From 0d00b4e7f49a0373d350353e62e08cdd903628e9 Mon Sep 17 00:00:00 2001 From: Guillaume Melquiond Date: Sun, 23 Sep 2007 14:08:21 +0000 Subject: Simplified interface of the connection handler used for clients of the account server. --- src/account-server/accounthandler.hpp | 133 ++++++---------------------------- 1 file changed, 22 insertions(+), 111 deletions(-) (limited to 'src/account-server/accounthandler.hpp') diff --git a/src/account-server/accounthandler.hpp b/src/account-server/accounthandler.hpp index 9762ca6d..ce38af01 100644 --- a/src/account-server/accounthandler.hpp +++ b/src/account-server/accounthandler.hpp @@ -24,118 +24,29 @@ #ifndef _TMWSERV_ACCOUNTHANDLER_H_ #define _TMWSERV_ACCOUNTHANDLER_H_ -#include "net/connectionhandler.hpp" -#include "utils/tokencollector.hpp" +#include -class AccountClient; -class Character; - -/** - * Manages the data stored in user accounts and provides a reliable interface - * for working with an account. The account handler class can be used as a link - * to a working account handle, and can be assigned to a user persistently as - * an interface between the computer and account. (Messages from the user can - * be traced to this account through the NetComputer structure, then processed - * here with the persistent stored data). - */ -class AccountHandler : public ConnectionHandler +namespace AccountClientHandler { - public: - /** - * Constructor - */ - AccountHandler(); - - /** - * Start the handler - */ - bool - startListen(enet_uint16 port); - - /** - * Combines a client with it's account. - * (Needed for TokenCollector) - */ - void - tokenMatched(AccountClient *computer, int accountID); - - /** - * Deletes a pending client's data. - * (Needed for TokenCollector) - */ - void - deletePendingClient(AccountClient* computer); - - /** - * Deletes a pending connection's data. - * (Needed for TokenCollector) - */ - void - deletePendingConnect(int accountID); - - /** - * TokenCollector, used to login a client without the client having to - * send username and password a second time. - */ - TokenCollector - mTokenCollector; - - protected: - /** - * Process account related messages. - */ - void - processMessage(NetComputer *computer, MessageIn &message); - - NetComputer* - computerConnected(ENetPeer *peer); - - void - computerDisconnected(NetComputer *comp); - - private: - - void sendCharacterData(AccountClient &, int, Character const &); - - void - handleLoginMessage(AccountClient &computer, MessageIn &msg); - - void - handleLogoutMessage(AccountClient &computer); - - void - handleReconnectMessage(AccountClient &computer, MessageIn &msg); - - void - handleRegisterMessage(AccountClient &computer, MessageIn &msg); - - void - handleUnregisterMessage(AccountClient &computer, MessageIn &msg); - - void - handleEmailChangeMessage(AccountClient &computer, MessageIn &msg); - - void - handleEmailGetMessage(AccountClient &computer); - - void - handlePasswordChangeMessage(AccountClient &computer, MessageIn &msg); - - void - handleCharacterCreateMessage(AccountClient &computer, MessageIn &msg); - - void - handleCharacterSelectMessage(AccountClient &computer, MessageIn &msg); - - void - handleCharacterDeleteMessage(AccountClient &computer, MessageIn &msg); - - /** - * Send guild join for each guild the player belongs to. - */ - void handleGuildJoining(AccountClient &computer, Character *character); -}; - -extern AccountHandler * accountHandler; + /** + * Creates a connection handler and starts listening on given port. + */ + bool initialize(int port); + + /** + * Stops listening to messages and destroys the connection handler. + */ + void deinitialize(); + + /** + * Prepares a connection for a client coming from a game server. + */ + void prepareReconnect(std::string const &token, int accountID); + + /** + * Processes messages received by the connection handler. + */ + void process(); +} #endif -- cgit v1.2.3-60-g2f50