/* * The Mana World Server * Copyright 2006 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMWSERV_SERVERHANDLER_H_ #define _TMWSERV_SERVERHANDLER_H_ #include #include class Character; namespace GameServerHandler { /** * Creates a connection handler and starts listening on given port. */ bool initialize(int port); /** * Stops listening to messages and destroys the connection handler. */ void deinitialize(); /** * Returns the information a client needs to connect to the game server * corresponding to the given map ID. */ bool getGameServerFromMap(int, std::string &address, int &port); /** * Warns a game server about a soon-to-connect client. */ void registerClient(std::string const &token, Character *); /** * Dumps per-server statistics into given stream */ void dumpStatistics(std::ostream &); /** * Processes messages received by the connection handler. */ void process(); /** * Sends chat party information */ void sendPartyChange(Character *ptr, int partyId); } #endif