/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include #include "account-server/serverhandler.hpp" #include "account-server/storage.hpp" #include "net/messagein.hpp" #include "net/messageout.hpp" #include "net/netcomputer.hpp" #include "utils/logger.h" extern void registerAccountReconnect(int accountID, const std::string &magic_token); bool ServerHandler::startListen(enet_uint16 port) { LOG_INFO("Game server handler started:"); return ConnectionHandler::startListen(port); } NetComputer *ServerHandler::computerConnected(ENetPeer *peer) { return new NetComputer(peer); } void ServerHandler::computerDisconnected(NetComputer *comp) { Servers::iterator i = servers.begin(); while (i != servers.end()) { if (i->second.server == comp) { LOG_INFO("Unregistering map " << i->first << '.'); servers.erase(i++); } else { ++i; } } delete comp; } bool ServerHandler::getGameServerFromMap(unsigned mapId, std::string &address, short &port) { Servers::const_iterator i = servers.find(mapId); if (i == servers.end()) return false; address = i->second.address; port = i->second.port; return true; } void ServerHandler::registerGameClient(std::string const &token, PlayerPtr ptr) { unsigned mapId = ptr->getMap(); MessageOut msg(AGMSG_PLAYER_ENTER); msg.writeLong(ptr->getDatabaseID()); msg.writeString(ptr->getName()); msg.writeString(token, 32); ptr->serialize(msg); Servers::const_iterator i = servers.find(mapId); assert(i != servers.end()); i->second.server->send(msg); } void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg) { MessageOut result; switch (msg.getId()) { case GAMSG_REGISTER: { LOG_DEBUG("GAMSG_REGISTER"); // TODO: check the credentials of the game server std::string address = msg.readString(); int port = msg.readShort(); Server s = { address, port, comp }; LOG_INFO("Game server " << address << ':' << port << " wants to register " << (msg.getUnreadLength() / 2) << " maps."); while (msg.getUnreadLength()) { int id = msg.readShort(); LOG_INFO("Registering map " << id << '.'); if (servers.insert(std::make_pair(id, s)).second) { MessageOut outMsg(AGMSG_ACTIVE_MAP); outMsg.writeShort(id); comp->send(outMsg); } else { LOG_ERROR("Server Handler: map is already registered."); } } } break; case GAMSG_PLAYER_DATA: { LOG_DEBUG("GAMSG_PLAYER_DATA"); int id = msg.readLong(); Storage &store = Storage::instance("tmw"); PlayerPtr ptr = store.getCharacter(id); if (ptr.get() != NULL) { ptr->deserialize(msg); } else { LOG_ERROR("Received player data for non-existing player " << id << "."); } } break; case GAMSG_REDIRECT: { LOG_DEBUG("GAMSG_REDIRECT"); int id = msg.readLong(); std::string magic_token(32, ' '); for (int i = 0; i < 32; ++i) { magic_token[i] = 1 + (int)(127 * (rand() / (RAND_MAX + 1.0))); } Storage &store = Storage::instance("tmw"); PlayerPtr ptr = store.getCharacter(id); std::string address; short port; if (serverHandler->getGameServerFromMap(ptr->getMap(), address, port)) { registerGameClient(magic_token, ptr); result.writeShort(AGMSG_REDIRECT_RESPONSE); result.writeLong(ptr->getDatabaseID()); result.writeString(magic_token, 32); result.writeString(address); result.writeShort(port); } else { LOG_ERROR("Server Change: No game server for map " << ptr->getMap() << "."); } } break; case GAMSG_PLAYER_RECONNECT: { LOG_DEBUG("GAMSG_PLAYER_RECONNECT"); int characterID = msg.readLong(); std::string magic_token = msg.readString(32); Storage &store = Storage::instance("tmw"); PlayerPtr ptr = store.getCharacter(characterID); int accountID = ptr->getAccountID(); registerAccountReconnect(accountID, magic_token); } break; default: LOG_WARN("ServerHandler::processMessage, Invalid message type: " << msg.getId()); result.writeShort(XXMSG_INVALID); break; } // return result if (result.getLength() > 0) comp->send(result); }