From 12c9a7508dfa863087035f6dc2f73866789927f1 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Thu, 21 Feb 2008 17:59:40 +0000 Subject: Moved the functions which translate strings into enumerations from the XML library into the item and monstermanager modules and reimplemented them using std::maps. --- src/utils/xml.cpp | 58 ------------------------------------------------------- 1 file changed, 58 deletions(-) (limited to 'src/utils/xml.cpp') diff --git a/src/utils/xml.cpp b/src/utils/xml.cpp index f71e5bfd..f5a3ef5a 100644 --- a/src/utils/xml.cpp +++ b/src/utils/xml.cpp @@ -64,62 +64,4 @@ std::string getProperty(xmlNodePtr node, char const *name, std::string const &de return def; } -unsigned int elementFromString(std::string name) -{ - if (name=="neutral") return ELEMENT_NEUTRAL; - else if (name=="fire") return ELEMENT_FIRE; - else if (name=="water") return ELEMENT_WATER; - else if (name=="earth") return ELEMENT_EARTH; - else if (name=="air") return ELEMENT_AIR; - else if (name=="lightning") return ELEMENT_LIGHTNING; - else if (name=="metal") return ELEMENT_METAL; - else if (name=="wood") return ELEMENT_WOOD; - else if (name=="ice") return ELEMENT_ICE; - { - return ELEMENT_ILLEGAL; - } -} - -ItemType itemTypeFromString (std::string name) -{ - if (name=="generic") return ITEM_UNUSABLE; - else if (name=="usable") return ITEM_USABLE; - else if (name=="equip-1hand") return ITEM_EQUIPMENT_ONE_HAND_WEAPON; - else if (name=="equip-2hand") return ITEM_EQUIPMENT_TWO_HANDS_WEAPON; - else if (name=="equip-torso") return ITEM_EQUIPMENT_TORSO; - else if (name=="equip-arms") return ITEM_EQUIPMENT_ARMS; - else if (name=="equip-head") return ITEM_EQUIPMENT_HEAD; - else if (name=="equip-legs") return ITEM_EQUIPMENT_LEGS; - else if (name=="equip-shield") return ITEM_EQUIPMENT_SHIELD; - else if (name=="equip-ring") return ITEM_EQUIPMENT_RING; - else if (name=="equip-necklace") return ITEM_EQUIPMENT_NECKLACE; - else if (name=="equip-feet") return ITEM_EQUIPMENT_FEET; - else if (name=="equip-ammo") return ITEM_EQUIPMENT_AMMO; - else if (name=="hairsprite") return ITEM_HAIRSPRITE; - else if (name=="racesprite") return ITEM_RACESPRITE; - else - { - return ITEM_UNKNOWN; - } -} - -WeaponType weaponTypeFromString (std::string name) -{ - if (name=="knife") return WPNTYPE_KNIFE; - else if (name=="sword") return WPNTYPE_SWORD; - else if (name=="polearm") return WPNTYPE_POLEARM; - else if (name=="staff") return WPNTYPE_STAFF; - else if (name=="whip") return WPNTYPE_WHIP; - else if (name=="bow") return WPNTYPE_BOW; - else if (name=="shooting") return WPNTYPE_SHOOTING; - else if (name=="mace") return WPNTYPE_MACE; - else if (name=="axe") return WPNTYPE_AXE; - else if (name=="thrown") return WPNTYPE_THROWN; - else - { - return WPNTYPE_NONE; - } -} - - } // namespace XML -- cgit v1.2.3-60-g2f50