From 8cd2c43afe043a85451d9e3e5aba71b8b7c6e0e9 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Fri, 2 Dec 2011 23:51:07 +0100 Subject: Fixed the chr_inv_count function to handle equipment. the function can now count in the inventory and/or the player's equipment. I also fixed the script function and added a use case in the example map. + Fixes after Ablu's review. + 2nd fix after Ablu's review: Fix the inventory remove behaviour. Resolves: Mana-Mantis #288 Reviewed-by: Ablu --- src/game-server/inventory.cpp | 42 +++++++++++++++++++++++++++++++++--------- src/game-server/inventory.h | 5 ++++- src/scripting/lua.cpp | 17 +++++++++++------ 3 files changed, 48 insertions(+), 16 deletions(-) (limited to 'src') diff --git a/src/game-server/inventory.cpp b/src/game-server/inventory.cpp index 4d447d3a..1b5e67e8 100644 --- a/src/game-server/inventory.cpp +++ b/src/game-server/inventory.cpp @@ -217,14 +217,34 @@ unsigned int Inventory::insert(unsigned int itemId, unsigned int amount) return amount; } -unsigned int Inventory::count(unsigned int itemId) const +unsigned int Inventory::count(unsigned int itemId, + bool inInventory, bool inEquipment) const { unsigned int nb = 0; - for (InventoryData::iterator it = mPoss->inventory.begin(), - it_end = mPoss->inventory.end(); - it != it_end; ++it) - if (it->second.itemId == itemId) - nb += it->second.amount; + if (inInventory) + { + for (InventoryData::iterator it = mPoss->inventory.begin(), + it_end = mPoss->inventory.end(); it != it_end; ++it) + if (it->second.itemId == itemId) + nb += it->second.amount; + } + + if (inEquipment) + { + std::set itemInstances; + for (EquipData::iterator it = mPoss->equipSlots.begin(), + it_end = mPoss->equipSlots.end(); it != it_end; ++it) + { + if (it->second.itemId != itemId || !it->second.itemInstance) + continue; + + // If the insertion was successful, then it was the first time, + // and can be counted. + if ((itemInstances.insert(it->second.itemInstance)).second) + ++nb; + } + } + return nb; } @@ -248,9 +268,10 @@ unsigned int Inventory::remove(unsigned int itemId, unsigned int amount) MessageOut invMsg(GPMSG_INVENTORY); bool triggerLeaveInventory = true; - for (InventoryData::iterator it = mPoss->inventory.begin(), - it_end = mPoss->inventory.end(); it != it_end; ++it) + for (InventoryData::iterator it = mPoss->inventory.begin(); + it != mPoss->inventory.end();) { + LOG_DEBUG("Remove: Treating slot id: " << it->first); if (it->second.itemId == itemId) { if (amount) @@ -273,8 +294,10 @@ unsigned int Inventory::remove(unsigned int itemId, unsigned int amount) else { invMsg.writeInt16(0); - mPoss->inventory.erase(it); + // Ensure the slot is set empty. LOG_DEBUG("Slot id: " << it->first << " is now empty."); + mPoss->inventory.erase(it++); + continue; } } else @@ -284,6 +307,7 @@ unsigned int Inventory::remove(unsigned int itemId, unsigned int amount) triggerLeaveInventory = false; } } + ++it; } if (triggerLeaveInventory) diff --git a/src/game-server/inventory.h b/src/game-server/inventory.h index 812c142d..4593add1 100644 --- a/src/game-server/inventory.h +++ b/src/game-server/inventory.h @@ -112,8 +112,11 @@ class Inventory /** * Counts number of items with given Id. + * @param inInventory Search in player's inventory. + * @param inEquipment Search in player's equipment. */ - unsigned int count(unsigned int itemId) const; + unsigned int count(unsigned int itemId, bool inInventory = true, + bool inEquipment = true) const; /** * Gets the ID of the items in a given slot. diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index f681133f..14658736 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -435,23 +435,28 @@ static int chr_inv_change(lua_State *s) } /** - * mana.chr_inv_count(Character*, int item_id...): int count... + * mana.chr_inv_count(Character*, bool in inventory, bool in equipment, + * int item_id...): int count... * Callback for counting items in inventory. + * The function can search in inventory and/or in the equipment. */ static int chr_inv_count(lua_State *s) { Character *q = getCharacter(s, 1); - if (!q) + if (!q || !lua_isboolean(s, 2) || !lua_isboolean(s, 3)) { raiseScriptError(s, "chr_inv_count called with incorrect parameters."); return 0; } - int nb_items = lua_gettop(s) - 1; - lua_checkstack(s, nb_items); + + bool inInventory = lua_toboolean(s, 2); + bool inEquipment = lua_toboolean(s, 3); + + int nb_items = lua_gettop(s) - 3; Inventory inv(q); int id, nb = 0; - for (int i = 2; i <= nb_items + 1; ++i) + for (int i = 4; i < nb_items + 4; ++i) { ItemClass *it; if (lua_isnumber(s, i)) @@ -474,7 +479,7 @@ static int chr_inv_count(lua_State *s) } else { - nb = inv.count(id); + nb = inv.count(id, inInventory, inEquipment); lua_pushinteger(s, nb); } } -- cgit v1.2.3-70-g09d2