From 391916f685afe93d9afb021b81f8d5b5789822bc Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Sun, 6 Nov 2011 21:02:23 +0100 Subject: Merged three global script states into one These scripts could trivially share one script state, since the methods called on them from the server are not overlapping. This does leave them open to access each other's global variables, but that's the problem with global variables. The one remaining global script file name is now configurable, so that it may also be set to a script in a different scripting language. The two related script options are: script_mainFile (default: scripts/main.lua) script_defaultEngine (default: lua) - renamed from defaultScriptEngine Reviewed-by: jurkan Reviewed-by: Yohann Ferreira --- src/scripting/script.cpp | 34 ++++++++++++++++++++-------------- 1 file changed, 20 insertions(+), 14 deletions(-) (limited to 'src/scripting/script.cpp') diff --git a/src/scripting/script.cpp b/src/scripting/script.cpp index b6121bb8..722979fd 100644 --- a/src/scripting/script.cpp +++ b/src/scripting/script.cpp @@ -34,8 +34,6 @@ typedef std::map< std::string, Script::Factory > Engines; static Engines *engines = NULL; Script *Script::globalEventScript = NULL; -Script *Script::specialActionsScript = NULL; -Script *Script::craftScript = NULL; Script::Script(): mMap(NULL), @@ -110,11 +108,21 @@ void Script::loadNPC(const std::string &name, int id, int x, int y, execute(); } +bool Script::loadGlobalEventScript(const std::string &file) +{ + std::string engineName = determineEngineByFilename(file); + if (Script *script = Script::create(engineName)) + { + globalEventScript = script; + return globalEventScript->loadFile(file); + } + return false; +} + bool Script::executeGlobalEventFunction(const std::string &function, Being* obj) { bool isScriptHandled = false; - Script *script = Script::globalEventScript; - if (script) + if (Script *script = globalEventScript) { script->setMap(obj->getMap()); script->prepare(function); @@ -127,7 +135,7 @@ bool Script::executeGlobalEventFunction(const std::string &function, Being* obj) } -void Script::addDataToSpecial(int id, Special* special) +void Script::addDataToSpecial(int id, Special *special) { /* currently only gets the recharge cost. TODO: get any other info in a similar way, but @@ -136,8 +144,7 @@ void Script::addDataToSpecial(int id, Special* special) */ if (special) { - Script *script = Script::specialActionsScript; - if (script) + if (Script *script = globalEventScript) { script->prepare("get_special_recharge_cost"); script->push(id); @@ -148,10 +155,9 @@ void Script::addDataToSpecial(int id, Special* special) } -bool Script::performSpecialAction(int specialId, Being* caster) +bool Script::performSpecialAction(int specialId, Being *caster) { - Script *script = Script::specialActionsScript; - if (script) + if (Script *script = globalEventScript) { script->prepare("use_special"); script->push(caster); @@ -161,10 +167,10 @@ bool Script::performSpecialAction(int specialId, Being* caster) return true; } -bool Script::performCraft(Being* crafter, std::list recipe) +bool Script::performCraft(Being *crafter, + const std::list &recipe) { - Script *script = Script::craftScript; - if (script) + if (Script *script = globalEventScript) { script->prepare("on_craft"); script->push(crafter); @@ -187,6 +193,6 @@ std::string Script::determineEngineByFilename(const std::string &filename) // Set to default engine and print warning LOG_WARN("Unknown file extension for script \"" + filename + "\", falling back to default script engine"); - return Configuration::getValue("defaultScriptEngine", "lua"); + return Configuration::getValue("script_defaultEngine", "lua"); } } -- cgit v1.2.3-60-g2f50