From e2ad3e13fb1163f53304bbdbab4c44f12c16731d Mon Sep 17 00:00:00 2001 From: Aaron Marks Date: Tue, 19 Apr 2005 09:30:43 +0000 Subject: Added basic object definition for reviewal. Added basic scripting interface & Squirrel (squirrel.sf.net). --- src/object.h | 77 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 src/object.h (limited to 'src/object.h') diff --git a/src/object.h b/src/object.h new file mode 100644 index 00000000..1135ef9a --- /dev/null +++ b/src/object.h @@ -0,0 +1,77 @@ +/* + * The Mana World Server + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include + +/* + * Generic In-Game Object Definition + */ +class Object +{ + int x; + int y; + public: + ~Object() { } + virtual void update() = 0; +}; + +/* + * Generic Living Object + */ +class LivingObject : public Object +{ + //Object name + std::string name; + + //Object level + unsigned int level; + + //Object money + unsigned int money; + + //Object statistics + unsigned int strength; + unsigned int agility; + unsigned int vitality; + unsigned int intelligence; + unsigned int dexterity; + unsigned int luck; + + //Object inventory/equiped items + //Inventory inventory; + //Equipment equipment; + + public: + ~LivingObject() { }; + void update() { }; +}; + +/* + * Player object + */ +class Player : public LivingObject +{ + //Player gender (male = true, female = false) + bool gender; + public: +}; -- cgit v1.2.3-60-g2f50