--[[ Example monster script. Makes the monster boost about his abilities and makes both the monster and the player talkative during battle. --]] local function update(mob) local r = math.random(0, 200); if r == 0 then being_say(mob, "Roar! I am a boss") end end local function strike(mob, victim, hit) if hit > 0 then being_say(mob, "Take this! "..hit.." damage!") being_say(victim, "Oh Noez!") else being_say(mob, "Oh no, my attack missed!") being_say(victim, "Whew...") end end local maggot = get_monster_class("maggot") maggot:on_update(update) maggot:on("strike", strike)