From 7bb688db40f4e7227022add135dba00a06ca8c45 Mon Sep 17 00:00:00 2001 From: Erik Schilling Date: Tue, 31 Jul 2012 19:54:34 +0200 Subject: Made sure in-inventory trigger is called at pickup --- src/game-server/inventory.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/game-server') diff --git a/src/game-server/inventory.cpp b/src/game-server/inventory.cpp index 532b3f42..66880794 100644 --- a/src/game-server/inventory.cpp +++ b/src/game-server/inventory.cpp @@ -210,6 +210,10 @@ unsigned int Inventory::insert(unsigned int itemId, unsigned int amount) break; } + ItemClass *item = itemManager->getItem(itemId); + if (item) + item->useTrigger(mCharacter, ITT_IN_INVY); + // Send that first, before checking potential removals if (invMsg.getLength() > 2) gameHandler->sendTo(mCharacter, invMsg); -- cgit v1.2.3-70-g09d2