---------------------------------------------------------- -- Emote use Function Sample -- ---------------------------------------------------------------------------------- -- Copyright 2009-2010 The Mana World Development Team -- -- -- -- This file is part of The Mana World. -- -- -- -- The Mana World is free software; you can redistribute it and/or modify it -- -- under the terms of the GNU General Public License as published by the Free -- -- Software Foundation; either version 2 of the License, or any later version. -- ---------------------------------------------------------------------------------- emo_count = 0 emo_state = EMOTE_SURPRISE function emote_talk(npc, ch) if emo_state == EMOTE_SURPRISE then state = "confused" elseif emo_state == EMOTE_SAD then state = "sad" elseif emo_state == EMOTE_HAPPY then state = "happy" end do_message(npc, ch, string.format("The emotional palm seems %s.", state)) v = do_choice(npc, ch, "Stupid palm, you are ugly and everyone hates you!", "You are such a nice palm, let me give you a hug.", "Are you a cocos nucifera or a syagrus romanzoffiana?") if (v == 1) then emo_state = EMOTE_SAD elseif (v == 2) then emo_state = EMOTE_HAPPY elseif (v == 3) then emo_state = EMOTE_SURPRISE end end function emote_update(npc) emo_count = emo_count + 1 if emo_count > 50 then emo_count = 0 mana.effect_create(emo_state, npc) end end