--[[ This file provides an example of a simple crafting system. --]] -- a primitive example crafting system which cares about item order and exact amount local function craft_strict(ch, recipe) if (recipe[1].id == 8 and recipe[1].amount == 2 and -- has two iron recipe[2].id == 9 and recipe[2].amount == 1) -- and one wood then ch:inv_change(8, -2, --take away the iron 9, -1, --take away the wood 5, 1 ) -- give a sword ch:message("You've crafted a sword") return end ch:message("This wouldn't create anything useful") end -- this turns multiple occurences of the same item into one by adding up -- their amounts and sorts the recipe by item ID. -- This makes stuff a lot easier when your crafting system isn't supposed to -- care about the order items are in. local function make_condensed_and_sorted_item_list(recipe) local condensed = {} for index, item in pairs(recipe) do if condensed[item.id] == nil then condensed[item.id] = item.amount else condensed[item.id] = condensed[item.id] + item.amount end end local sorted = {} for id, amount in pairs(condensed) do local item = {} item.id = id item.amount = amount table.insert(sorted, item) end table.sort(sorted, function(item1, item2) return (item1.id < item2.id) end) return sorted end -- a primitive example crafting system which doesn't care about item order -- and amount. It even allows to mention the same item multiple times. local function craft_lax(ch, recipe) recipe = make_condensed_and_sorted_item_list(recipe) if (recipe[1].id == 8 and recipe[1].amount >= 2 and -- has at least two iron recipe[2].id == 9 and recipe[2].amount >= 1) -- and at least one wood then ch:inv_change(8, -2, -- take away the iron 9, -1, -- take away the wood 5, 1 ) -- give a sword ch:message("You've crafted a sword") return end ch:message("This wouldn't create anything useful") end -- This function is registered with the game engine to use when a character -- tries to craft something from items in its inventory. local function craft(ch, recipe) -- ch is the crafting character -- -- recipe is a table with the ingredients. -- it is a common 1-based array. each element of this array is a table with -- the two keys "id" and "amount". -- The engine has already checked that the character owns enough of those -- things, so you needn't do this again. -- uncomment one (but not both!) of the following three lines to enable the -- example crafting systems ch:message("There is no crafting in this game world.") --craft_strict(ch, recipe) --craft_lax(ch, recipe) end on_craft(craft)