From 10fe47ad83a36b4371c1dd8df85544a8189080d7 Mon Sep 17 00:00:00 2001 From: Erik Schilling Date: Fri, 19 Aug 2011 03:00:02 +0800 Subject: Created function to make getting monsters easier in scripts. --- src/scripting/lua.cpp | 17 +++-------------- 1 file changed, 3 insertions(+), 14 deletions(-) (limited to 'src/scripting/lua.cpp') diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index cfc07f10..7cc09d56 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -1130,12 +1130,7 @@ static int monster_get_name(lua_State *s) static int monster_change_anger(lua_State *s) { const int anger = luaL_checkint(s, 3); - if (!lua_islightuserdata(s, 1)) - { - lua_pushboolean(s, false); - return 1; - } - Monster *m = dynamic_cast((Thing *)lua_touserdata(s, 1)); + Monster *m = getMonster(s, 1); if (!m) { raiseScriptError(s, "monster_change_anger called " @@ -1159,14 +1154,8 @@ static int monster_change_anger(lua_State *s) */ static int monster_remove(lua_State *s) { - if (!lua_islightuserdata(s, 1)) - { - lua_pushboolean(s, false); - return 1; - } - bool monsterEnqueued = false; - Monster *m = dynamic_cast((Thing *)lua_touserdata(s, 1)); + Monster *m = getMonster(s, 1); if (m) { GameState::enqueueRemove(m); @@ -1182,7 +1171,7 @@ static int monster_remove(lua_State *s) */ static int monster_load_script(lua_State *s) { - Monster *m = static_cast< Monster* >(getBeing(s, 1)); + Monster *m = getMonster(s, 1); if (!m) { raiseScriptError(s, "monster_load_script called " -- cgit v1.2.3-70-g09d2