/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMWSERV_CHARACTERDATA #define _TMWSERV_CHARACTERDATA #include #include #include "defines.h" #include "point.h" #include "common/inventorydata.hpp" class Account; class MessageIn; class Character { public: Character(std::string const &name, int id = -1); /** * Get and set methods */ /** Gets the database id of the character. */ int getDatabaseID() const { return mDatabaseID; } /** Sets the database id of the character. */ void setDatabaseID(int id) { mDatabaseID = id; } /** Gets the account the character belongs to. */ Account *getAccount() const { return mAccount; } /** Sets the account the character belongs to, and related fields. */ void setAccount(Account *ptr); /** Gets the ID of the account the character belongs to. */ int getAccountID() const { return mAccountID; } /** Sets the ID of the account the character belongs to. */ void setAccountID(int id) { mAccountID = id; } /** Gets the name of the character. */ std::string const & getName() const { return mName; } /** Sets the name of the character. */ void setName(const std::string& name) { mName = name; } /** Gets the gender of the character (male / female). */ int getGender() const { return mGender; } /** Sets the gender of the character (male / female). */ void setGender(int gender) { mGender = gender; } /** Gets the hairstyle of the character. */ int getHairStyle() const { return mHairStyle; } /** Sets the hairstyle of the character. */ void setHairStyle(int style) { mHairStyle = style; } /** Gets the haircolor of the character. */ int getHairColor() const { return mHairColor; } /** Sets the haircolor of the character. */ void setHairColor(int color) { mHairColor = color; } /** Gets the account level of the user. */ int getAccountLevel() const { return mAccountLevel; } /** * Sets the account level of the user. * @param force ensure the level is not modified by a game server. */ void setAccountLevel(int l, bool force = false) { if (force) mAccountLevel = l; } /** Gets the level of the character. */ int getLevel() const { return mLevel; } /** Sets the level of the character. */ void setLevel(int level) { mLevel = level; } /** Gets the value of a base attribute of the character. */ int getAttribute(int n) const { return mAttributes[n - CHAR_ATTR_BEGIN]; } /** Sets the value of a base attribute of the character. */ void setAttribute(int n, int value) { mAttributes[n - CHAR_ATTR_BEGIN] = value; } int getExperience(int skill) const { return mExperience[skill]; } void setExperience(int skill, int value) { mExperience[skill] = value; } void receiveExperience(int skill, int value) { mExperience[skill] += value; } /** Gets the Id of the map that the character is on. */ int getMapId() const { return mMapId; } /** Sets the Id of the map that the character is on. */ void setMapId(int mapId) { mMapId = mapId; } /** Gets the position of the character on the map. */ Point const & getPosition() const { return mPos; } /** Sets the position of the character on the map. */ void setPosition(const Point &p) { mPos = p; } /** Add a guild to the character */ void addGuild(const std::string &name) { mGuilds.push_back(name); } /** Returns a list of guilds the player belongs to */ std::vector getGuilds() const { return mGuilds; } /** * Gets a reference on the possessions. */ Possessions const &getPossessions() const { return mPossessions; } /** * Gets a reference on the possessions. */ Possessions &getPossessions() { return mPossessions; } void setCharacterPoints(int points) { mCharacterPoints = points; } int getCharacterPoints() const { return mCharacterPoints; } void setCorrectionPoints(int points) { mCorrectionPoints = points; } int getCorrectionPoints() const { return mCorrectionPoints; } private: Character(Character const &); Character &operator=(Character const &); Possessions mPossessions; //!< All the possesions of the character. std::string mName; //!< Name of the character. int mDatabaseID; //!< Character database ID. int mAccountID; //!< Account ID of the owner. Account *mAccount; //!< Account owning the character. Point mPos; //!< Position the being is at. unsigned short mAttributes[CHAR_ATTR_NB]; //!< Attributes. int mExperience[CHAR_SKILL_NB]; //!< Skill Experience. unsigned short mMapId; //!< Map the being is on. unsigned char mGender; //!< Gender of the being. unsigned char mHairStyle; //!< Hair style of the being. unsigned char mHairColor; //!< Hair color of the being. short mLevel; //!< Level of the being. short mCharacterPoints; //!< Unused character points. short mCorrectionPoints; //!< Unused correction points. unsigned char mAccountLevel; //!< Level of the associated account. std::vector mGuilds; //!< All the guilds the player //!< belongs to. }; // Utility typedefs /** * Type definition for a list of Characters. */ typedef std::vector< Character * > Characters; #endif