From b74b181556b9c8e166cb399ef62ce4de76f29883 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Sat, 29 May 2010 15:28:45 +0200 Subject: Made disabling of HP regeneration during combat configurable Reviewed-by: Bertram --- src/game-server/being.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp index fc909c07..0e885de3 100644 --- a/src/game-server/being.cpp +++ b/src/game-server/being.cpp @@ -23,6 +23,7 @@ #include "game-server/being.hpp" #include "defines.h" +#include "common/configuration.hpp" #include "game-server/collisiondetection.hpp" #include "game-server/eventlistener.hpp" #include "game-server/mapcomposite.hpp" @@ -92,7 +93,7 @@ int Being::damage(Actor *, const Damage &damage) LOG_DEBUG("Being " << getPublicID() << " suffered "<