From ba66fbeda8ef9afb6c33eba66d109bac85ebf628 Mon Sep 17 00:00:00 2001 From: Erik Schilling Date: Tue, 13 Mar 2012 19:05:03 +0100 Subject: Added get_character_by_name lua bind Step to be able to handle chatcommands by scripts. Reviewed-by: bjorn. --- src/game-server/gamehandler.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/game-server/gamehandler.cpp') diff --git a/src/game-server/gamehandler.cpp b/src/game-server/gamehandler.cpp index 7e849dfb..3fdab6aa 100644 --- a/src/game-server/gamehandler.cpp +++ b/src/game-server/gamehandler.cpp @@ -383,16 +383,17 @@ void GameHandler::deletePendingConnect(Character *character) delete character; } -GameClient *GameHandler::getClientByNameSlow(const std::string &name) const +Character *GameHandler::getCharacterByNameSlow(const std::string &name) const { for (NetComputers::const_iterator i = clients.begin(), i_end = clients.end(); i != i_end; ++i) { GameClient *c = static_cast< GameClient * >(*i); Character *ch = c->character; - if (ch && ch->getName() == name) + if (ch && ch->getName() == name && + c->status != CLIENT_CONNECTED) { - return c; + return ch; } } return 0; -- cgit v1.2.3-70-g09d2