From 5d4d4534a9723ded7e76ce1f8c27765e8e86ca3d Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Fri, 10 Jul 2009 09:20:17 -0600 Subject: Prevent Actors from getting ID 0 Causes client problems. --- src/game-server/mapcomposite.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/game-server/mapcomposite.cpp b/src/game-server/mapcomposite.cpp index 3a1cf0c2..d330761e 100644 --- a/src/game-server/mapcomposite.cpp +++ b/src/game-server/mapcomposite.cpp @@ -330,6 +330,7 @@ MapContent::MapContent(Map *map) : last_bucket(0), zones(NULL) { buckets[0] = new ObjectBucket; + buckets[0]->allocate(); // Skip ID 0 for (int i = 1; i < 256; ++i) { buckets[i] = NULL; -- cgit v1.2.3-70-g09d2