From 553c82854a643a3c158f1e467d21411d444f4801 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Wed, 23 Jan 2008 17:12:13 +0000 Subject: Fixed "immortal monster" bug. --- src/game-server/being.cpp | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp index ce7f06db..e0b16ed7 100644 --- a/src/game-server/being.cpp +++ b/src/game-server/being.cpp @@ -83,16 +83,12 @@ int Being::damage(Object *, Damage const &damage) if (HPloss < 0) HPloss = 0; mHitsTaken.push_back(HPloss); - LOG_DEBUG("Being " << getPublicID() << " got hit."); Attribute &HP = mAttributes[BASE_ATTR_HP]; - if (HPloss >= HP.base + HP.mod) HPloss = HP.base + HP.mod; - if (HPloss > 0) - { - HP.mod -= HPloss; - modifiedAttribute(BASE_ATTR_HP); - if (HP.base + HP.mod == 0) died(); - } + LOG_DEBUG("Being " << getPublicID() << " suffered "<