From 5ae62661c90389d6456e5be75d240fb95b68b2cb Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Thu, 17 Sep 2009 22:18:59 +0200 Subject: Added the possibility to define a monster script for a whole monster class in monsters.xml --- src/game-server/monstermanager.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/game-server/monstermanager.cpp') diff --git a/src/game-server/monstermanager.cpp b/src/game-server/monstermanager.cpp index 426a2249..080dcbfc 100644 --- a/src/game-server/monstermanager.cpp +++ b/src/game-server/monstermanager.cpp @@ -259,6 +259,12 @@ void MonsterManager::reload() } } + else if (xmlStrEqual(subnode->name, BAD_CAST "script")) + { + xmlChar *filename = subnode->xmlChildrenNode->content; + std::string val = (char *)filename; + monster->setScript(val); + } } monster->setDrops(drops); -- cgit v1.2.3-60-g2f50