/* * guildmanager.hpp * A file part of The Mana World * * Created by David Athay on 05/03/2007. * * Copyright (c) 2007, The Mana World Development Team * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * My name may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE * * $Id$ */ #include class Guild; class CharacterData; class GuildManager { public: /* * Constructor/Destructor */ GuildManager(); ~GuildManager(); /* * Create/Remove guild */ short createGuild(const std::string &name, CharacterData *player); void removeGuild(short guildId); /* * Add member to guild */ void addGuildMember(short guildId, CharacterData *player); /* * Remove member from guild */ void removeGuildMember(short guildId, CharacterData *player); /* * Search for guilds */ Guild *findById(short id); Guild *findByName(const std::string &name); /* * Check if guild exists */ bool doesExist(const std::string &name); private: std::list mGuilds; }; extern GuildManager *guildManager;