/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "account-server/accounthandler.hpp" #include "defines.h" #include "point.h" #include "account-server/account.hpp" #include "account-server/accountclient.hpp" #include "account-server/character.hpp" #include "account-server/dalstorage.hpp" #include "account-server/serverhandler.hpp" #include "chat-server/chathandler.hpp" #include "common/configuration.hpp" #include "net/connectionhandler.hpp" #include "net/messagein.hpp" #include "net/messageout.hpp" #include "net/netcomputer.hpp" #include "utils/logger.h" #include "utils/stringfilter.h" #include "utils/tokencollector.hpp" #include "utils/tokendispenser.hpp" class AccountHandler : public ConnectionHandler { public: /** * Constructor. */ AccountHandler(); /** * Called by the token collector in order to associate a client to its * account ID. */ void tokenMatched(AccountClient *computer, int accountID); /** * Called by the token collector when a client was not acknowledged for * some time and should be disconnected. */ void deletePendingClient(AccountClient *computer); /** * Called by the token collector. */ void deletePendingConnect(int) {} /** * Token collector for connecting a client coming from a game server * without having to provide username and password a second time. */ TokenCollector< AccountHandler, AccountClient *, int > mTokenCollector; protected: /** * Processes account related messages. */ void processMessage(NetComputer *computer, MessageIn &message); NetComputer *computerConnected(ENetPeer *peer); void computerDisconnected(NetComputer *comp); }; static AccountHandler *accountHandler; AccountHandler::AccountHandler(): mTokenCollector(this) { } bool AccountClientHandler::initialize(int port) { accountHandler = new AccountHandler; LOG_INFO("Account handler started:"); return accountHandler->startListen(port); } void AccountClientHandler::deinitialize() { accountHandler->stopListen(); delete accountHandler; } void AccountClientHandler::process() { accountHandler->process(50); } void AccountClientHandler::prepareReconnect(std::string const &token, int id) { accountHandler->mTokenCollector.addPendingConnect(token, id); } NetComputer* AccountHandler::computerConnected(ENetPeer *peer) { return new AccountClient(peer); } void AccountHandler::computerDisconnected(NetComputer *comp) { AccountClient* computer = static_cast< AccountClient * >(comp); if (computer->status == CLIENT_QUEUED) // Delete it from the pendingClient list mTokenCollector.deletePendingClient(computer); delete computer; // ~AccountClient unsets the account } static void sendCharacterData(AccountClient &computer, int slot, Character const &ch) { MessageOut charInfo(APMSG_CHAR_INFO); charInfo.writeByte(slot); charInfo.writeString(ch.getName()); charInfo.writeByte(ch.getGender()); charInfo.writeByte(ch.getHairStyle()); charInfo.writeByte(ch.getHairColor()); charInfo.writeShort(ch.getLevel()); charInfo.writeShort(ch.getCharacterPoints()); charInfo.writeShort(ch.getCorrectionPoints()); charInfo.writeLong(ch.getPossessions().money); for (int j = CHAR_ATTR_BEGIN; j < CHAR_ATTR_END; ++j) { charInfo.writeShort(ch.getAttribute(j)); } computer.send(charInfo); } static void handleLoginMessage(AccountClient &computer, MessageIn &msg) { MessageOut reply(APMSG_LOGIN_RESPONSE); if (computer.status != CLIENT_LOGIN) { reply.writeByte(ERRMSG_FAILURE); computer.send(reply); return; } int clientVersion = msg.readLong(); if (clientVersion < Configuration::getValue("clientVersion", 0)) { reply.writeByte(LOGIN_INVALID_VERSION); computer.send(reply); return; } std::string username = msg.readString(); std::string password = msg.readString(); if (stringFilter->findDoubleQuotes(username)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); computer.send(reply); return; } if (accountHandler->getClientNumber() >= MAX_CLIENTS ) { reply.writeByte(ERRMSG_SERVER_FULL); computer.send(reply); return; } // Check if the account exists Account *acc = storage->getAccount(username); if (!acc || acc->getPassword() != password) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); computer.send(reply); delete acc; return; } if (acc->getLevel() == AL_BANNED) { reply.writeByte(LOGIN_BANNED); computer.send(reply); delete acc; return; } // Associate account with connection computer.setAccount(acc); computer.status = CLIENT_CONNECTED; reply.writeByte(ERRMSG_OK); computer.send(reply); // Acknowledge login // Return information about available characters