/* * The Mana World Server * Copyright 2006 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMWSERV_SERVERHANDLER_H_ #define _TMWSERV_SERVERHANDLER_H_ #include #include "account-server/characterdata.hpp" #include "net/connectionhandler.hpp" #include "utils/countedptr.h" /** * Manages communications with all the game servers. This class also keeps * track of the maps each game server supports. */ class ServerHandler: public ConnectionHandler { public: /** * Starts the handler on the given port. */ bool startListen(enet_uint16 port); /** * Returns the information a client needs to connect to the game server * corresponding to the given map ID. */ bool getGameServerFromMap(unsigned, std::string &address, short &port); /** * Sends a magic token and character data to the relevant game server. */ void registerGameClient(std::string const &, CharacterPtr); protected: /** * Processes server messages. */ void processMessage(NetComputer *computer, MessageIn &message); /** * Called when a game server connects. Initializes a simple NetComputer * as these connections are stateless. */ NetComputer *computerConnected(ENetPeer *peer); /** * Called when a game server disconnects. */ void computerDisconnected(NetComputer *comp); private: struct Server { std::string address; short port; NetComputer *server; }; typedef std::map< unsigned, Server > Servers; /** * Maps map IDs to game server data. */ Servers servers; }; extern ServerHandler *serverHandler; #endif