From f1c364583bc647e7697e564bdaefd41e0caf3017 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Tue, 12 Feb 2008 14:20:34 +0000 Subject: Movement speed in monsters.xml is now interpreted as pixels per second instead of tiles per second. --- src/game-server/monstermanager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game-server') diff --git a/src/game-server/monstermanager.cpp b/src/game-server/monstermanager.cpp index ca823310..b56d263d 100644 --- a/src/game-server/monstermanager.cpp +++ b/src/game-server/monstermanager.cpp @@ -167,9 +167,9 @@ void MonsterManager::reload() if (!attributesComplete) LOG_WARN(monsterReferenceFile <<": Attributes incomplete for monster #"<setSpeed(1000/speed); + //for usability reasons we set the speed in the monsters.xml as pixels + //per second instead of miliseconds per tile. + monster->setSpeed(32000/speed); } else if (xmlStrEqual(subnode->name, BAD_CAST "exp")) -- cgit v1.2.3-60-g2f50