--[[ Special action script file This file allows you to implement your special action system. The system can for example implement magic, physical attack or also such mundane things as showing emoticons over the characters heads. --]] local specialCost = {} specialCost[1] = 50 specialCost[2] = 250 specialCost[3] = 1000 local function use_special(ch, id) -- perform whatever the special with the ID does if id == 1 then being_say(ch, "Kaaame...Haaame... HAAAAAA!") end if id == 2 then being_say(ch, "HAA-DOKEN!") end if id == 3 then being_say(ch, "Sonic BOOM") end end local function get_special_recharge_cost(id) -- return the recharge cost for the special with the ID return specialCost[id] end on_use_special(use_special) on_get_special_recharge_cost(get_special_recharge_cost)