From d44476beb6736faafe6480cfbe527aef7e88427a Mon Sep 17 00:00:00 2001 From: Guillaume Melquiond Date: Sun, 1 Jul 2007 17:00:26 +0000 Subject: Reverted inventory handling code to the last known working state. Simplified serialization interface along the way. --- src/common/inventorydata.hpp | 57 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 src/common/inventorydata.hpp (limited to 'src/common/inventorydata.hpp') diff --git a/src/common/inventorydata.hpp b/src/common/inventorydata.hpp new file mode 100644 index 00000000..51cb034e --- /dev/null +++ b/src/common/inventorydata.hpp @@ -0,0 +1,57 @@ +/* + * The Mana World Server + * Copyright 2007 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the Free + * Software Foundation; either version 2 of the License, or any later version. + * + * The Mana World is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY + * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with The Mana World; if not, write to the Free Software Foundation, Inc., + * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#ifndef _TMWSERV_COMMON_INVENTORYDATA_HPP_ +#define _TMWSERV_COMMON_INVENTORYDATA_HPP_ + +/** + * Numbers of inventory slots + */ + +enum +{ + EQUIPMENT_SLOTS = 11, + INVENTORY_SLOTS = 50 +}; + +/** + * Structure storing an item in the inventory. + * When the itemId is zero, this item represents "amount" consecutive empty slots. + */ + +struct InventoryItem +{ + unsigned short itemId; + unsigned char amount; +}; + +/** + * Structure storing the equipment and inventory of a Player. + */ +struct Possessions +{ + unsigned short equipment[EQUIPMENT_SLOTS]; + std::vector< InventoryItem > inventory; + Possessions() { for (int i = 0; i < EQUIPMENT_SLOTS; ++i) equipment[i] = 0; } +}; + +#endif -- cgit v1.2.3-60-g2f50