Characters &chars = acc->getCharacters(); // Send characters list for (unsigned int i = 0; i < chars.size(); i++) { sendCharacterData(computer, i, *chars[i]); } } static void handleLogoutMessage(AccountClient &computer) { MessageOut reply(APMSG_LOGOUT_RESPONSE); if (computer.status == CLIENT_LOGIN) { reply.writeByte(ERRMSG_NO_LOGIN); } else if (computer.status == CLIENT_CONNECTED) { computer.unsetAccount(); computer.status = CLIENT_LOGIN; reply.writeByte(ERRMSG_OK); } else if (computer.status == CLIENT_QUEUED) { // Delete it from the pendingClient list accountHandler->mTokenCollector.deletePendingClient(&computer); computer.status = CLIENT_LOGIN; reply.writeByte(ERRMSG_OK); } computer.send(reply); } static void handleReconnectMessage(AccountClient &computer, MessageIn &msg) { if (computer.status != CLIENT_LOGIN) { LOG_DEBUG("Account tried to reconnect, but was already logged in " "or queued."); return; } std::string magic_token = msg.readString(MAGIC_TOKEN_LENGTH); computer.status = CLIENT_QUEUED; // Before the addPendingClient accountHandler->mTokenCollector.addPendingClient(magic_token, &computer); } static void handleRegisterMessage(AccountClient &computer, MessageIn &msg) { int clientVersion = msg.readLong(); std::string username = msg.readString(); std::string password = msg.readString(); std::string email = msg.readString(); MessageOut reply(APMSG_REGISTER_RESPONSE); if (computer.status != CLIENT_LOGIN) { reply.writeByte(ERRMSG_FAILURE); } else if (clientVersion < Configuration::getValue("clientVersion", 0)) { reply.writeByte(REGISTER_INVALID_VERSION); } else if (stringFilter->findDoubleQuotes(username)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); } else if (stringFilter->findDoubleQuotes(email)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); } else if ((username.length() < MIN_LOGIN_LENGTH) || (username.length() > MAX_LOGIN_LENGTH)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); } else if ((password.length() < MIN_PASSWORD_LENGTH) || (password.length() > MAX_PASSWORD_LENGTH)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); } else if (!stringFilter->isEmailValid(email)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); } // Checking if the Name is slang's free. else if (!stringFilter->filterContent(username)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); } // Check whether the account already exists. else if (storage->doesUserNameExist(username)) { reply.writeByte(REGISTER_EXISTS_USERNAME); } // Find out whether the email is already in use. else if (storage->doesEmailAddressExist(email)) { reply.writeByte(REGISTER_EXISTS_EMAIL); } else { Account *acc = new Account; acc->setName(username); acc->setPassword(password); acc->setEmail(email); acc->setLevel(AL_NORMAL); storage->addAccount(acc); reply.writeByte(ERRMSG_OK); // Associate account with connection computer.setAccount(acc); computer.status = CLIENT_CONNECTED; } computer.send(reply); } static void handleUnregisterMessage(AccountClient &computer, MessageIn &msg) { LOG_DEBUG("AccountHandler::handleUnregisterMessage"); std::string username = msg.readString(); std::string password = msg.readString(); MessageOut reply(APMSG_UNREGISTER_RESPONSE); if (computer.status != CLIENT_CONNECTED) { reply.writeByte(ERRMSG_FAILURE); computer.send(reply); return; } if (stringFilter->findDoubleQuotes(username)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); computer.send(reply); return; } // See if the account exists Account *acc = storage->getAccount(username); if (!acc || acc->getPassword() != password) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); computer.send(reply); delete acc; return; } // Delete account and associated characters LOG_INFO("Unregistered \"" << username << "\", AccountID: " << acc->getID()); storage->delAccount(acc); reply.writeByte(ERRMSG_OK); computer.send(reply); } static void handleEmailChangeMessage(AccountClient &computer, MessageIn &msg) { MessageOut reply(APMSG_EMAIL_CHANGE_RESPONSE); Account *acc = computer.getAccount(); if (!acc) { reply.writeByte(ERRMSG_NO_LOGIN); computer.send(reply); return; } std::string email = msg.readString(); if (!stringFilter->isEmailValid(email)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); } else if (stringFilter->findDoubleQuotes(email)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); } else if (storage->doesEmailAddressExist(email)) { reply.writeByte(EMAILCHG_EXISTS_EMAIL); } else { acc->setEmail(email); // Keep