From 328f9dbb01b63c1a0651980fbdec39b34930f379 Mon Sep 17 00:00:00 2001 From: jurkan Date: Sat, 22 Oct 2011 22:41:33 +0200 Subject: Added function to determine the script engine by the file name extension Reviewed-by: Bjorn, Bertram. --- src/game-server/itemmanager.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/game-server/itemmanager.cpp') diff --git a/src/game-server/itemmanager.cpp b/src/game-server/itemmanager.cpp index 0a428e51..32f48762 100644 --- a/src/game-server/itemmanager.cpp +++ b/src/game-server/itemmanager.cpp @@ -416,7 +416,10 @@ void ItemManager::readEffectNode(xmlNodePtr effectNode, ItemClass *item) } LOG_INFO("Loading item script: " << filename.str()); - Script *script = Script::create("lua"); + + std::string engineName = + Script::determineEngineByFilename(filename.str()); + Script *script = Script::create(engineName); if (!script->loadFile(filename.str())) { // Delete the script as it's invalid. -- cgit v1.2.3-70-g09d2