From 48899866a768d1b8b1922dfc0eaf25490ad9d562 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Sat, 26 Feb 2011 12:28:32 +0100 Subject: Renamed GameState::insertSafe() to inserOrDelete. This reflects much more what the function does IMHO. Trivial. --- src/scripting/lua.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/scripting/lua.cpp') diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index 70afc933..6f36bb95 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -1743,7 +1743,7 @@ static int item_drop(lua_State *s) i->setMap(map); Point pos(x, y); i->setPosition(pos); - GameState::insertSafe(i); + GameState::insertOrDelete(i); return 0; } -- cgit v1.2.3-70-g09d2