From b4864fb3a210dd2aea1ecfef4d5e34f0d1054cec Mon Sep 17 00:00:00 2001 From: David Athay Date: Wed, 22 Apr 2009 18:48:09 +0100 Subject: Fixed non combat beings taking damage. Added some debugging info on inserting and removing objects. --- src/scripting/lua.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/scripting/lua.cpp') diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index e6e7860a..2b148ef0 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -453,6 +453,9 @@ static int being_damage(lua_State *s) { Being *being = getBeing(s, 1); + if (!being->canFight()) + return 0; + Damage damage; damage.base = lua_tointeger(s, 2); damage.delta = lua_tointeger(s, 3); -- cgit v1.2.3-70-g09d2