From b7481331c65a08d54d5e2ae286923627195076ce Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Mon, 26 Oct 2009 21:27:26 +0100 Subject: Added optional optimal level mechanic which reduces exp gain of certain sources after a certain skill level. --- src/game-server/monster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game-server/monster.cpp') diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp index 08ddb2aa..c6b6079e 100644 --- a/src/game-server/monster.cpp +++ b/src/game-server/monster.cpp @@ -463,7 +463,7 @@ void Monster::died() int expPerSkill = int(expPerChar / skillSet->size()); for (iSkill = skillSet->begin(); iSkill != skillSet->end(); iSkill++) { - character->receiveExperience(*iSkill, expPerSkill); + character->receiveExperience(*iSkill, expPerSkill, mSpecy->getOptimalLevel()); } } } -- cgit v1.2.3-70-g09d2