHAR_KILL_COUNT_TBL_NAME << " WHERE char_id = " << character->getDatabaseID(); const dal::RecordSet &killsInfo = mDb->execSql(s.str()); const unsigned nRows = killsInfo.rows(); for (unsigned row = 0; row < nRows; row++) { character->setKillCount( toUint(killsInfo(row, 0)), // MonsterID toUint(killsInfo(row, 1))); // Kills } } // Load the ability status { s.clear(); s.str(""); s << "SELECT ability_id FROM " << CHAR_ABILITIES_TBL_NAME << " WHERE char_id = " << character->getDatabaseID(); const dal::RecordSet &abilitiesInfo = mDb->execSql(s.str()); const unsigned nRows = abilitiesInfo.rows(); for (unsigned row = 0; row < nRows; row++) { character->giveAbility(toUint(abilitiesInfo(row, 0))); } } // Load the questlog { s.clear(); s.str(""); s << "SELECT quest_id, quest_state, quest_title, quest_description " << "FROM " << QUESTLOG_TBL_NAME << " WHERE char_id = " << character->getDatabaseID(); const dal::RecordSet &quests = mDb->execSql(s.str()); const unsigned nRows = quests.rows(); for (unsigned row = 0; row < nRows; row++) { QuestInfo quest; quest.id = toUint(quests(row, 0)); quest.state = toUint(quests(row, 1)); quest.title = quests(row, 2); quest.description = quests(row, 3); character->mQuests.push_back(quest); } } } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("DALStorage::getCharacter #1) SQL query failure: ", e); } Possessions &poss = character->getPossessions(); try { std::ostringstream sql; sql << " select id, owner_id, slot, class_id, amount, equipped from " << INVENTORIES_TBL_NAME << " where owner_id = '" << character->getDatabaseID() << "' order by slot asc;"; InventoryData inventoryData; EquipData equipmentData; const dal::RecordSet &itemInfo = mDb->execSql(sql.str()); if (!itemInfo.isEmpty()) { for (int k = 0, size = itemInfo.rows(); k < size; ++k) { InventoryItem item; unsigned short slot = toUint(itemInfo(k, 2)); item.itemId = toUint(itemInfo(k, 3)); item.amount = toUint(itemInfo(k, 4)); item.equipmentSlot = toUint(itemInfo(k, 5)); inventoryData[slot] = item; if (item.equipmentSlot != 0) { // The game server will set the right slot anyway, // but this speeds up checking if the item is equipped equipmentData.insert(slot); } } } poss.setInventory(inventoryData); poss.setEquipment(equipmentData); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("DALStorage::getCharacter #3) SQL query failure: ", e); } return character; } CharacterData *Storage::getCharacter(int id, Account *owner) { std::ostringstream sql; sql << "SELECT * FROM " << CHARACTERS_TBL_NAME << " WHERE id = ?"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, id); return getCharacterBySQL(owner); } return 0; } CharacterData *Storage::getCharacter(const std::string &name) { std::ostringstream sql; sql << "SELECT * FROM " << CHARACTERS_TBL_NAME << " WHERE name = ?"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, name); return getCharacterBySQL(0); } return 0; } unsigned Storage::getCharacterId(const std::string &name) { std::ostringstream sql; sql << "SELECT id FROM " << CHARACTERS_TBL_NAME << " WHERE name = ?"; if (!mDb->prepareSql(sql.str())) return 0; try { mDb->bindValue(1, name); const dal::RecordSet &charInfo = mDb->processSql(); if (charInfo.isEmpty()) return 0; string_to< unsigned > toUint; return toUint(charInfo(0, 0)); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("DALStorage::getCharacterId #1) SQL query failure: ", e); } return 0; } bool Storage::doesUserNameExist(const std::string &name) { try { std::ostringstream sql; sql << "SELECT COUNT(username) FROM " << ACCOUNTS_TBL_NAME << " WHERE username = ?"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, name); const dal::RecordSet &accountInfo = mDb->processSql(); std::istringstream ssStream(accountInfo(0, 0)); unsigned iReturn = 1; ssStream >> iReturn; return iReturn != 0; } else { utils::throwError("(DALStorage::doesUserNameExist) " "SQL query preparation failure."); } } catch (const std::exception &e) { utils::throwError("(DALStorage::doesUserNameExist) SQL query failure: ", e); } // Should never happen return true; } bool Storage::doesEmailAddressExist(const std::string &email) { try { std::ostringstream sql; sql << "SELECT COUNT(email) FROM " << ACCOUNTS_TBL_NAME << " WHERE UPPER(email) = UPPER(?)"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, email); const dal::RecordSet &accountInfo = mDb->processSql(); std::istringstream ssStream(accountInfo(0, 0)); unsigned iReturn = 1; ssStream >> iReturn; return iReturn != 0; } else { utils::throwError("(DALStorage::doesEmailAddressExist) " "SQL query preparation failure."); } } catch (const std::exception &e) { utils::throwError("(DALStorage::doesEmailAddressExist) " "SQL query failure: ", e); } // Should never happen return true; } bool Storage::doesCharacterNameExist(const std::string& name) { try { std::ostringstream sql; sql << "SELECT COUNT(name) FROM " << CHARACTERS_TBL_NAME << " WHERE name = ?"