the database up to date otherwise we will go out of sync storage->flush(acc); reply.writeByte(ERRMSG_OK); } computer.send(reply); } static void handleEmailGetMessage(AccountClient &computer) { MessageOut reply(APMSG_EMAIL_GET_RESPONSE); Account *acc = computer.getAccount(); if (!acc) { reply.writeByte(ERRMSG_NO_LOGIN); computer.send(reply); return; } reply.writeByte(ERRMSG_OK); reply.writeString(acc->getEmail()); computer.send(reply); } static void handlePasswordChangeMessage(AccountClient &computer, MessageIn &msg) { std::string oldPassword = msg.readString(); std::string newPassword = msg.readString(); MessageOut reply(APMSG_PASSWORD_CHANGE_RESPONSE); Account *acc = computer.getAccount(); if (!acc) { reply.writeByte(ERRMSG_NO_LOGIN); } else if (newPassword.length() < MIN_PASSWORD_LENGTH || newPassword.length() > MAX_PASSWORD_LENGTH) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); } else if (stringFilter->findDoubleQuotes(newPassword)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); } else if (oldPassword != acc->getPassword()) { reply.writeByte(ERRMSG_FAILURE); } else { acc->setPassword(newPassword); // Keep the database up to date otherwise we will go out of sync storage->flush(acc); reply.writeByte(ERRMSG_OK); } computer.send(reply); } static void handleCharacterCreateMessage(AccountClient &computer, MessageIn &msg) { std::string name = msg.readString(); int hairStyle = msg.readByte(); int hairColor = msg.readByte(); int gender = msg.readByte(); MessageOut reply(APMSG_CHAR_CREATE_RESPONSE); Account *acc = computer.getAccount(); if (!acc) { reply.writeByte(ERRMSG_NO_LOGIN); } else if (!stringFilter->filterContent(name)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); } else if (stringFilter->findDoubleQuotes(name)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); } else if (hairStyle > MAX_HAIRSTYLE_VALUE) { reply.writeByte(CREATE_INVALID_HAIRSTYLE); } else if (hairColor > MAX_HAIRCOLOR_VALUE) { reply.writeByte(CREATE_INVALID_HAIRCOLOR); } else if (gender > MAX_GENDER_VALUE) { reply.writeByte(CREATE_INVALID_GENDER); } else if ((name.length() < MIN_CHARACTER_LENGTH) || (name.length() > MAX_CHARACTER_LENGTH)) { reply.writeByte(ERRMSG_INVALID_ARGUMENT); } else { if (storage->doesCharacterNameExist(name)) { reply.writeByte(CREATE_EXISTS_NAME); computer.send(reply); return; } // An account shouldn't have more than MAX_OF_CHARACTERS characters. Characters &chars = acc->getCharacters(); if (chars.size() >= MAX_OF_CHARACTERS) { reply.writeByte(CREATE_TOO_MUCH_CHARACTERS); computer.send(reply); return; } // LATER_ON: Add race, face and maybe special attributes. // Customization of character's attributes... int attributes[CHAR_ATTR_NB]; for (int i = 0; i < CHAR_ATTR_NB; ++i) attributes[i] = msg.readShort(); unsigned int totalAttributes = 0; bool validNonZeroAttributes = true; for (int i = 0; i < CHAR_ATTR_NB; ++i) { // For good total attributes check. totalAttributes += attributes[i]; // For checking if all stats are at least > 0 if (attributes[i] <= 0) validNonZeroAttributes = false; } if (totalAttributes > POINTS_TO_DISTRIBUTES_AT_LVL1) { reply.writeByte(CREATE_ATTRIBUTES_TOO_HIGH); } else if (totalAttributes < POINTS_TO_DISTRIBUTES_AT_LVL1) { reply.writeByte(CREATE_ATTRIBUTES_TOO_LOW); } else if (!validNonZeroAttributes) { reply.writeByte(CREATE_ATTRIBUTES_EQUAL_TO_ZERO); } else { Character *newCharacter = new Character(name); for (int i = CHAR_ATTR_BEGIN; i < CHAR_ATTR_END; ++i) newCharacter->setAttribute(i, attributes[i - CHAR_ATTR_BEGIN]); newCharacter->setAccount(acc); newCharacter->setLevel(1); newCharacter->setCharacterPoints(0); newCharacter->setCorrectionPoints(0); newCharacter->setGender(gender); newCharacter->setHairStyle(hairStyle); newCharacter->setHairColor(hairColor); newCharacter->setMapId(Configuration::getValue("defaultMap", 1)); Point startingPos(Configuration::getValue("startX", 512), Configuration::getValue("startY", 512)); newCharacter->setPosition(startingPos); acc->addCharacter(newCharacter); LOG_INFO("Character " << name << " was created for " << acc->getName() << "'s account."); storage->flush(acc); // flush changes reply.writeByte(ERRMSG_OK); computer.send(reply); // Send new characters infos back to client int slot = chars.size() - 1; sendCharacterData(computer, slot, *chars[slot]); return; } } computer.send(reply); } static void handleCharacterSelectMessage(AccountClient &computer, MessageIn &msg) { MessageOut