From 9d0e70450a1deb11eb1646b7fcc84e65e551c493 Mon Sep 17 00:00:00 2001 From: Erik Schilling Date: Sun, 5 May 2013 10:31:57 +0200 Subject: Removed the hardcoded monster AI --- example/monsters.xml | 28 ---------------------------- 1 file changed, 28 deletions(-) (limited to 'example') diff --git a/example/monsters.xml b/example/monsters.xml index f577c69f..0a4e779e 100644 --- a/example/monsters.xml +++ b/example/monsters.xml @@ -23,7 +23,6 @@ attributes : Tells all the monsters attribute. These attribute, as for ite (A tile is the smallest square map unit: by default, a tile is 32 pixel long.) mutation[integer]: The mutation indicates the amplitude in percent where attributes get modified with. For instance, with a mutation of 50, each attribute can be altered to become 100% to 149% of what they are. -vulnerability: Tells the monster specific vulnerability to an element. element[string]: Tells to which element the weakness is. ('fire', 'earth', 'ice', 'metal' are some examples.) factor[float]: Tells the defense against an element is reduced in percent. (A value of 0.7 indicates that the defense is lowered by 30%). exp: Tells how much experience point a monster is giving upon victory. @@ -52,17 +51,8 @@ exp: Tells how much experience point a monster is giving up magical-defence="0" mutation="50" /> - - 10 - @@ -121,15 +111,6 @@ exp: Tells how much experience point a monster is giving up magical-defence="0" gender="female" /> - - @@ -153,15 +134,6 @@ exp: Tells how much experience point a monster is giving up physical-defence="0" magical-defence="0" /> - - - -- cgit v1.2.3-70-g09d2