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, name); const dal::RecordSet &accountInfo = mDb->processSql(); std::istringstream ssStream(accountInfo(0, 0)); int iReturn = 1; ssStream >> iReturn; return iReturn != 0; } else { utils::throwError("(DALStorage::doesCharacterNameExist) " "SQL query preparation failure."); } } catch (const std::exception &e) { utils::throwError("(DALStorage::doesCharacterNameExist) " "SQL query failure: ", e); } // Should never happen return true; } bool Storage::updateCharacter(CharacterData *character) { dal::PerformTransaction transaction(mDb); try { // Update the database Character data (see CharacterData for details) std::ostringstream sqlUpdateCharacterInfo; sqlUpdateCharacterInfo << "update " << CHARACTERS_TBL_NAME << " " << "set " << "gender = '" << character->getGender() << "', " << "hair_style = '" << character->getHairStyle() << "', " << "hair_color = '" << character->getHairColor() << "', " << "char_pts = '" << character->getAttributePoints() << "', " << "correct_pts = '"<< character->getCorrectionPoints() << "', " << "x = '" << character->getPosition().x << "', " << "y = '" << character->getPosition().y << "', " << "map_id = '" << character->getMapId() << "', " << "slot = '" << character->getCharacterSlot() << "' " << "where id = '" << character->getDatabaseID() << "';"; mDb->execSql(sqlUpdateCharacterInfo.str()); } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::updateCharacter #1) " "SQL query failure: ", e); } // Character attributes. try { for (AttributeMap::const_iterator it = character->mAttributes.begin(), it_end = character->mAttributes.end(); it != it_end; ++it) updateAttribute(character->getDatabaseID(), it->first, it->second.base, it->second.modified); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::updateCharacter #2) " "SQL query failure: ", e); } // Character's kill count try { std::map::const_iterator kill_it; for (kill_it = character->getKillCountBegin(); kill_it != character->getKillCountEnd(); ++kill_it) { updateKillCount(character->getDatabaseID(), kill_it->first, kill_it->second); } } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::updateCharacter #4) " "SQL query failure: ", e); } // Character's abillities try { // Out with the old std::ostringstream deleteSql(""); std::ostringstream insertSql; deleteSql << "DELETE FROM " << CHAR_ABILITIES_TBL_NAME << " WHERE char_id='" << character->getDatabaseID() << "';"; mDb->execSql(deleteSql.str()); // In with the new for (int abilityId : character->getAbilities()) { insertSql.str(""); insertSql << "INSERT INTO " << CHAR_ABILITIES_TBL_NAME << " (char_id, ability_id)" << " VALUES (" << " '" << character->getDatabaseID() << "'," << " '" << abilityId << "');"; mDb->execSql(insertSql.str()); } } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::updateCharacter #5) " "SQL query failure: ", e);; } // Character's questlog try { // Out with the old std::ostringstream deleteSql(""); std::ostringstream insertSql; deleteSql << "DELETE FROM " << QUESTLOG_TBL_NAME << " WHERE char_id='" << character->getDatabaseID() << "';"; mDb->execSql(deleteSql.str()); // In with the new for (QuestInfo &quest : character->mQuests) { insertSql.str(""); insertSql << "INSERT INTO " << QUESTLOG_TBL_NAME << " (char_id, quest_id, quest_state, " << "quest_title, quest_description)" << " VALUES (" << character->getDatabaseID() << "," << " " << quest.id << "," << " " << quest.state << "," << " ?," << " ?" << ")"; if (mDb->prepareSql(insertSql.str())) { mDb->bindValue(1, quest.title); mDb->bindValue(2, quest.description); mDb->processSql(); } } } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::updateCharacter #5) " "SQL query failure: ", e);; } // Character's inventory // Delete the old inventory and equipment table first try { std::ostringstream sqlDeleteCharacterInventory; sqlDeleteCharacterInventory << "delete from " << INVENTORIES_TBL_NAME << " where owner_id = '" << character->getDatabaseID() << "';"; mDb->execSql(sqlDeleteCharacterInventory.str()); } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::updateCharacter #6) " "SQL query failure: ", e); } // Insert the new inventory data try { std::ostringstream sql; sql << "insert into " << INVENTORIES_TBL_NAME << " (owner_id, slot, class_id, amount, equipped) values (" << character->getDatabaseID() << ", "; std::string base = sql.str(); const Possessions &poss = character->getPossessions(); const InventoryData &inventoryData = poss.getInventory(); for (InventoryData::const_iterator itemIt = inventoryData.begin(), j_end = inventoryData.end(); itemIt != j_end; ++itemIt) { sql.str(""); unsigned short slot = itemIt->first; unsigned itemId = itemIt->second.itemId; unsigned amount = itemIt->second.amount; assert(itemId); sql << base << slot << ", " << itemId << ", " << amount << ", " << itemIt->second.equipmentSlot << ");"; mDb->execSql(sql.str()); } } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::updateCharacter #7) " "SQL query failure: ", e); } // Update char status effects try { // Delete the old status effects first std::ostringstream sql; sql << "delete from " << CHAR_STATUS_EFFECTS_TBL_NAME << " where char_id = '" << character->getDatabaseID() << "';"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::updateCharacter #8) " "SQL query failure: ", e); } try { std::map::const_iterator status_it; for (status_it = character->getStatusEffectBegin(); status_it != character->getStatusEffectEnd(); ++status_it) { insertStatusEffect(character->getDatabaseID(), status_it->first, status_it->second.time); } } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::updateCharacter #9) " "SQL query failure: ", e); } transaction.commit(); return true; } void Storage::addAccount(Account *account) { assert(account->getCharacters().size() == 0); using namespace dal; try { // Insert the account std::ostringstream sql; sql << "insert into " << ACCOUNTS_TBL_NAME << " (username, password, email, level, " << "banned, registration, lastlogin)" << " VALUES (?, ?, ?, " << account->getLevel() << ", 0, " << account->getRegistrationDate() << ", " << account->getLastLogin() << ");"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, account->getName()); mDb->bindValue(2, account->getPassword()); mDb->bindValue(3, account->getEmail()); mDb->processSql(); account->setID(mDb->getLastId()); } else { utils::throwError("(DALStorage::addAccount) " "SQL preparation query failure."); } } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::addAccount) SQL query failure: ", e); } } void Storage::flush(Account *account) { assert(account->getID() >= 0); using namespace dal; try { PerformTransaction transaction(mDb); // Update the account std::ostringstream sqlUpdateAccountTable; sqlUpdateAccountTable << "update " << ACCOUNTS_TBL_NAME << " set username = ?, password = ?, email = ?, " << "level = ?, lastlogin = ? where id = ?;"; if (mDb->prepareSql(sqlUpdateAccountTable.str())) { mDb->bindValue(1, account->getName()); mDb->bindValue(2, account->getPassword()); mDb->bindValue(3, account->getEmail()); mDb->bindValue(4, account->getLevel()); mDb->bindValue(5, account->getLastLogin()); mDb->bindValue(6, account->getID()); mDb->processSql(); } else { utils::throwError("(DALStorage::flush) " "SQL preparation query failure."); } // Get the list of characters that belong to this account. Characters &characters = account->getCharacters(); // Insert or update the characters. for (Characters::const_iterator it = characters.begin(), it_end = characters.end(); it != it_end; ++it) { CharacterData *character = (*it).second; if (character->getDatabaseID() >= 0) { updateCharacter(character); } else { std::ostringstream sqlInsertCharactersTable; // Insert the character // This assumes that the characters name has been checked for // uniqueness sqlInsertCharactersTable << "insert into " << CHARACTERS_TBL_NAME << " (user_id, name, gender, hair_style, hair_color," << " char_pts, correct_pts," << " x, y, map_id, slot) values (" << account->getID() << ", \"" << character->getName() << "\", " << character->getGender() << ", " << (int)character->getHairStyle() << ", " << (int)character->getHairColor() << ", " << (int)character->getAttributePoints() << ", " << (int)character->getCorrectionPoints() << ", " << character->getPosition().x << ", " << character->getPosition().y << ", " << character->getMapId() << ", " << character->getCharacterSlot() << ");"; mDb->execSql(sqlInsertCharactersTable.str()); // Update the character ID. character->setDatabaseID(mDb->getLastId()); // Update all attributes. AttributeMap::const_iterator attr_it, attr_end; for (attr_it = character->mAttributes.begin(), attr_end = character->mAttributes.end(); attr_it != attr_end; ++attr_it) { updateAttribute(character->getDatabaseID(), attr_it->first, attr_it->second.base, attr_it->second.modified); } } } // Existing characters in memory have been inserted // or updated in database. // Now, let's remove those who are no more in memory from database. string_to toUint; std::ostringstream sqlSelectNameIdCharactersTable; sqlSelectNameIdCharactersTable << "select name, id from " << CHARACTERS_TBL_NAME << " where user_id = '" << account->getID() << "';"; const RecordSet& charInMemInfo = mDb->execSql(sqlSelectNameIdCharactersTable.str()); // We compare chars from memory and those existing in db, // and delete those not in mem but existing in db. bool charFound; for (unsigned i = 0; i < charInMemInfo.rows(); ++i) // In database { charFound = false; for (Characters::const_iterator it = characters.begin(), it_end = characters.end(); it != it_end; ++it) // In memory { if (charInMemInfo(i, 0) == (*it).second->getName()) { charFound = true; break; } } if (!charFound) { // The char is in db but not in memory, // it will be removed from database. // We store the id of the char to delete, // because as deleted, the RecordSet is also emptied, // and that creates an error. unsigned charId = toUint(charInMemInfo(i, 1)); delCharacter(charId); } } transaction.commit(); } catch (const std::exception &e) { utils::throwError("(DALStorage::flush) SQL query failure: ", e); } } void Storage::delAccount(Account *account) { // Sync the account info into the database. flush(account); try { // Delete the account. std::ostringstream sql; sql << "delete from " << ACCOUNTS_TBL_NAME << " where id = '" << account->getID() << "';"; mDb->execSql(sql.str()); // Remove the account's characters. account->setCharacters(Characters()); } catch (const std::exception &e) { utils::throwError("(DALStorage::delAccount) SQL query failure: ", e); } } void Storage::updateLastLogin(const Account *account) { try { std::ostringstream sql; sql << "UPDATE " << ACCOUNTS_TBL_NAME << " SET lastlogin = '" << account->getLastLogin() << "'" << " WHERE id = '" << account->getID() << "';"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::updateLastLogin) SQL query failure: ", e); } } void Storage::updateCharacterPoints(int charId, int charPoints, int corrPoints) { try { std::ostringstream sql; sql << "UPDATE " << CHARACTERS_TBL_NAME << " SET char_pts = " << charPoints << ", " << " correct_pts = " << corrPoints << " WHERE id = " << charId; mDb->execSql(sql.str()); } catch (dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::updateCharacterPoints) " "SQL query failure: ", e); } } void Storage::updateAttribute(int charId, unsigned attrId, double base, double mod) { try { std::ostringstream sql; sql << "UPDATE " << CHAR_ATTR_TBL_NAME << " SET attr_base = '" << base << "', " << "attr_mod = '" << mod << "' " << "WHERE char_id = '" << charId << "' " << "AND attr_id = '" << attrId << "';"; mDb->execSql(sql.str()); // If this has modified a row, we're done, it updated sucessfully. if (mDb->getModifiedRows() > 0) return; // If it did not change anything, // then the record didn't previously exist. Create it. sql.clear(); sql.str(""); sql << "INSERT INTO " << CHAR_ATTR_TBL_NAME << " (char_id, attr_id, attr_base, attr_mod) VALUES ( " << charId << ", " << attrId << ", " << base << ", " << mod << ")"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::updateAttribute) SQL query failure: ", e); } } void Storage::updateKillCount(int charId, int monsterId, int kills) { try { // Try to update the kill count std::ostringstream sql; sql << "UPDATE " << CHAR_KILL_COUNT_TBL_NAME << " SET kills = " << kills << " WHERE char_id = " << charId << " AND monster_id = " << monsterId; mDb->execSql(sql.str()); // Check if the update has modified a row if (mDb->getModifiedRows() > 0) return; sql.clear(); sql.str(""); sql << "INSERT INTO " << CHAR_KILL_COUNT_TBL_NAME << " " << "(char_id, monster_id, kills) VALUES ( " << charId << ", " << monsterId << ", " << kills << ")"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::updateKillCount) SQL query failure: ", e); } } void Storage::insertStatusEffect(int charId, int statusId, int time) { try { std::ostringstream sql; sql << "insert into " << CHAR_STATUS_EFFECTS_TBL_NAME << " (char_id, status_id, status_time) VALUES ( " << charId << ", " << statusId << ", " << time << ")"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::insertStatusEffect) " "SQL query failure: ", e); } } void Storage::addGuild(Guild *guild) { try { std::ostringstream sqlQuery; sqlQuery << "insert into " << GUILDS_TBL_NAME << " (name) VALUES (?)"; if (mDb->prepareSql(sqlQuery.str())) { mDb->bindValue(1, guild->getName()); mDb->processSql(); } else { utils::throwError("(DALStorage::addGuild) " "SQL query preparation failure #1."); } sqlQuery.clear(); sqlQuery.str(""); sqlQuery << "SELECT id FROM " << GUILDS_TBL_NAME << " WHERE name = ?"; if (mDb->prepareSql(sqlQuery.str())) { mDb->bindValue(1, guild->getName()); const dal::RecordSet& guildInfo = mDb->processSql(); string_to toUint; unsigned id = toUint(guildInfo(0, 0)); guild->setId(id); } else { utils::throwError("(DALStorage::addGuild) " "SQL query preparation failure #2."); } } catch (const std::exception &e) { utils::throwError("(DALStorage::addGuild) SQL query failure: ", e); } } void Storage::removeGuild(Guild *guild) { try { std::ostringstream sql; sql << "delete from " << GUILDS_TBL_NAME << " where id = '" << guild->getId() << "';"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::removeGuild) SQL