reply(APMSG_CHAR_SELECT_RESPONSE); Account *acc = computer.getAccount(); if (!acc) { reply.writeByte(ERRMSG_NO_LOGIN); computer.send(reply); return; // not logged in } unsigned charNum = msg.readByte(); Characters &chars = acc->getCharacters(); // Character ID = 0 to Number of Characters - 1. if (charNum >= chars.size()) { // invalid char selection reply.writeByte(ERRMSG_INVALID_ARGUMENT); computer.send(reply); return; } Character *selectedChar = chars[charNum]; std::string address; int port; if (!GameServerHandler::getGameServerFromMap (selectedChar->getMapId(), address, port)) { LOG_ERROR("Character Selection: No game server for the map."); reply.writeByte(ERRMSG_FAILURE); computer.send(reply); return; } reply.writeByte(ERRMSG_OK); LOG_DEBUG(selectedChar->getName() << " is trying to enter the servers."); std::string magic_token(utils::getMagicToken()); reply.writeString(magic_token, MAGIC_TOKEN_LENGTH); reply.writeString(address); reply.writeShort(port); // TODO: get correct address and port for the chat server reply.writeString(Configuration::getValue("accountServerAddress", "localhost")); reply.writeShort(Configuration::getValue("accountServerPort", DEFAULT_SERVER_PORT) + 2); GameServerHandler::registerClient(magic_token, selectedChar); registerChatClient(magic_token, selectedChar->getName(), AL_NORMAL); computer.send(reply); } static void handleCharacterDeleteMessage(AccountClient &computer, MessageIn &msg) { MessageOut reply(APMSG_CHAR_DELETE_RESPONSE); Account *acc = computer.getAccount(); if (!acc) { reply.writeByte(ERRMSG_NO_LOGIN); computer.send(reply); return; // not logged in } unsigned charNum = msg.readByte(); Characters &chars = acc->getCharacters(); // Character ID = 0 to Number of Characters - 1. if (charNum >= chars.size()) { // invalid char selection reply.writeByte(ERRMSG_INVALID_ARGUMENT); computer.send(reply); return; // not logged in } LOG_INFO("Character deleted:" << chars[charNum]->getName()); acc->delCharacter(charNum); storage->flush(acc); reply.writeByte(ERRMSG_OK); computer.send(reply); } void AccountHandler::tokenMatched(AccountClient *computer, int accountID) { MessageOut reply(APMSG_RECONNECT_RESPONSE); // Associate account with connection. Account *acc = storage->getAccount(accountID); computer->setAccount(acc); computer->status = CLIENT_CONNECTED; reply.writeByte(ERRMSG_OK); computer->send(reply); // Return information about available characters Characters &chars = acc->getCharacters(); // Send characters list for (unsigned int i = 0; i < chars.size(); i++) { sendCharacterData(*computer, i, *chars[i]); } } void AccountHandler::deletePendingClient(AccountClient* computer) { MessageOut msg(APMSG_RECONNECT_RESPONSE); msg.writeByte(ERRMSG_TIME_OUT); computer->disconnect(msg); // The computer will be deleted when the disconnect event is processed } void AccountHandler::processMessage(NetComputer *comp, MessageIn &message) { AccountClient &computer = *static_cast< AccountClient * >(comp); switch (message.getId()) { case PAMSG_LOGIN: LOG_DEBUG("Received msg ... PAMSG_LOGIN"); handleLoginMessage(computer, message); break; case PAMSG_LOGOUT: LOG_DEBUG("Received msg ... PAMSG_LOGOUT"); handleLogoutMessage(computer); break; case PAMSG_RECONNECT: LOG_DEBUG("Received msg ... PAMSG_RECONNECT"); handleReconnectMessage(computer, message); break; case PAMSG_REGISTER: LOG_DEBUG("Received msg ... PAMSG_REGISTER"); handleRegisterMessage(computer, message); break; case PAMSG_UNREGISTER: LOG_DEBUG("Received msg ... PAMSG_UNREGISTER"); handleUnregisterMessage(computer, message); break; case PAMSG_EMAIL_CHANGE: LOG_DEBUG("Received msg ... PAMSG_EMAIL_CHANGE"); handleEmailChangeMessage(computer, message); break; case PAMSG_EMAIL_GET: LOG_DEBUG("Received msg ... PAMSG_EMAIL_GET"); handleEmailGetMessage(computer); break; case PAMSG_PASSWORD_CHANGE: LOG_DEBUG("Received msg ... PAMSG_PASSWORD_CHANGE"); handlePasswordChangeMessage(computer, message); break; case PAMSG_CHAR_CREATE: LOG_DEBUG("Received msg ... PAMSG_CHAR_CREATE"); handleCharacterCreateMessage(computer, message); break; case PAMSG_CHAR_SELECT: LOG_DEBUG("Received msg ... PAMSG_CHAR_SELECT"); handleCharacterSelectMessage(computer, message); break; case PAMSG_CHAR_DELETE: LOG_DEBUG("Received msg ... PAMSG_CHAR_DELETE"); handleCharacterDeleteMessage(computer, message); break; default: LOG_WARN("AccountHandler::processMessage, Invalid message type " << message.getId()); MessageOut result(XXMSG_INVALID); computer.send(result); break; } }