From 196c1c0bffa8bb594ff0a7442748030f47cc9c58 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Sun, 14 Nov 2010 13:18:14 +0100 Subject: Renamed .hpp files into .h for consistency. Also added an header to the autoattack.{h,cpp} files. Big but trivial fix. --- src/game-server/monster.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'src/game-server/monster.cpp') diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp index 56391aa5..611fcea0 100644 --- a/src/game-server/monster.cpp +++ b/src/game-server/monster.cpp @@ -18,19 +18,19 @@ * along with The Mana Server. If not, see . */ -#include "game-server/monster.hpp" - -#include "common/configuration.hpp" -#include "common/resourcemanager.hpp" -#include "game-server/attributemanager.hpp" -#include "game-server/character.hpp" -#include "game-server/collisiondetection.hpp" -#include "game-server/item.hpp" -#include "game-server/mapcomposite.hpp" -#include "game-server/state.hpp" -#include "scripting/script.hpp" +#include "game-server/monster.h" + +#include "common/configuration.h" +#include "common/resourcemanager.h" +#include "game-server/attributemanager.h" +#include "game-server/character.h" +#include "game-server/collisiondetection.h" +#include "game-server/item.h" +#include "game-server/mapcomposite.h" +#include "game-server/state.h" +#include "scripting/script.h" #include "utils/logger.h" -#include "utils/speedconv.hpp" +#include "utils/speedconv.h" #include -- cgit v1.2.3-60-g2f50