query failure: ", e); } } void Storage::addGuildMember(int guildId, int memberId) { try { std::ostringstream sql; sql << "insert into " << GUILD_MEMBERS_TBL_NAME << " (guild_id, member_id, rights)" << " values (" << guildId << ", \"" << memberId << "\", " << 0 << ");"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::addGuildMember) SQL query failure: ", e); } } void Storage::removeGuildMember(int guildId, int memberId) { try { std::ostringstream sql; sql << "delete from " << GUILD_MEMBERS_TBL_NAME << " where member_id = \"" << memberId << "\" and guild_id = '" << guildId << "';"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::removeGuildMember) SQL query failure: ", e); } } void Storage::addFloorItem(int mapId, int itemId, int amount, int posX, int posY) { try { std::ostringstream sql; sql << "INSERT INTO " << FLOOR_ITEMS_TBL_NAME << " (map_id, item_id, amount, pos_x, pos_y)" << " VALUES (" << mapId << ", " << itemId << ", " << amount << ", " << posX << ", " << posY << ");"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::addFloorItem) SQL query failure: ", e); } } void Storage::removeFloorItem(int mapId, int itemId, int amount, int posX, int posY) { try { std::ostringstream sql; sql << "DELETE FROM " << FLOOR_ITEMS_TBL_NAME << " WHERE map_id = " << mapId << " AND item_id = " << itemId << " AND amount = " << amount << " AND pos_x = " << posX << " AND pos_y = " << posY << ";"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::removeFloorItem) SQL query failure: ", e); } } std::list Storage::getFloorItemsFromMap(int mapId) { std::list floorItems; try { std::ostringstream sql; sql << "SELECT * FROM " << FLOOR_ITEMS_TBL_NAME << " WHERE map_id = " << mapId; string_to< unsigned > toUint; const dal::RecordSet &itemInfo = mDb->execSql(sql.str()); if (!itemInfo.isEmpty()) { for (int k = 0, size = itemInfo.rows(); k < size; ++k) { floorItems.push_back(FloorItem(toUint(itemInfo(k, 2)), toUint(itemInfo(k, 3)), toUint(itemInfo(k, 4)), toUint(itemInfo(k, 5)))); } } } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("DALStorage::getFloorItemsFromMap " "SQL query failure: ", e); } return floorItems; } void Storage::setMemberRights(int guildId, int memberId, int rights) { try { std::ostringstream sql; sql << "UPDATE " << GUILD_MEMBERS_TBL_NAME << " SET rights = " << rights << " WHERE member_id = " << memberId << " AND guild_id = " << guildId << ";"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::setMemberRights) SQL query failure: ", e); } } std::map Storage::getGuildList() { std::map guilds; std::stringstream sql; string_to toShort; // Get the guilds stored in the db. try { sql << "select id, name from " << GUILDS_TBL_NAME << ";"; const dal::RecordSet& guildInfo = mDb->execSql(sql.str()); // Check that at least 1 guild was returned if (guildInfo.isEmpty()) return guilds; // Loop through every row in the table and assign it to a guild for (unsigned i = 0; i < guildInfo.rows(); ++i) { Guild* guild = new Guild(guildInfo(i,1)); guild->setId(toShort(guildInfo(i,0))); guilds[guild->getId()] = guild; } string_to< unsigned > toUint; // Add the members to the guilds. for (std::map::iterator it = guilds.begin(); it != guilds.end(); ++it) { std::ostringstream memberSql; memberSql << "select member_id, rights from " << GUILD_MEMBERS_TBL_NAME << " where guild_id = '" << it->second->getId() << "';"; const dal::RecordSet& memberInfo = mDb->execSql(memberSql.str()); std::list > members; for (unsigned j = 0; j < memberInfo.rows(); ++j) { members.push_back(std::pair(toUint(memberInfo(j, 0)), toUint(memberInfo(j, 1)))); } std::list >::const_iterator i, i_end; for (i = members.begin(), i_end = members.end(); i != i_end; ++i) { CharacterData *character = getCharacter((*i).first, 0); if (character) { character->addGuild(it->second->getName()); it->second->addMember(character->getDatabaseID(), (*i).second); } } } } catch (const dal::DbSqlQueryExecFailure& e) { utils::throwError("(DALStorage::getGuildList) SQL query failure: ", e); } return guilds; } std::string Storage::getQuestVar(int id, const std::string &name) { try { std::ostringstream query; query << "select value from " << QUESTS_TBL_NAME << " WHERE owner_id = ? AND name = ?"; if (mDb->prepareSql(query.str())) { mDb->bindValue(1, id); mDb->bindValue(2, name); const dal::RecordSet &info = mDb->processSql(); if (!info.isEmpty()) return info(0, 0); } else { utils::throwError("(DALStorage:getQuestVar) " "SQL query preparation failure."); } } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::getQuestVar) SQL query failure: ", e); } // Should never happen return std::string(); } std::string Storage::getWorldStateVar(const std::string &name, int mapId) { try { std::ostringstream query; query << "SELECT `value` " << "FROM " << WORLD_STATES_TBL_NAME << " WHERE `state_name` = ?"; // Add map filter if map_id is given if (mapId >= 0) query << " AND `map_id` = ?"; //query << ";"; <-- No ';' at the end of prepared statements. if (mDb->prepareSql(query.str())) { mDb->bindValue(1, name); if (mapId >= 0) mDb->bindValue(2, mapId); const dal::RecordSet &info = mDb->processSql(); if (!info.isEmpty()) return info(0, 0); } else { utils::throwError("(DALStorage:getWorldStateVar) " "SQL query preparation failure."); } } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::getWorldStateVar) SQL query failure: ", e); } return std::string(); } std::map Storage::getAllWorldStateVars(int mapId) { std::map variables; // Avoid a crash because prepared statements must have at least one binding. if (mapId < 0) { LOG_ERROR("getAllWorldStateVars was called with a negative map Id: " << mapId); return variables; } try { std::ostringstream query; query << "SELECT `state_name`, `value` " << "FROM " << WORLD_STATES_TBL_NAME; // Add map filter if map_id is given if (mapId >= 0) query << " WHERE `map_id` = ?"; //query << ";"; <-- No ';' at the end of prepared statements. if (mDb->prepareSql(query.str())) { if (mapId >= 0) mDb->bindValue(1, mapId); const dal::RecordSet &results = mDb->processSql(); for (unsigned i = 0; i < results.rows(); ++i) { variables[results(i, 0)] = results(i, 1); } } else { utils::throwError("(DALStorage:getAllWorldStateVar) " "SQL query preparation failure."); } } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::getWorldStateVar) SQL query failure: ", e); } return variables; } void Storage::setWorldStateVar(const std::string &name, const std::string &value, int mapId) { try { // Set the value to empty means: delete the variable if (value.empty()) { std::ostringstream deleteStateVar; deleteStateVar << "DELETE FROM " << WORLD_STATES_TBL_NAME << " WHERE state_name = '" << name << "'" << " AND map_id = '" << mapId << "';"; mDb->execSql(deleteStateVar.str()); return; } // Try to update the variable in the database std::ostringstream updateStateVar; updateStateVar << "UPDATE " << WORLD_STATES_TBL_NAME << " SET value = '" << value << "', " << " moddate = '" << time(0) << "' " << " WHERE state_name = '" << name << "'" << " AND map_id = '" << mapId << "';"; mDb->execSql(updateStateVar.str()); // If we updated a row, were finished here if (mDb->getModifiedRows() > 0) return; // Otherwise we have to add the new variable std::ostringstream insertStateVar; insertStateVar << "INSERT INTO " << WORLD_STATES_TBL_NAME << " (state_name, map_id, value , moddate) VALUES (" << "'" << name << "', " << "'" << mapId << "', " << "'" << value << "', " << "'" << time(0) << "');"; mDb->execSql(insertStateVar.str()); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::setWorldStateVar) SQL query failure: ", e); } } void Storage::setQuestVar(int id, const std::string &name, const std::string &value) { try { std::ostringstream query1; query1 << "delete from " << QUESTS_TBL_NAME << " where owner_id = '" << id << "' and name = '" << name << "';"; mDb->execSql(query1.str()); if (value.empty()) return; std::ostringstream query2; query2 << "insert into " << QUESTS_TBL_NAME << " (owner_id, name, value) values ('" << id << "', '" << name << "', '" << value << "');"; mDb->execSql(query2.str()); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::setQuestVar) SQL query failure: ", e); } } void Storage::banCharacter(int id, int duration) { try { // check the account of the character std::ostringstream query; query << "select user_id from " << CHARACTERS_TBL_NAME << " where id = '" << id << "';"; const dal::RecordSet &info = mDb->execSql(query.str()); if (info.isEmpty()) { LOG_ERROR("Tried to ban an unknown user."); return; } uint64_t bantime = (uint64_t)time(0) + (uint64_t)duration * 60u; // ban the character std::ostringstream sql; sql << "update " << ACCOUNTS_TBL_NAME << " set level = '" << AL_BANNED << "', banned = '" << bantime << "' where id = '" << info(0, 0) << "';"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::banAccount) SQL query failure: ", e); } } void Storage::delCharacter(int charId) const { try { dal::PerformTransaction transaction(mDb); std::ostringstream sql; // Delete the inventory of the character sql << "DELETE FROM " << INVENTORIES_TBL_NAME << " WHERE owner_id = '" << charId << "';"; mDb->execSql(sql.str()); // Delete from the quests table sql.clear(); sql.str(""); sql << "DELETE FROM " << QUESTS_TBL_NAME << " WHERE owner_id = '" << charId << "';"; mDb->execSql(sql.str()); // Delete from the guilds table sql.clear(); sql.str(""); sql << "DELETE FROM " << GUILD_MEMBERS_TBL_NAME << " WHERE member_id = '" << charId << "';"; mDb->execSql(sql.str()); // Delete auctions of the character sql.clear(); sql.str(""); sql << "DELETE FROM " << AUCTION_TBL_NAME << " WHERE char_id = '" << charId << "';"; mDb->execSql(sql.str()); // Delete bids made on auctions made by the character sql.clear(); sql.str(""); sql << "DELETE FROM " << AUCTION_BIDS_TBL_NAME << " WHERE char_id = '" << charId << "';"; mDb->execSql(sql.str()); // Now delete the character itself. sql.clear(); sql.str(""); sql << "DELETE FROM " << CHARACTERS_TBL_NAME << " WHERE id = '" << charId << "';"; mDb->execSql(sql.str()); transaction.commit(); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::delCharacter) SQL query failure: ", e); } } void Storage::delCharacter(CharacterData *character) const { delCharacter(character->getDatabaseID()); } void Storage::checkBannedAccounts() { try { // Update expired bans std::ostringstream sql; sql << "update " << ACCOUNTS_TBL_NAME << " set level = " << AL_PLAYER << ", banned = 0" << " where level = " << AL_BANNED << " AND banned <= " << time(0) << ";"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::checkBannedAccounts) " "SQL query failure: ", e); } } void Storage::setAccountLevel(int id, int level) { try { std::ostringstream sql; sql << "update " << ACCOUNTS_TBL_NAME << " set level = " << level << " where id = " << id << ";"; mDb->execSql(sql.str()); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::setAccountLevel) SQL query failure: ", e); } } void Storage::storeLetter(Letter *letter) { try { std::ostringstream sql; if (letter->getId() == 0) { // The letter was never saved before sql << "INSERT INTO " << POST_TBL_NAME << " VALUES ( " << "NULL, " << letter->getSender()->getDatabaseID() << ", " << letter->getReceiver()->getDatabaseID() << ", " << letter->getExpiry() << ", " << time(0) << ", " << "?)"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, letter->getContents()); mDb->processSql(); letter->setId(mDb->getLastId()); // TODO: Store attachments in the database return; } else { utils::throwError("(DALStorage::storeLetter) " "SQL query preparation failure #1."); } } else { // The letter has a unique id, update the record in the db sql << "UPDATE " << POST_TBL_NAME << " SET sender_id = '" << letter->getSender()->getDatabaseID() << "', " << " receiver_id = '" << letter->getReceiver()->getDatabaseID() << "', " << " letter_type = '" << letter->getType() << "', " << " expiration_date = '" << letter->getExpiry() << "', " << " sending_date = '" << time(0) << "', " << " letter_text = ? " << " WHERE letter_id = '" << letter->getId() << "'"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, letter->getContents()); mDb->processSql(); if (mDb->getModifiedRows() == 0) { // This should never happen... utils::throwError("(DALStorage::storePost) " "trying to update nonexistant letter."); } // TODO: Update attachments in the database } else { utils::throwError("(DALStorage::storeLetter) " "SQL query preparation failure #2."); } } } catch (const std::exception &e) { utils::throwError("(DALStorage::storeLetter) Exception failure: ", e); } } Post *Storage::getStoredPost(int playerId) { Post *p = new Post(); string_to< unsigned > toUint; try { std::ostringstream sql; sql << "SELECT * FROM " << POST_TBL_NAME << " WHERE receiver_id = " << playerId; const dal::RecordSet &post = mDb->execSql(sql.str()); if (post.isEmpty()) { // There is no post waiting for the character return p; } for (unsigned i = 0; i < post.rows(); i++ ) { // Load sender and receiver CharacterData *sender = getCharacter(toUint(post(i, 1)), 0); CharacterData *receiver = getCharacter(toUint(post(i, 2)), 0); Letter *letter = new Letter(toUint( post(0,3) ), sender, receiver); letter->setId( toUint(post(0, 0)) ); letter->setExpiry( toUint(post(0, 4)) ); letter->addText( post(0, 6) ); // TODO: Load attachments per letter from POST_ATTACHMENTS_TBL_NAME // needs redesign of struct ItemInventroy p->addLetter(letter); } } catch (const std::exception &e) { utils::throwError("(DALStorage::getStoredPost) Exception failure: ", e); } return p; } void Storage::deletePost(Letter *letter) { try { dal::PerformTransaction transaction(mDb); std::ostringstream sql; // First delete all attachments of the letter // This could leave "dead" items in the item_instances table sql << "DELETE FROM " << POST_ATTACHMENTS_TBL_NAME << " WHERE letter_id = " << letter->getId(); mDb->execSql(sql.str()); // Delete the letter itself sql.clear(); sql.str(""); sql << "DELETE FROM " << POST_TBL_NAME << " WHERE letter_id = " << letter->getId(); mDb->execSql(sql.str()); transaction.commit(); letter->setId(0); } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::deletePost) SQL query failure: ", e); } } void Storage::syncDatabase() { XML::Document doc(DEFAULT_ITEM_FILE); xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "items")) { std::ostringstream errMsg; errMsg << "Item Manager: Error while loading item database" << "(" << DEFAULT_ITEM_FILE << ")!"; LOG_ERROR(errMsg); return; } dal::PerformTransaction transaction(mDb); int itemCount = 0; for_each_xml_child_node(node, rootNode) { // Try to load the version of the item database. if (xmlStrEqual(node->name, BAD_CAST "version")) { std::string revision = XML::getProperty(node, "revision", std::string()); mItemDbVersion = atoi(revision.c_str()); LOG_INFO("Loading item database version " << mItemDbVersion); } if (!xmlStrEqual(node->name, BAD_CAST "item")) continue; int id = XML::getProperty(node, "id", 0); if (id < 1) continue; int weight = XML::getProperty(node, "weight", 0); std::string type = XML::getProperty(node, "type", std::string()); std::string name = XML::getProperty(node, "name", std::string()); std::string desc = XML::getProperty(node, "description", std::string()); std::string eff = XML::getProperty(node, "effect", std::string()); std::string image = XML::getProperty(node, "image", std::string()); std::string dye; // Split image name and dye string size_t pipe = image.find("|"); if (pipe != std::string::npos) { dye = image.substr(pipe + 1); image = image.substr(0, pipe); } try { std::ostringstream sql; sql << "UPDATE " << ITEMS_TBL_NAME << " SET name = ?, " << " description = ?, " << " image = '" << image << "', " << " weight = " << weight << ", " << " itemtype = '" << type << "', " << " effect = ?, " << " dyestring = '" << dye << "' " << " WHERE id = " << id; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, name); mDb->bindValue(2, desc); mDb->bindValue(3, eff); mDb->processSql(); if (mDb->getModifiedRows() == 0) { sql.clear(); sql.str(""); sql << "INSERT INTO " << ITEMS_TBL_NAME << " VALUES ( " << id << ", ?, ?, '" << image << "', " << weight << ", '" << type << "', ?, '" << dye << "' )"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, name); mDb->bindValue(2, desc); mDb->bindValue(3, eff); mDb->processSql(); } else { utils::throwError("(DALStorage::SyncDatabase) " "SQL query preparation failure #2."); } } } else { utils::throwError("(DALStorage::SyncDatabase) " "SQL query preparation failure #1."); } itemCount++; } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::SyncDatabase) " "SQL query failure: ", e); } } transaction.commit(); } void Storage::setOnlineStatus(int charId, bool online) { try { std::ostringstream sql; if (online) { // First we try to update the online status. this prevents errors // in case we get the online status twice sql << "SELECT COUNT(*) FROM " << ONLINE_USERS_TBL_NAME << " WHERE char_id = " << charId; const std::string res = mDb->execSql(sql.str())(0, 0); if (res != "0") return; sql.clear(); sql.str(""); sql << "INSERT INTO " << ONLINE_USERS_TBL_NAME << " VALUES (" << charId << ", " << time(0) << ")"; mDb->execSql(sql.str()); } else { sql << "DELETE FROM " << ONLINE_USERS_TBL_NAME << " WHERE char_id = " << charId; mDb->execSql(sql.str()); } } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::setOnlineStatus) SQL query failure: ", e); } } void Storage::addTransaction(const Transaction &trans) { try { std::stringstream sql; sql << "INSERT INTO " << TRANSACTION_TBL_NAME << " VALUES (NULL, " << trans.mCharacterId << ", " << trans.mAction << ", " << "?, " << time(0) << ")"; if (mDb->prepareSql(sql.str())) { mDb->bindValue(1, trans.mMessage); mDb->processSql(); } else { utils::throwError("(DALStorage::SyncDatabase) " "SQL query preparation failure."); } } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::addTransaction) SQL query failure: ", e); } } std::vector Storage::getTransactions(unsigned num) { std::vector transactions; string_to toUint; try { std::stringstream sql; sql << "SELECT * FROM " << TRANSACTION_TBL_NAME; const dal::RecordSet &rec = mDb->execSql(sql.str()); int size = rec.rows(); int start = size - num; // Get the last records and store them in transactions for (int i = start; i < size; ++i) { Transaction trans; trans.mCharacterId = toUint(rec(i, 1)); trans.mAction = toUint(rec(i, 2)); trans.mMessage = rec(i, 3); transactions.push_back(trans); } } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::getTransactions) SQL query failure: ", e); } return transactions; } std::vector Storage::getTransactions(time_t date) { std::vector transactions; string_to toUint; try { std::stringstream sql; sql << "SELECT * FROM " << TRANSACTION_TBL_NAME << " WHERE time > " << date; const dal::RecordSet &rec = mDb->execSql(sql.str()); for (unsigned i = 0; i < rec.rows(); ++i) { Transaction trans; trans.mCharacterId = toUint(rec(i, 1)); trans.mAction = toUint(rec(i, 2)); trans.mMessage = rec(i, 3); transactions.push_back(trans); } } catch (const dal::DbSqlQueryExecFailure &e) { utils::throwError("(DALStorage::getTransactions) SQL query failure: ", e); } return transactions; }